mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
More Rubocop changes
This commit is contained in:
@@ -65,7 +65,7 @@ class Game_Temp
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@ending_surf = false
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@in_mini_update = false
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# Battle
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@battleback_name = ''
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@battleback_name = ""
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@force_single_battle = false
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# Player transfers
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@player_transferring = false
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@@ -16,7 +16,7 @@ class Game_Switches
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# switch_id : switch ID
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#-----------------------------------------------------------------------------
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def [](switch_id)
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return @data[switch_id] if switch_id <= 5000 && @data[switch_id] != nil
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return @data[switch_id] if switch_id <= 5000 && @data[switch_id]
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return false
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end
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#-----------------------------------------------------------------------------
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@@ -62,7 +62,7 @@ class Game_System
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def bgm_play_internal(bgm, position) # :nodoc:
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@bgm_position = position if !@bgm_paused
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@playing_bgm = bgm&.clone
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if bgm != nil && bgm.name != ""
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if bgm && bgm.name != ""
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if !@defaultBGM && FileTest.audio_exist?("Audio/BGM/" + bgm.name)
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bgm_play_internal2("Audio/BGM/" + bgm.name, bgm.volume, bgm.pitch, @bgm_position)
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end
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@@ -132,7 +132,7 @@ class Game_System
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def setDefaultBGM(bgm, volume = 80, pitch = 100)
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bgm = RPG::AudioFile.new(bgm, volume, pitch) if bgm.is_a?(String)
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@defaultBGM = nil
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if bgm != nil && bgm.name != ""
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if bgm && bgm.name != ""
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self.bgm_play(bgm)
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@defaultBGM = bgm.clone
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else
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@@ -144,7 +144,7 @@ class Game_System
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def me_play(me)
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me = RPG::AudioFile.new(me) if me.is_a?(String)
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if me != nil && me.name != ""
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if me && me.name != ""
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if FileTest.audio_exist?("Audio/ME/" + me.name)
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vol = me.volume
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vol *= $PokemonSystem.bgmvolume / 100.0
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@@ -161,7 +161,7 @@ class Game_System
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def bgs_play(bgs)
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@playing_bgs = (bgs.nil?) ? nil : bgs.clone
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if bgs != nil && bgs.name != ""
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if bgs && bgs.name != ""
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if FileTest.audio_exist?("Audio/BGS/" + bgs.name)
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vol = bgs.volume
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vol *= $PokemonSystem.sevolume / 100.0
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@@ -228,7 +228,7 @@ class Game_System
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def se_play(se)
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se = RPG::AudioFile.new(se) if se.is_a?(String)
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if se != nil && se.name != "" && FileTest.audio_exist?("Audio/SE/" + se.name)
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if se && se.name != "" && FileTest.audio_exist?("Audio/SE/" + se.name)
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vol = se.volume
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vol *= $PokemonSystem.sevolume / 100.0
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vol = vol.to_i
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@@ -59,7 +59,7 @@ class Game_Map
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@need_refresh = false
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EventHandlers.trigger(:on_game_map_setup, map_id, @map, tileset)
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@events = {}
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@map.events.keys.each do |i|
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@map.events.each_key do |i|
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@events[i] = Game_Event.new(@map_id, @map.events[i], self)
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end
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@common_events = {}
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@@ -144,7 +144,7 @@ class Game_Map
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def passable?(x, y, d, self_event = nil)
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return false if !valid?(x, y)
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bit = (1 << ((d / 2) - 1)) & 0x0f
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events.values.each do |event|
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events.each_value do |event|
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next if event.tile_id <= 0
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next if event == self_event
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next if !event.at_coordinate?(x, y)
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@@ -186,7 +186,7 @@ class Game_Map
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tile_id = data[x, y, i]
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terrain = GameData::TerrainTag.try_get(@terrain_tags[tile_id])
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# If already on water, only allow movement to another water tile
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if self_event != nil && terrain.can_surf_freely
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if self_event && terrain.can_surf_freely
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[2, 1, 0].each do |j|
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facing_tile_id = data[newx, newy, j]
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return false if facing_tile_id.nil?
