More Rubocop changes

This commit is contained in:
Maruno17
2022-02-13 00:57:54 +00:00
parent cca5989746
commit f68e699cc9
108 changed files with 708 additions and 808 deletions

View File

@@ -188,7 +188,7 @@ class Game_Player < Game_Character
# If event is running
return result if checkIfRunning && $game_system.map_interpreter.running?
# All event loops
$game_map.events.values.each do |event|
$game_map.events.each_value do |event|
next if !triggers.include?(event.trigger)
next if !event.name[/trainer\((\d+)\)/i]
distance = $~[1].to_i
@@ -204,7 +204,7 @@ class Game_Player < Game_Character
# If event is running
return result if checkIfRunning && $game_system.map_interpreter.running?
# All event loops
$game_map.events.values.each do |event|
$game_map.events.each_value do |event|
next if !triggers.include?(event.trigger)
next if !event.name[/counter\((\d+)\)/i]
distance = $~[1].to_i
@@ -238,7 +238,7 @@ class Game_Player < Game_Character
new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
return nil if !$game_map.valid?(new_x, new_y)
$game_map.events.values.each do |event|
$game_map.events.each_value do |event|
next if !event.at_coordinate?(new_x, new_y)
next if event.jumping? || event.over_trigger?
return event
@@ -247,7 +247,7 @@ class Game_Player < Game_Character
if $game_map.counter?(new_x, new_y)
new_x += (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
new_y += (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
$game_map.events.values.each do |event|
$game_map.events.each_value do |event|
next if !event.at_coordinate?(new_x, new_y)
next if event.jumping? || event.over_trigger?
return event
@@ -332,7 +332,7 @@ class Game_Player < Game_Character
# If event is running
return result if $game_system.map_interpreter.running?
# All event loops
$game_map.events.values.each do |event|
$game_map.events.each_value do |event|
# If event coordinates and triggers are consistent
next if !event.at_coordinate?(@x, @y)
next if !triggers.include?(event.trigger)
@@ -356,7 +356,7 @@ class Game_Player < Game_Character
new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
return false if !$game_map.valid?(new_x, new_y)
# All event loops
$game_map.events.values.each do |event|
$game_map.events.each_value do |event|
next if !triggers.include?(event.trigger)
# If event coordinates and triggers are consistent
next if !event.at_coordinate?(new_x, new_y)
@@ -372,7 +372,7 @@ class Game_Player < Game_Character
new_y += (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
return false if !$game_map.valid?(new_x, new_y)
# All event loops
$game_map.events.values.each do |event|
$game_map.events.each_value do |event|
next if !triggers.include?(event.trigger)
# If event coordinates and triggers are consistent
next if !event.at_coordinate?(new_x, new_y)
@@ -394,7 +394,7 @@ class Game_Player < Game_Character
# All event loops
x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
$game_map.events.values.each do |event|
$game_map.events.each_value do |event|
next if ![1, 2].include?(event.trigger) # Player touch, event touch
# If event coordinates and triggers are consistent
next if !event.at_coordinate?(@x + x_offset, @y + y_offset)