The Great Enspacening begins!

This commit is contained in:
Maruno17
2021-12-18 12:20:31 +00:00
parent 2480ab0f9e
commit f7b76ae62e
138 changed files with 567 additions and 567 deletions

View File

@@ -79,7 +79,7 @@ class Game_System
Graphics.frame_reset
end
def bgm_pause(fadetime=0.0) # :nodoc:
def bgm_pause(fadetime = 0.0) # :nodoc:
pos = Audio.bgm_pos rescue 0
self.bgm_fade(fadetime) if fadetime>0.0
@bgm_position = pos
@@ -130,7 +130,7 @@ class Game_System
return (@playing_bgm) ? @playing_bgm.clone : nil
end
def setDefaultBGM(bgm,volume=80,pitch=100)
def setDefaultBGM(bgm,volume = 80,pitch = 100)
bgm = RPG::AudioFile.new(bgm,volume,pitch) if bgm.is_a?(String)
if bgm!=nil && bgm.name!=""
@defaultBGM = nil
@@ -178,7 +178,7 @@ class Game_System
Graphics.frame_reset
end
def bgs_pause(fadetime=0.0) # :nodoc:
def bgs_pause(fadetime = 0.0) # :nodoc:
if fadetime>0.0
self.bgs_fade(fadetime)
else

View File

@@ -299,7 +299,7 @@ class Game_Map
return false
end
def terrain_tag(x,y,countBridge=false)
def terrain_tag(x,y,countBridge = false)
if valid?(x, y)
for i in [2, 1, 0]
tile_id = data[x, y, i]

View File

@@ -77,7 +77,7 @@ class Interpreter
# y : y coordinate to scroll to and center on
# speed : (optional) scroll speed (from 1-6, default being 4)
#-----------------------------------------------------------------------------
def autoscroll(x,y,speed=SCROLL_SPEED_DEFAULT)
def autoscroll(x,y,speed = SCROLL_SPEED_DEFAULT)
if $game_map.scrolling?
return false
elsif !$game_map.valid?(x,y)
@@ -138,7 +138,7 @@ class Interpreter
# * Map Autoscroll (to Player)
# speed : (optional) scroll speed (from 1-6, default being 4)
#-----------------------------------------------------------------------------
def autoscroll_player(speed=SCROLL_SPEED_DEFAULT)
def autoscroll_player(speed = SCROLL_SPEED_DEFAULT)
autoscroll($game_player.x,$game_player.y,speed)
end
end

View File

@@ -51,7 +51,7 @@ class PokemonMapFactory
return -1
end
def getMap(id,add=true)
def getMap(id,add = true)
for map in @maps
return map if map.map_id==id
end
@@ -194,7 +194,7 @@ class PokemonMapFactory
end
# Only used by dependent events
def isPassableStrict?(mapID,x,y,thisEvent=nil)
def isPassableStrict?(mapID,x,y,thisEvent = nil)
thisEvent = $game_player if !thisEvent
map = getMapNoAdd(mapID)
return false if !map
@@ -214,19 +214,19 @@ class PokemonMapFactory
return true
end
def getTerrainTag(mapid,x,y,countBridge=false)
def getTerrainTag(mapid,x,y,countBridge = false)
map = getMapNoAdd(mapid)
return map.terrain_tag(x,y,countBridge)
end
# NOTE: Assumes the event is 1x1 tile in size. Only returns one terrain tag.
def getFacingTerrainTag(dir=nil,event=nil)
def getFacingTerrainTag(dir = nil,event = nil)
tile = getFacingTile(dir,event)
return GameData::TerrainTag.get(:None) if !tile
return getTerrainTag(tile[0],tile[1],tile[2])
end
def getTerrainTagFromCoords(mapid,x,y,countBridge=false)
def getTerrainTagFromCoords(mapid,x,y,countBridge = false)
tile = getRealTilePos(mapid,x,y)
return GameData::TerrainTag.get(:None) if !tile
return getTerrainTag(tile[0],tile[1],tile[2])
@@ -289,7 +289,7 @@ class PokemonMapFactory
end
# NOTE: Assumes the event is 1x1 tile in size. Only returns one tile.
def getFacingTile(direction=nil,event=nil,steps=1)
def getFacingTile(direction = nil,event = nil,steps = 1)
event = $game_player if event==nil
return [0,0,0] if !event
x = event.x
@@ -299,7 +299,7 @@ class PokemonMapFactory
return getFacingTileFromPos(id,x,y,direction,steps)
end
def getFacingTileFromPos(mapID,x,y,direction=0,steps=1)
def getFacingTileFromPos(mapID,x,y,direction = 0,steps = 1)
id = mapID
case direction
when 1
@@ -354,7 +354,7 @@ class PokemonMapFactory
return nil
end
def getFacingCoords(x,y,direction=0,steps=1)
def getFacingCoords(x,y,direction = 0,steps = 1)
case direction
when 1
x -= steps

