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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Added settings that enable disobedience check, swapped alternate movement speed key with pause menu key, fixed pbEventCommentInput not working, fixed issue with animating Exp bar upon hitting the max level
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@@ -24,15 +24,15 @@ class ButtonEventScene < EventScene
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addImageForScreen(2, 16, 158, "Graphics/Pictures/Controls help/help_arrows")
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addLabelForScreen(2, 134, 100, 352, _INTL("Use the Arrow keys to move the main character.\r\n\r\nYou can also use the Arrow keys to select entries and navigate menus."))
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addImageForScreen(3, 16, 106, "Graphics/Pictures/Controls help/help_usekey")
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addImageForScreen(3, 16, 90, "Graphics/Pictures/Controls help/help_usekey")
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addImageForScreen(3, 16, 236, "Graphics/Pictures/Controls help/help_backkey")
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addLabelForScreen(3, 134, 84, 352, _INTL("Used to confirm a choice, interact with people and things, and move through text. (Default: C)"))
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addLabelForScreen(3, 134, 212, 352, _INTL("Used to exit, cancel a choice, and cancel a mode. Also used to open the Pause Menu. (Default: X)"))
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addLabelForScreen(3, 134, 68, 352, _INTL("Used to confirm a choice, interact with people and things, and move through text. (Default: C)"))
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addLabelForScreen(3, 134, 196, 352, _INTL("Used to exit, cancel a choice, and cancel a mode. While moving around, hold to move at a different speed. (Default: X)"))
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addImageForScreen(4, 16, 90, "Graphics/Pictures/Controls help/help_actionkey")
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addImageForScreen(4, 16, 252, "Graphics/Pictures/Controls help/help_specialkey")
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addLabelForScreen(4, 134, 52, 352, _INTL("Has various functions depending on context. While moving around, hold to move at a different speed. (Default: Z)"))
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addLabelForScreen(4, 134, 212, 352, _INTL("Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D)"))
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addImageForScreen(4, 16, 236, "Graphics/Pictures/Controls help/help_specialkey")
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addLabelForScreen(4, 134, 68, 352, _INTL("Used to open the Pause Menu. Also has various functions depending on context. (Default: Z)"))
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addLabelForScreen(4, 134, 196, 352, _INTL("Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D)"))
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set_up_screen(@current_screen)
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Graphics.transition(20)
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