Rewrites of disabling move AI function codes, fixed various AI errors

This commit is contained in:
Maruno17
2023-01-19 22:30:55 +00:00
parent 0c9df4627e
commit f7578002ea
16 changed files with 359 additions and 217 deletions

View File

@@ -442,7 +442,7 @@ class Battle::Scene
moveType = moveData.type
moveKind = moveData.category
moveKind += 3 if target_data.num_targets > 1 || target_data.affects_foe_side
moveKind += 3 if moveKind == 2 && target_data.num_targets > 0
moveKind += 3 if moveData.status? && target_data.num_targets > 0
# [one target physical, one target special, user status,
# multiple targets physical, multiple targets special, non-user status]
typeDefaultAnim = {