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@@ -199,7 +199,7 @@ class Game_Map
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# Can't walk onto ice
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elsif terrain.ice
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return false
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elsif self_event != nil && self_event.x == x && self_event.y == y
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elsif self_event && self_event.x == x && self_event.y == y
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# Can't walk onto ledges
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[2, 1, 0].each do |j|
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facing_tile_id = data[newx, newy, j]
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@@ -209,12 +209,11 @@ class Game_Map
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break if facing_terrain.id != :None && !facing_terrain.ignore_passability
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end
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end
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next if terrain&.ignore_passability
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# Regular passability checks
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if !terrain || !terrain.ignore_passability
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passage = @passages[tile_id]
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return false if passage & bit != 0 || passage & 0x0f == 0x0f
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return true if @priorities[tile_id] == 0
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end
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passage = @passages[tile_id]
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return false if passage & bit != 0 || passage & 0x0f == 0x0f
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return true if @priorities[tile_id] == 0
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end
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return true
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end
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@@ -237,11 +236,10 @@ class Game_Map
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return (passage & bit == 0 && passage & 0x0f != 0x0f)
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end
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end
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next if terrain&.ignore_passability
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# Regular passability checks
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if !terrain || !terrain.ignore_passability
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return false if passage & bit != 0 || passage & 0x0f == 0x0f
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return true if @priorities[tile_id] == 0
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end
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return false if passage & bit != 0 || passage & 0x0f == 0x0f
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return true if @priorities[tile_id] == 0
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end
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return true
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end
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@@ -250,7 +248,7 @@ class Game_Map
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# event there, and the tile is fully passable in all directions)
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def passableStrict?(x, y, d, self_event = nil)
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return false if !valid?(x, y)
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events.values.each do |event|
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events.each_value do |event|
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next if event == self_event || event.tile_id < 0 || event.through
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next if !event.at_coordinate?(x, y)
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next if GameData::TerrainTag.try_get(@terrain_tags[event.tile_id]).ignore_passability
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@@ -310,7 +308,7 @@ class Game_Map
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# Unused.
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def check_event(x, y)
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self.events.values.each do |event|
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self.events.each_value do |event|
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return event.id if event.at_coordinate?(x, y)
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end
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end
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@@ -390,10 +388,10 @@ class Game_Map
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end
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def refresh
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@events.values.each do |event|
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@events.each_value do |event|
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event.refresh
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end
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@common_events.values.each do |common_event|
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@common_events.each_value do |common_event|
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common_event.refresh
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end
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@need_refresh = false
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@@ -420,11 +418,11 @@ class Game_Map
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@scroll_rest -= distance
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end
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# Only update events that are on-screen
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@events.values.each do |event|
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@events.each_value do |event|
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event.update
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end
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# Update common events
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@common_events.values.each do |common_event|
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@common_events.each_value do |common_event|
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common_event.update
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end
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# Update fog
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@@ -81,10 +81,10 @@ class Interpreter
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if $game_map.scrolling?
