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@@ -457,7 +457,7 @@ module RPG
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end
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# End fading
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if @fade_time >= ((@target_type == :None) ? FADE_OLD_PARTICLES_END : FADE_NEW_TILES_END) - @time_shift &&
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!@sprites.any? { |sprite| sprite.visible }
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@sprites.none? { |sprite| sprite.visible }
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@type = @target_type
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@max = @target_max
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@target_type = nil
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@@ -93,7 +93,7 @@ end
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class LightEffect
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def initialize(event, viewport = nil, map = nil, filename = nil)
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@light = IconSprite.new(0, 0, viewport)
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if filename != nil && filename != "" && pbResolveBitmap("Graphics/Pictures/" + filename)
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if !nil_or_empty?(filename) && pbResolveBitmap("Graphics/Pictures/" + filename)
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@light.setBitmap("Graphics/Pictures/" + filename)
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else
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@light.setBitmap("Graphics/Pictures/LE")
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@@ -208,7 +208,7 @@ end
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EventHandlers.add(:on_new_spriteset_map, :add_light_effects,
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proc { |spriteset, viewport|
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map = spriteset.map # Map associated with the spriteset (not necessarily the current map)
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map.events.keys.each do |i|
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map.events.each_key do |i|
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if map.events[i].name[/^outdoorlight\((\w+)\)$/i]
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filename = $~[1].to_s
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spriteset.addUserSprite(LightEffect_DayNight.new(map.events[i], viewport, map, filename))
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