More Rubocop changes

This commit is contained in:
Maruno17
2022-02-13 00:57:54 +00:00
parent cca5989746
commit f68e699cc9
108 changed files with 708 additions and 808 deletions

View File

@@ -4,15 +4,15 @@ module Game
def self.initialize
$game_temp = Game_Temp.new
$game_system = Game_System.new
$data_animations = load_data('Data/Animations.rxdata')
$data_tilesets = load_data('Data/Tilesets.rxdata')
$data_common_events = load_data('Data/CommonEvents.rxdata')
$data_system = load_data('Data/System.rxdata')
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
pbLoadBattleAnimations
GameData.load_all
map_file = sprintf('Data/Map%03d.rxdata', $data_system.start_map_id)
map_file = sprintf("Data/Map%03d.rxdata", $data_system.start_map_id)
if $data_system.start_map_id == 0 || !pbRgssExists?(map_file)
raise _INTL('No starting position was set in the map editor.')
raise _INTL("No starting position was set in the map editor.")
end
end
@@ -31,7 +31,7 @@ module Game
# Set language (and choose language if there is no save file)
if Settings::LANGUAGES.length >= 2
$PokemonSystem.language = pbChooseLanguage if save_data.empty?
pbLoadMessages('Data/' + Settings::LANGUAGES[$PokemonSystem.language][1])
pbLoadMessages("Data/" + Settings::LANGUAGES[$PokemonSystem.language][1])
end
end
@@ -81,13 +81,13 @@ module Game
$map_factory.setup($game_map.map_id)
rescue Errno::ENOENT
if $DEBUG
pbMessage(_INTL('Map {1} was not found.', $game_map.map_id))
pbMessage(_INTL("Map {1} was not found.", $game_map.map_id))
map = pbWarpToMap
exit unless map
$map_factory.setup(map[0])
$game_player.moveto(map[1], map[2])
else
raise _INTL('The map was not found. The game cannot continue.')
raise _INTL("The map was not found. The game cannot continue.")
end
end
$game_player.center($game_player.x, $game_player.y)
@@ -95,7 +95,7 @@ module Game
$map_factory.setMapChanged($game_map.map_id)
end
if $game_map.events.nil?
raise _INTL('The map is corrupt. The game cannot continue.')
raise _INTL("The map is corrupt. The game cannot continue.")
end
$PokemonEncounters = PokemonEncounters.new
$PokemonEncounters.setup($game_map.map_id)

View File

@@ -9,7 +9,7 @@ class Scene_Map
def spriteset(map_id = -1)
return @spritesets[map_id] if map_id > 0 && @spritesets[map_id]
@spritesets.values.each do |i|
@spritesets.each_value do |i|
return i if i.map == $game_map
end
return @spritesets.values[0]
@@ -36,7 +36,7 @@ class Scene_Map
def disposeSpritesets
return if !@spritesets
@spritesets.keys.each do |i|
@spritesets.each_key do |i|
next if !@spritesets[i]
@spritesets[i].dispose
@spritesets[i] = nil

View File

@@ -22,7 +22,7 @@ class Interpreter
def inspect
str = super.chop
str << sprintf(' @event_id: %d>', @event_id)
str << sprintf(" @event_id: %d>", @event_id)
return str
end
@@ -62,7 +62,7 @@ class Interpreter
return
end
# Check all map events for one that wants to start, and set it up
$game_map.events.values.each do |event|
$game_map.events.each_value do |event|
next if !event.starting
if event.trigger < 3 # Isn't autorun or parallel processing
event.lock
@@ -80,7 +80,7 @@ class Interpreter
end
def running?
return @list != nil
return !@list.nil?
end
#-----------------------------------------------------------------------------
# * Frame Update
@@ -109,7 +109,7 @@ class Interpreter
# Do nothing if any event or the player is in the middle of a move route
if @move_route_waiting
return if $game_player.move_route_forcing
$game_map.events.values.each do |event|
$game_map.events.each_value do |event|
return if event.move_route_forcing
end
$game_temp.followers.each_follower do |event, follower|

View File

@@ -1019,7 +1019,7 @@ class Interpreter
$player.name = pbEnterPlayerName(_INTL("Your name?"), 1, @parameters[1], $player.name)
return true
end
if $game_actors && $data_actors && $data_actors[@parameters[0]] != nil
if $game_actors && $data_actors && $data_actors[@parameters[0]]
$game_temp.battle_abort = true
pbFadeOutIn {
sscene = PokemonEntryScene.new