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return false
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elsif !$game_map.valid?(x, y)
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print 'Map Autoscroll: given x,y is invalid'
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print "Map Autoscroll: given x,y is invalid"
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return command_skip
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elsif !(1..6).include?(speed)
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print 'Map Autoscroll: invalid speed (1-6 only)'
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print "Map Autoscroll: invalid speed (1-6 only)"
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return command_skip
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end
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center_x = ((Graphics.width / 2) - (Game_Map::TILE_WIDTH / 2)) * 4 # X coordinate in the center of the screen
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@@ -126,12 +126,8 @@ class Interpreter
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end
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count = [count_x.abs, count_y.abs].min
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end
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$game_map.start_scroll(dir, count, speed) if dir != nil
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if @diag
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return false
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else
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return true
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end
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$game_map.start_scroll(dir, count, speed) if dir
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return !@diag
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end
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#-----------------------------------------------------------------------------
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@@ -180,7 +180,7 @@ class PokemonMapFactory
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return false unless map.passable?(x, y, 0, thisEvent)
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end
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# Check passability of event(s) in that spot
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map.events.values.each do |event|
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map.events.each_value do |event|
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next if event == thisEvent || !event.at_coordinate?(x, y)
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return false if !event.through && event.character_name != ""
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end
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@@ -207,7 +207,7 @@ class PokemonMapFactory
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elsif !map.passableStrict?(x, y, 0, thisEvent)
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return false
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end
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map.events.values.each do |event|
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map.events.each_value do |event|
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next if event == thisEvent || !event.at_coordinate?(x, y)
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return false if !event.through && event.character_name != ""
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end
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@@ -241,7 +241,7 @@ class Game_Character
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return false unless self.map.passable?(x, y, d, self)
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return false unless self.map.passable?(new_x, new_y, 10 - d, self)
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end
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self.map.events.values.each do |event|
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self.map.events.each_value do |event|
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next if self == event || !event.at_coordinate?(new_x, new_y) || event.through
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return false if self != $game_player || event.character_name != ""
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end
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@@ -270,7 +270,7 @@ class Game_Event < Game_Character
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refresh
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end
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check_event_trigger_auto
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if @interpreter != nil
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if @interpreter
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unless @interpreter.running?
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@interpreter.setup(@list, @event.id, @map_id)
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end
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@@ -188,7 +188,7 @@ class Game_Player < Game_Character
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# If event is running
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return result if checkIfRunning && $game_system.map_interpreter.running?
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# All event loops
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if !triggers.include?(event.trigger)
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next if !event.name[/trainer\((\d+)\)/i]
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distance = $~[1].to_i
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@@ -204,7 +204,7 @@ class Game_Player < Game_Character
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# If event is running
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return result if checkIfRunning && $game_system.map_interpreter.running?
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# All event loops
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if !triggers.include?(event.trigger)
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next if !event.name[/counter\((\d+)\)/i]
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distance = $~[1].to_i
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@@ -238,7 +238,7 @@ class Game_Player < Game_Character
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new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
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new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
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return nil if !$game_map.valid?(new_x, new_y)
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if !event.at_coordinate?(new_x, new_y)
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next if event.jumping? || event.over_trigger?
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return event
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@@ -247,7 +247,7 @@ class Game_Player < Game_Character
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if $game_map.counter?(new_x, new_y)
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new_x += (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
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new_y += (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if !event.at_coordinate?(new_x, new_y)
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next if event.jumping? || event.over_trigger?
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return event
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@@ -332,7 +332,7 @@ class Game_Player < Game_Character
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# If event is running
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return result if $game_system.map_interpreter.running?
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# All event loops
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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# If event coordinates and triggers are consistent
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next if !event.at_coordinate?(@x, @y)
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next if !triggers.include?(event.trigger)
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@@ -356,7 +356,7 @@ class Game_Player < Game_Character
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new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
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return false if !$game_map.valid?(new_x, new_y)
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# All event loops
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if !triggers.include?(event.trigger)
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# If event coordinates and triggers are consistent
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next if !event.at_coordinate?(new_x, new_y)
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@@ -372,7 +372,7 @@ class Game_Player < Game_Character
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new_y += (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
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return false if !$game_map.valid?(new_x, new_y)
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# All event loops
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if !triggers.include?(event.trigger)
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# If event coordinates and triggers are consistent
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next if !event.at_coordinate?(new_x, new_y)
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@@ -394,7 +394,7 @@ class Game_Player < Game_Character
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# All event loops
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x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
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y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if ![1, 2].include?(event.trigger) # Player touch, event touch
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# If event coordinates and triggers are consistent
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next if !event.at_coordinate?(@x + x_offset, @y + y_offset)
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@@ -67,15 +67,10 @@ class Game_CommonEvent
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# * Frame Update
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#-----------------------------------------------------------------------------
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def update
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# If parallel process is valid
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if @interpreter != nil
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# If not running
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unless @interpreter.running?