View File

@@ -26,7 +26,7 @@ class Game_Character
attr_accessor :walk_anime
attr_writer :bob_height
def initialize(map=nil)
def initialize(map = nil)
@map = map
@id = 0
@original_x = 0
@@ -629,7 +629,7 @@ class Game_Character
end
end
def move_random_range(xrange=-1,yrange=-1)
def move_random_range(xrange = -1,yrange = -1)
dirs = [] # 0=down, 1=left, 2=right, 3=up
if xrange<0
dirs.push(1)
@@ -654,11 +654,11 @@ class Game_Character
end
end
def move_random_UD(range=-1)
def move_random_UD(range = -1)
move_random_range(0,range)
end
def move_random_LR(range=-1)
def move_random_LR(range = -1)
move_random_range(range,0)
end

View File

@@ -6,7 +6,7 @@ class Game_Event < Game_Character
attr_reader :tempSwitches # Temporary self-switches
attr_accessor :need_refresh
def initialize(map_id, event, map=nil)
def initialize(map_id, event, map = nil)
super(map)
@map_id = map_id
@event = event
@@ -99,13 +99,13 @@ class Game_Event < Game_Character
return $PokemonGlobal.eventvars[[@map_id,@event.id]].to_i
end
def expired?(secs=86400)
def expired?(secs = 86400)
ontime=self.variable
time=pbGetTimeNow
return ontime && (time.to_i>ontime+secs)
end
def expiredDays?(days=1)
def expiredDays?(days = 1)
ontime=self.variable.to_i
return false if !ontime
now=pbGetTimeNow
@@ -242,7 +242,7 @@ class Game_Event < Game_Character
check_event_trigger_auto
end
def should_update?(recalc=false)
def should_update?(recalc = false)
return @to_update if !recalc
return true if @trigger && (@trigger == 3 || @trigger == 4)
return true if @move_route_forcing

View File

@@ -179,7 +179,7 @@ class Game_Player < Game_Character
triggerLeaveTile
end
def pbTriggeredTrainerEvents(triggers,checkIfRunning=true)
def pbTriggeredTrainerEvents(triggers,checkIfRunning = true)
result = []
# If event is running
return result if checkIfRunning && $game_system.map_interpreter.running?
@@ -196,7 +196,7 @@ class Game_Player < Game_Character
return result
end
def pbTriggeredCounterEvents(triggers,checkIfRunning=true)
def pbTriggeredCounterEvents(triggers,checkIfRunning = true)
result = []
# If event is running
return result if checkIfRunning && $game_system.map_interpreter.running?
@@ -230,7 +230,7 @@ class Game_Player < Game_Character
return $game_map.terrain_tag(@x, @y, countBridge)
end
def pbFacingEvent(ignoreInterpreter=false)
def pbFacingEvent(ignoreInterpreter = false)
return nil if $game_system.map_interpreter.running? && !ignoreInterpreter
# Check the tile in front of the player for events
new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)