From 70163f2d7281758bd8adbd4c779da80bdbd8e968 Mon Sep 17 00:00:00 2001 From: Derxwna Kapsyla Date: Mon, 26 Oct 2020 13:41:20 -0400 Subject: [PATCH] Fix: EXP Full ding using wrong sound file (#50) Small typo in the Essentials vanilla code that makes the EXP Full sound not play when the EXP bar fills up --- .../012_Battle/005_Battle scene/004_PokeBattle_SceneElements.rb | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Data/Scripts/012_Battle/005_Battle scene/004_PokeBattle_SceneElements.rb b/Data/Scripts/012_Battle/005_Battle scene/004_PokeBattle_SceneElements.rb index 04e0bf2ca..304ddc7ff 100644 --- a/Data/Scripts/012_Battle/005_Battle scene/004_PokeBattle_SceneElements.rb +++ b/Data/Scripts/012_Battle/005_Battle scene/004_PokeBattle_SceneElements.rb @@ -326,7 +326,7 @@ class PokemonDataBox < SpriteWrapper if @expFlash==0 pbSEStop @expFlash = Graphics.frame_rate/5 - pbSEPlay("Exp full") + pbSEPlay("Pkmn exp full") self.flash(Color.new(64,200,248,192),@expFlash) for i in @sprites i[1].flash(Color.new(64,200,248,192),@expFlash) if !i[1].disposed?