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# Set up event
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@interpreter.setup(self.list, 0)
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end
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# Update interpreter
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@interpreter.update
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end
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return if !@interpreter
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# Set up event if interpreter is not running
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@interpreter.setup(self.list, 0) if !@interpreter.running?
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# Update interpreter
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@interpreter.update
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end
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end
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@@ -167,7 +167,7 @@ class Game_Follower < Game_Event
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passed_tile_checks = false
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bit = (1 << ((direction / 2) - 1)) & 0x0f
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# Check all events for ones using tiles as graphics, and see if they're passable
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this_map.events.values.each do |event|
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this_map.events.each_value do |event|
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next if event.tile_id < 0 || event.through || !event.at_coordinate?(x, y)
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tile_data = GameData::TerrainTag.try_get(this_map.terrain_tags[event.tile_id])
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next if tile_data.ignore_passability
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@@ -195,7 +195,7 @@ class Game_Follower < Game_Event
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end
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end
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# Check all events on the map to see if any are in the way
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this_map.events.values.each do |event|
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this_map.events.each_value do |event|
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next if !event.at_coordinate?(x, y)
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return false if !event.through && event.character_name != ""
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end
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@@ -180,9 +180,9 @@ class Game_FollowerFactory
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vector = $map_factory.getRelativePos(event.map.map_id, event.x, event.y,
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leader[0], leader[1], leader[2])
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if vector[0] != 0
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move_route.prepend((vector[0].positive?) ? PBMoveRoute::Right : PBMoveRoute::Left)
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move_route.prepend((vector[0] > 0) ? PBMoveRoute::Right : PBMoveRoute::Left)
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elsif vector[1] != 0
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move_route.prepend((vector[1].positive?) ? PBMoveRoute::Down : PBMoveRoute::Up)
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move_route.prepend((vector[1] > 0) ? PBMoveRoute::Down : PBMoveRoute::Up)
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end
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pbMoveRoute(event, move_route + [PBMoveRoute::Opacity, 0])
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end
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@@ -397,36 +397,36 @@ end
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#===============================================================================
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# @deprecated This method is slated to be removed in v21.
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def pbAddDependency2(event_id, name, common_event_id)
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Deprecation.warn_method('pbAddDependency2', 'v21', 'Followers.add(event_id, name, common_event_id)')
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Deprecation.warn_method("pbAddDependency2", "v21", "Followers.add(event_id, name, common_event_id)")
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Followers.add(event_id, name, common_event_id)
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end
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# @deprecated This method is slated to be removed in v21.
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def pbAddDependency(event)
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Deprecation.warn_method('pbAddDependency', 'v21', 'Followers.add_event(event)')
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Deprecation.warn_method("pbAddDependency", "v21", "Followers.add_event(event)")
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Followers.add_event(event)
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end
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# @deprecated This method is slated to be removed in v21.
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def pbRemoveDependency2(name)
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Deprecation.warn_method('pbRemoveDependency2', 'v21', 'Followers.remove(name)')
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Deprecation.warn_method("pbRemoveDependency2", "v21", "Followers.remove(name)")
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Followers.remove(name)
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end
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# @deprecated This method is slated to be removed in v21.
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def pbRemoveDependency(event)
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Deprecation.warn_method('pbRemoveDependency', 'v21', 'Followers.remove_event(event)')
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Deprecation.warn_method("pbRemoveDependency", "v21", "Followers.remove_event(event)")
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Followers.remove_event(event)
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end
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# @deprecated This method is slated to be removed in v21.
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def pbRemoveDependencies
|
||||
Deprecation.warn_method('pbRemoveDependencies', 'v21', 'Followers.clear')
|
||||
Deprecation.warn_method("pbRemoveDependencies", "v21", "Followers.clear")
|
||||
Followers.clear
|
||||
end
|
||||
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbGetDependency(name)
|
||||
Deprecation.warn_method('pbGetDependency', 'v21', 'Followers.get(name)')
|
||||
Deprecation.warn_method("pbGetDependency", "v21", "Followers.get(name)")
|
||||
Followers.get(name)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user