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https://github.com/infinitefusion/infinitefusion-e18.git
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More Rubocop changes
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@@ -4,15 +4,15 @@ module Game
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def self.initialize
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$game_temp = Game_Temp.new
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$game_system = Game_System.new
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$data_animations = load_data('Data/Animations.rxdata')
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$data_tilesets = load_data('Data/Tilesets.rxdata')
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$data_common_events = load_data('Data/CommonEvents.rxdata')
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$data_system = load_data('Data/System.rxdata')
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$data_animations = load_data("Data/Animations.rxdata")
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$data_tilesets = load_data("Data/Tilesets.rxdata")
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$data_common_events = load_data("Data/CommonEvents.rxdata")
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$data_system = load_data("Data/System.rxdata")
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pbLoadBattleAnimations
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GameData.load_all
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map_file = sprintf('Data/Map%03d.rxdata', $data_system.start_map_id)
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map_file = sprintf("Data/Map%03d.rxdata", $data_system.start_map_id)
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if $data_system.start_map_id == 0 || !pbRgssExists?(map_file)
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raise _INTL('No starting position was set in the map editor.')
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raise _INTL("No starting position was set in the map editor.")
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end
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end
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@@ -31,7 +31,7 @@ module Game
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# Set language (and choose language if there is no save file)
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if Settings::LANGUAGES.length >= 2
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$PokemonSystem.language = pbChooseLanguage if save_data.empty?
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pbLoadMessages('Data/' + Settings::LANGUAGES[$PokemonSystem.language][1])
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pbLoadMessages("Data/" + Settings::LANGUAGES[$PokemonSystem.language][1])
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end
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end
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@@ -81,13 +81,13 @@ module Game
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$map_factory.setup($game_map.map_id)
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rescue Errno::ENOENT
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if $DEBUG
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pbMessage(_INTL('Map {1} was not found.', $game_map.map_id))
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pbMessage(_INTL("Map {1} was not found.", $game_map.map_id))
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map = pbWarpToMap
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exit unless map
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$map_factory.setup(map[0])
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$game_player.moveto(map[1], map[2])
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else
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raise _INTL('The map was not found. The game cannot continue.')
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raise _INTL("The map was not found. The game cannot continue.")
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end
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end
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$game_player.center($game_player.x, $game_player.y)
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@@ -95,7 +95,7 @@ module Game
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$map_factory.setMapChanged($game_map.map_id)
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end
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if $game_map.events.nil?
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raise _INTL('The map is corrupt. The game cannot continue.')
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raise _INTL("The map is corrupt. The game cannot continue.")
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end
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$PokemonEncounters = PokemonEncounters.new
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$PokemonEncounters.setup($game_map.map_id)
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@@ -9,7 +9,7 @@ class Scene_Map
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def spriteset(map_id = -1)
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return @spritesets[map_id] if map_id > 0 && @spritesets[map_id]
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@spritesets.values.each do |i|
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@spritesets.each_value do |i|
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return i if i.map == $game_map
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end
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return @spritesets.values[0]
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@@ -36,7 +36,7 @@ class Scene_Map
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def disposeSpritesets
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return if !@spritesets
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@spritesets.keys.each do |i|
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@spritesets.each_key do |i|
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next if !@spritesets[i]
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@spritesets[i].dispose
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@spritesets[i] = nil
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@@ -22,7 +22,7 @@ class Interpreter
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def inspect
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str = super.chop
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str << sprintf(' @event_id: %d>', @event_id)
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str << sprintf(" @event_id: %d>", @event_id)
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return str
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end
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@@ -62,7 +62,7 @@ class Interpreter
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return
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end
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# Check all map events for one that wants to start, and set it up
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if !event.starting
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if event.trigger < 3 # Isn't autorun or parallel processing
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event.lock
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@@ -80,7 +80,7 @@ class Interpreter
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end
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def running?
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return @list != nil
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return !@list.nil?
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end
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#-----------------------------------------------------------------------------
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# * Frame Update
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@@ -109,7 +109,7 @@ class Interpreter
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# Do nothing if any event or the player is in the middle of a move route
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if @move_route_waiting
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return if $game_player.move_route_forcing
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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return if event.move_route_forcing
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end
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$game_temp.followers.each_follower do |event, follower|
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@@ -1019,7 +1019,7 @@ class Interpreter
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$player.name = pbEnterPlayerName(_INTL("Your name?"), 1, @parameters[1], $player.name)
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return true
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end
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if $game_actors && $data_actors && $data_actors[@parameters[0]] != nil
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if $game_actors && $data_actors && $data_actors[@parameters[0]]
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$game_temp.battle_abort = true
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pbFadeOutIn {
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sscene = PokemonEntryScene.new
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