Minor script rearranging

This commit is contained in:
Maruno17
2022-04-12 21:21:58 +01:00
parent 90328df274
commit f66e8db906
8 changed files with 48 additions and 60 deletions

View File

@@ -1,3 +1,6 @@
#===============================================================================
# Data saved in $PokemonGlobal.followers.
#===============================================================================
class FollowerData
attr_accessor :original_map_id
attr_accessor :event_id
@@ -42,6 +45,31 @@ class FollowerData
end
end
#===============================================================================
# Permanently stores data of follower events (i.e. in save files).
#===============================================================================
class PokemonGlobalMetadata
attr_accessor :dependentEvents # Deprecated
attr_writer :followers
def followers
@followers = [] if !@followers
return @followers
end
end
#===============================================================================
# Stores Game_Follower instances just for the current play session.
#===============================================================================
class Game_Temp
attr_writer :followers
def followers
@followers = Game_FollowerFactory.new if !@followers
return @followers
end
end
#===============================================================================
#
#===============================================================================
@@ -312,31 +340,6 @@ class FollowerSprites
end
end
#===============================================================================
# Stores Game_Follower instances just for the current play session.
#===============================================================================
class Game_Temp
attr_writer :followers
def followers
@followers = Game_FollowerFactory.new if !@followers
return @followers
end
end
#===============================================================================
# Permanently stores data of follower events (i.e. in save files).
#===============================================================================
class PokemonGlobalMetadata
attr_accessor :dependentEvents # Deprecated
attr_writer :followers
def followers
@followers = [] if !@followers
return @followers
end
end
#===============================================================================
# Helper module for adding/removing/getting followers.
#===============================================================================

View File

@@ -1,3 +1,6 @@
#===============================================================================
# Base class for all hardcoded battle animations.
#===============================================================================
class Battle::Scene::Animation
def initialize(sprites, viewport)
@sprites = sprites
@@ -59,8 +62,9 @@ class Battle::Scene::Animation
end
end
#===============================================================================
# Mixin module for certain hardcoded battle animations that involve Poké Balls.
#===============================================================================
module Battle::Scene::Animation::BallAnimationMixin
# Returns the color that the Pokémon turns when it goes into or out of its
# Poké Ball.
@@ -85,30 +89,6 @@ module Battle::Scene::Animation::BallAnimationMixin
return Color.new(255, 181, 247) # Poké Ball, Sport Ball, Apricorn Balls, others
end
# There are three kinds of animations shown when a Poké Ball opens up: one for
# when attempting to capture a Pokémon, one when recalling a Pokémon, and one
# for all other cases (e.g. sending out). This is anim_type (one of :capture,
# :recall and :main). The recall animation is the same for all Poké Balls, and
# the other two animations are different for each Poké Ball.
def getBallBurstAnimationName(poke_ball, anim_type = :main)
animations = pbLoadBattleAnimations
if anim_type == :recall
anim_name = "BallBurstRecall"
return anim_name if animations&.get_from_name("Common:" + anim_name)
else
name = poke_ball.to_s
if anim_type == :capture
anim = animations&.get_from_name("Common:BallBurstCapture" + name)
return "BallBurstCapture" + name if anim
anim = animations&.get_from_name("Common:BallBurstCapture")
return "BallBurstCapture" if anim
end
anim = animations&.get_from_name("Common:BallBurst" + name)
return "BallBurst" + name if anim
end
return "BallBurst"
end
def addBallSprite(ballX, ballY, poke_ball)
file_path = sprintf("Graphics/Battle animations/ball_%s", poke_ball)
ball = addNewSprite(ballX, ballY, file_path, PictureOrigin::CENTER)
@@ -364,7 +344,8 @@ module Battle::Scene::Animation::BallAnimationMixin
"particle", Tone.new(0, 0, -96, -32), Tone.new(0, 0, -192, -64)] # Light yellow, yellow
}
# The regular Poké Ball burst animation.
# The regular Poké Ball burst animation, for when a Pokémon appears from a
# Poké Ball.
def ballBurst(delay, ball, ballX, ballY, poke_ball)
num_particles = 15
num_rays = 10
@@ -572,11 +553,13 @@ module Battle::Scene::Animation::BallAnimationMixin
ball.setDelta(delay + particle_duration + ring_duration, 0, 0)
end
# The animation shown over a thrown Poké Ball when it has successfully caught
# a Pokémon.
def ballCaptureSuccess(ball, delay, ballX, ballY)
ball.setSE(delay, "Battle catch click")
ball.moveTone(delay, 4, Tone.new(-128, -128, -128, 0))
ball.moveTone(delay, 4, Tone.new(-128, -128, -128, 0)) # Ball goes darker
delay = ball.totalDuration
star_duration = 12 # 20ths of a second
star_duration = 12 # In 20ths of a second
y_offsets = [[0, 74, 52], [0, 62, 28], [0, 74, 48]]
3.times do |i| # Left, middle, right
# Set up particle
@@ -607,7 +590,9 @@ module Battle::Scene::Animation::BallAnimationMixin
end
end
# The Poké Ball burst animation used when recalling a Pokémon.
# The Poké Ball burst animation used when recalling a Pokémon. In HGSS, this
# is the same for all types of Poké Ball except for the color that the battler
# turns - see def getBattlerColorFromPokeBall.
def ballBurstRecall(delay, ball, ballX, ballY, poke_ball)
color_duration = 10 # Change color of battler to a solid shade - see def battlerAbsorb
shrink_duration = 5 # Shrink battler into Poké Ball - see def battlerAbsorb

View File

@@ -14,11 +14,6 @@ Other notes:
"The Weakness Policy sharply raised {1}'s Sp. Atk!"
"The Weakness Policy was used up..."
- Ask whether a captured Pokémon, or an added Pokémon, should be put in storage
or added to the party if the party is full. Also provide the option to look at
its Pokédex entry. Have a way to force adding it to the party for plot
purposes (battle rule?).
#===============================================================================
# Low priority or ignorable
#===============================================================================
@@ -202,4 +197,9 @@ gain Exp (the fee is $500 per Pokémon up-front). The time it takes to do this
is apparently the same as egg generation (e.g. a chance every 255 steps), but
the parents don't need to be able to breed in order to learn egg moves.
Ask whether a captured Pokémon, or an added Pokémon, should be put in storage
or added to the party if the party is full. Also provide the option to look at
its Pokédex entry. Have a way to force adding it to the party for plot
purposes (battle rule?).
=end