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Rewrites of disabling move AI function codes, fixed various AI errors
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@@ -442,7 +442,7 @@ class Battle::Scene
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moveType = moveData.type
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moveKind = moveData.category
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moveKind += 3 if target_data.num_targets > 1 || target_data.affects_foe_side
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moveKind += 3 if moveKind == 2 && target_data.num_targets > 0
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moveKind += 3 if moveData.status? && target_data.num_targets > 0
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# [one target physical, one target special, user status,
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# multiple targets physical, multiple targets special, non-user status]
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typeDefaultAnim = {
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