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https://github.com/infinitefusion/infinitefusion-e18.git
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More Rubocop changes
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@@ -226,9 +226,9 @@ class PokemonLoadScreen
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def load_save_file(file_path)
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save_data = SaveData.read_from_file(file_path)
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unless SaveData.valid?(save_data)
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if File.file?(file_path + '.bak')
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pbMessage(_INTL('The save file is corrupt. A backup will be loaded.'))
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save_data = load_save_file(file_path + '.bak')
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if File.file?(file_path + ".bak")
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pbMessage(_INTL("The save file is corrupt. A backup will be loaded."))
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save_data = load_save_file(file_path + ".bak")
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else
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self.prompt_save_deletion
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return {}
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@@ -240,9 +240,9 @@ class PokemonLoadScreen
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# Called if all save data is invalid.
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# Prompts the player to delete the save files.
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def prompt_save_deletion
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pbMessage(_INTL('The save file is corrupt, or is incompatible with this game.'))
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pbMessage(_INTL("The save file is corrupt, or is incompatible with this game."))
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exit unless pbConfirmMessageSerious(
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_INTL('Do you want to delete the save file and start anew?')
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_INTL("Do you want to delete the save file and start anew?")
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)
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self.delete_save_data
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$game_system = Game_System.new
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@@ -270,9 +270,9 @@ class PokemonLoadScreen
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def delete_save_data
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begin
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SaveData.delete_file
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pbMessage(_INTL('The saved data was deleted.'))
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pbMessage(_INTL("The saved data was deleted."))
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rescue SystemCallError
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pbMessage(_INTL('All saved data could not be deleted.'))
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pbMessage(_INTL("All saved data could not be deleted."))
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end
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end
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@@ -287,16 +287,16 @@ class PokemonLoadScreen
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cmd_quit = -1
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show_continue = !@save_data.empty?
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if show_continue
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commands[cmd_continue = commands.length] = _INTL('Continue')
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commands[cmd_continue = commands.length] = _INTL("Continue")
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if @save_data[:player].mystery_gift_unlocked
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commands[cmd_mystery_gift = commands.length] = _INTL('Mystery Gift')
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commands[cmd_mystery_gift = commands.length] = _INTL("Mystery Gift")
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end
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end
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commands[cmd_new_game = commands.length] = _INTL('New Game')
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commands[cmd_options = commands.length] = _INTL('Options')
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commands[cmd_language = commands.length] = _INTL('Language') if Settings::LANGUAGES.length >= 2
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commands[cmd_debug = commands.length] = _INTL('Debug') if $DEBUG
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commands[cmd_quit = commands.length] = _INTL('Quit Game')
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commands[cmd_new_game = commands.length] = _INTL("New Game")
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commands[cmd_options = commands.length] = _INTL("Options")
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commands[cmd_language = commands.length] = _INTL("Language") if Settings::LANGUAGES.length >= 2
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commands[cmd_debug = commands.length] = _INTL("Debug") if $DEBUG
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commands[cmd_quit = commands.length] = _INTL("Quit Game")
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map_id = show_continue ? @save_data[:map_factory].map.map_id : 0
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@scene.pbStartScene(commands, show_continue, @save_data[:player],
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@save_data[:frame_count] || 0, @save_data[:stats], map_id)
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@@ -325,10 +325,10 @@ class PokemonLoadScreen
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when cmd_language
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@scene.pbEndScene
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$PokemonSystem.language = pbChooseLanguage
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pbLoadMessages('Data/' + Settings::LANGUAGES[$PokemonSystem.language][1])
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pbLoadMessages("Data/" + Settings::LANGUAGES[$PokemonSystem.language][1])
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if show_continue
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@save_data[:pokemon_system] = $PokemonSystem
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File.open(SaveData::FILE_PATH, 'wb') { |file| Marshal.dump(@save_data, file) }
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File.open(SaveData::FILE_PATH, "wb") { |file| Marshal.dump(@save_data, file) }
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end
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$scene = pbCallTitle
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return
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