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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
More renaming and rearranging, fixed typo from earlier commit, tweaked splash and title screen code
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359
Data/Scripts/007_Objects and windows/007_SpriteWrapper.rb
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359
Data/Scripts/007_Objects and windows/007_SpriteWrapper.rb
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@@ -0,0 +1,359 @@
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#===============================================================================
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# SpriteWrapper is a class which wraps (most of) Sprite's properties.
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#===============================================================================
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class SpriteWrapper
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def initialize(viewport=nil)
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@sprite = Sprite.new(viewport)
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end
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def dispose; @sprite.dispose; end
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def disposed?; return @sprite.disposed?; end
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def viewport; return @sprite.viewport; end
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def flash(color,duration); return @sprite.flash(color,duration); end
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def update; return @sprite.update; end
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def x; @sprite.x; end
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def x=(value); @sprite.x = value; end
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def y; @sprite.y; end
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def y=(value); @sprite.y = value; end
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def bitmap; @sprite.bitmap; end
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def bitmap=(value); @sprite.bitmap = value; end
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def src_rect; @sprite.src_rect; end
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def src_rect=(value); @sprite.src_rect = value; end
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def visible; @sprite.visible; end
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def visible=(value); @sprite.visible = value; end
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def z; @sprite.z; end
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def z=(value); @sprite.z = value; end
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def ox; @sprite.ox; end
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def ox=(value); @sprite.ox = value; end
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def oy; @sprite.oy; end
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def oy=(value); @sprite.oy = value; end
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def zoom_x; @sprite.zoom_x; end
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def zoom_x=(value); @sprite.zoom_x = value; end
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def zoom_y; @sprite.zoom_y; end
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def zoom_y=(value); @sprite.zoom_y = value; end
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def angle; @sprite.angle; end
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def angle=(value); @sprite.angle = value; end
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def mirror; @sprite.mirror; end
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def mirror=(value); @sprite.mirror = value; end
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def bush_depth; @sprite.bush_depth; end
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def bush_depth=(value); @sprite.bush_depth = value; end
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def opacity; @sprite.opacity; end
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def opacity=(value); @sprite.opacity = value; end
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def blend_type; @sprite.blend_type; end
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def blend_type=(value); @sprite.blend_type = value; end
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def color; @sprite.color; end
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def color=(value); @sprite.color = value; end
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def tone; @sprite.tone; end
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def tone=(value); @sprite.tone = value; end
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def viewport=(value)
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return if self.viewport==value
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bitmap = @sprite.bitmap
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src_rect = @sprite.src_rect
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visible = @sprite.visible
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x = @sprite.x
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y = @sprite.y
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z = @sprite.z
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ox = @sprite.ox
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oy = @sprite.oy
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zoom_x = @sprite.zoom_x
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zoom_y = @sprite.zoom_y
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angle = @sprite.angle
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mirror = @sprite.mirror
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bush_depth = @sprite.bush_depth
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opacity = @sprite.opacity
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blend_type = @sprite.blend_type
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color = @sprite.color
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tone = @sprite.tone
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@sprite.dispose
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@sprite = Sprite.new(value)
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@sprite.bitmap = bitmap
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@sprite.src_rect = src_rect
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@sprite.visible = visible
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@sprite.x = x
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@sprite.y = y
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@sprite.z = z
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@sprite.ox = ox
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@sprite.oy = oy
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@sprite.zoom_x = zoom_x
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@sprite.zoom_y = zoom_y
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@sprite.angle = angle
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@sprite.mirror = mirror
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@sprite.bush_depth = bush_depth
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@sprite.opacity = opacity
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@sprite.blend_type = blend_type
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@sprite.color = color
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@sprite.tone = tone
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end
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end
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#===============================================================================
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# Sprite class that maintains a bitmap of its own.
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# This bitmap can't be changed to a different one.
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#===============================================================================
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class BitmapSprite < SpriteWrapper
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def initialize(width,height,viewport=nil)
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super(viewport)
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self.bitmap=Bitmap.new(width,height)
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@initialized=true
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end
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def bitmap=(value)
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super(value) if !@initialized
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end
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def dispose
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self.bitmap.dispose if !self.disposed?
