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More Rubocop changes
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@@ -188,7 +188,7 @@ class Game_Player < Game_Character
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# If event is running
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return result if checkIfRunning && $game_system.map_interpreter.running?
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# All event loops
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if !triggers.include?(event.trigger)
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next if !event.name[/trainer\((\d+)\)/i]
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distance = $~[1].to_i
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@@ -204,7 +204,7 @@ class Game_Player < Game_Character
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# If event is running
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return result if checkIfRunning && $game_system.map_interpreter.running?
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# All event loops
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if !triggers.include?(event.trigger)
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next if !event.name[/counter\((\d+)\)/i]
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distance = $~[1].to_i
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@@ -238,7 +238,7 @@ class Game_Player < Game_Character
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new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
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new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
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return nil if !$game_map.valid?(new_x, new_y)
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if !event.at_coordinate?(new_x, new_y)
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next if event.jumping? || event.over_trigger?
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return event
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@@ -247,7 +247,7 @@ class Game_Player < Game_Character
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if $game_map.counter?(new_x, new_y)
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new_x += (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
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new_y += (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if !event.at_coordinate?(new_x, new_y)
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next if event.jumping? || event.over_trigger?
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return event
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@@ -332,7 +332,7 @@ class Game_Player < Game_Character
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# If event is running
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return result if $game_system.map_interpreter.running?
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# All event loops
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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# If event coordinates and triggers are consistent
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next if !event.at_coordinate?(@x, @y)
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next if !triggers.include?(event.trigger)
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@@ -356,7 +356,7 @@ class Game_Player < Game_Character
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new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
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return false if !$game_map.valid?(new_x, new_y)
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# All event loops
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if !triggers.include?(event.trigger)
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# If event coordinates and triggers are consistent
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next if !event.at_coordinate?(new_x, new_y)
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@@ -372,7 +372,7 @@ class Game_Player < Game_Character
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new_y += (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
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return false if !$game_map.valid?(new_x, new_y)
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# All event loops
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if !triggers.include?(event.trigger)
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# If event coordinates and triggers are consistent
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next if !event.at_coordinate?(new_x, new_y)
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@@ -394,7 +394,7 @@ class Game_Player < Game_Character
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# All event loops
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x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
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y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
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$game_map.events.values.each do |event|
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$game_map.events.each_value do |event|
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next if ![1, 2].include?(event.trigger) # Player touch, event touch
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# If event coordinates and triggers are consistent
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next if !event.at_coordinate?(@x + x_offset, @y + y_offset)
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