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super
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class AnimatedSprite < SpriteWrapper
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attr_reader :frame
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attr_reader :framewidth
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attr_reader :frameheight
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attr_reader :framecount
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attr_reader :animname
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def initializeLong(animname,framecount,framewidth,frameheight,frameskip)
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@animname=pbBitmapName(animname)
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@realframes=0
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@frameskip=[1,frameskip].max
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@frameskip *= Graphics.frame_rate/20
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raise _INTL("Frame width is 0") if framewidth==0
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raise _INTL("Frame height is 0") if frameheight==0
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begin
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@animbitmap=AnimatedBitmap.new(animname).deanimate
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rescue
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@animbitmap=Bitmap.new(framewidth,frameheight)
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end
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if @animbitmap.width%framewidth!=0
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raise _INTL("Bitmap's width ({1}) is not a multiple of frame width ({2}) [Bitmap={3}]",
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@animbitmap.width,framewidth,animname)
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end
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if @animbitmap.height%frameheight!=0
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raise _INTL("Bitmap's height ({1}) is not a multiple of frame height ({2}) [Bitmap={3}]",
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@animbitmap.height,frameheight,animname)
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end
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@framecount=framecount
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@framewidth=framewidth
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@frameheight=frameheight
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@framesperrow=@animbitmap.width/@framewidth
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@playing=false
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self.bitmap=@animbitmap
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self.src_rect.width=@framewidth
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self.src_rect.height=@frameheight
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self.frame=0
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end
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# Shorter version of AnimationSprite. All frames are placed on a single row
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# of the bitmap, so that the width and height need not be defined beforehand
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def initializeShort(animname,framecount,frameskip)
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@animname=pbBitmapName(animname)
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@realframes=0
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@frameskip=[1,frameskip].max
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@frameskip *= Graphics.frame_rate/20
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begin
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@animbitmap=AnimatedBitmap.new(animname).deanimate
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rescue
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@animbitmap=Bitmap.new(framecount*4,32)
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end
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if @animbitmap.width%framecount!=0
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raise _INTL("Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}]",
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@animbitmap.width,framewidth,animname)
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end
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@framecount=framecount
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@framewidth=@animbitmap.width/@framecount
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@frameheight=@animbitmap.height
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@framesperrow=framecount
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@playing=false
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self.bitmap=@animbitmap
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self.src_rect.width=@framewidth
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self.src_rect.height=@frameheight
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self.frame=0
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end
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def initialize(*args)
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if args.length==1
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super(args[0][3])
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initializeShort(args[0][0],args[0][1],args[0][2])
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else
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super(args[5])
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initializeLong(args[0],args[1],args[2],args[3],args[4])
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end
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end
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def self.create(animname,framecount,frameskip,viewport=nil)
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return self.new([animname,framecount,frameskip,viewport])
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end
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def dispose
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return if disposed?
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@animbitmap.dispose
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@animbitmap=nil
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super
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end
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def playing?
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return @playing
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end
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def frame=(value)
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@frame=value
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@realframes=0
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self.src_rect.x=@frame%@framesperrow*@framewidth
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self.src_rect.y=@frame/@framesperrow*@frameheight
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end
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def start
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@playing=true
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@realframes=0
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end
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alias play start
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def stop
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@playing=false
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end
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def update
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super
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if @playing
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@realframes+=1
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if @realframes==@frameskip
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@realframes=0
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self.frame+=1
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self.frame%=self.framecount
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end
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end
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end
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end
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#===============================================================================
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# Displays an icon bitmap in a sprite. Supports animated images.
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#===============================================================================
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class IconSprite < SpriteWrapper
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attr_reader :name
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def initialize(*args)
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if args.length==0
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super(nil)
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self.bitmap=nil
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elsif args.length==1
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super(args[0])
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self.bitmap=nil
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elsif args.length==2
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super(nil)
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self.x=args[0]
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self.y=args[1]
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else
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super(args[2])
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self.x=args[0]
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self.y=args[1]
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end
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@name=""
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@_iconbitmap=nil
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end
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def dispose
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clearBitmaps()
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super
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end
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# Sets the icon's filename. Alias for setBitmap.
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def name=(value)
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setBitmap(value)
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end
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# Sets the icon's filename.
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def setBitmap(file,hue=0)
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oldrc=self.src_rect
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clearBitmaps()
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@name=file
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return if file==nil
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if file!=""
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@_iconbitmap=AnimatedBitmap.new(file,hue)
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# for compatibility
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self.bitmap=@_iconbitmap ? @_iconbitmap.bitmap : nil
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self.src_rect=oldrc
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else
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@_iconbitmap=nil
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end
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end
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def clearBitmaps
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@_iconbitmap.dispose if @_iconbitmap
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@_iconbitmap=nil
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self.bitmap=nil if !self.disposed?
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end
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def update
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super
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return if !@_iconbitmap
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@_iconbitmap.update
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if self.bitmap!=@_iconbitmap.bitmap
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oldrc=self.src_rect
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self.bitmap=@_iconbitmap.bitmap
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self.src_rect=oldrc
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end
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end
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end
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#===============================================================================
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# Old GifSprite class, retained for compatibility
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#===============================================================================
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class GifSprite < IconSprite
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def initialize(path)
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super(0,0)
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setBitmap(path)
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end
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end
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#===============================================================================
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# SpriteWrapper that stores multiple bitmaps, and displays only one at once.
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#===============================================================================
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class ChangelingSprite < SpriteWrapper
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def initialize(x=0,y=0,viewport=nil)
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super(viewport)
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self.x = x
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self.y = y
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@bitmaps = {}
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@currentBitmap = nil
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end
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def addBitmap(key,path)
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@bitmaps[key].dispose if @bitmaps[key]
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@bitmaps[key] = AnimatedBitmap.new(path)
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end
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def changeBitmap(key)
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@currentBitmap = @bitmaps[key]
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self.bitmap = (@currentBitmap) ? @currentBitmap.bitmap : nil
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end
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def dispose
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return if disposed?
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for bm in @bitmaps.values; bm.dispose; end
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@bitmaps.clear
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super
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end
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def update
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return if disposed?
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for bm in @bitmaps.values; bm.update; end
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self.bitmap = (@currentBitmap) ? @currentBitmap.bitmap : nil
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end
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end
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