mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
The Great Enspacening begins!
This commit is contained in:
@@ -1,5 +1,5 @@
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class Sprite_Timer
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def initialize(viewport=nil)
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def initialize(viewport = nil)
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@viewport=viewport
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@timer=nil
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@total_sec=nil
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@@ -2,7 +2,7 @@ class Sprite_Reflection
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attr_reader :visible
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attr_accessor :event
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def initialize(sprite,event,viewport=nil)
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def initialize(sprite,event,viewport = nil)
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@rsprite = sprite
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@sprite = nil
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@event = event
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@@ -2,7 +2,7 @@ class Sprite_SurfBase
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attr_reader :visible
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attr_accessor :event
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def initialize(sprite,event,viewport=nil)
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def initialize(sprite,event,viewport = nil)
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@rsprite = sprite
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@sprite = nil
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@event = event
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@@ -45,7 +45,7 @@ class Spriteset_Map
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return @@viewport1
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end
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def initialize(map=nil)
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def initialize(map = nil)
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@map = (map) ? map : $game_map
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$scene.map_renderer.add_tileset(@map.tileset_name)
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@map.autotile_names.each { |filename| $scene.map_renderer.add_autotile(filename) }
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@@ -5,7 +5,7 @@ automatically when its animation is finished.
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Used for grass rustling and so forth.
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=end
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class AnimationSprite < RPG::Sprite
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def initialize(animID,map,tileX,tileY,viewport=nil,tinting=false,height=3)
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def initialize(animID,map,tileX,tileY,viewport = nil,tinting = false,height = 3)
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super(viewport)
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@tileX = tileX
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@tileY = tileY
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@@ -45,12 +45,12 @@ class Spriteset_Map
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alias _animationSprite_update update
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alias _animationSprite_dispose dispose
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def initialize(map=nil)
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def initialize(map = nil)
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@usersprites=[]
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_animationSprite_initialize(map)
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end
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def addUserAnimation(animID,x,y,tinting=false,height=3)
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def addUserAnimation(animID,x,y,tinting = false,height = 3)
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sprite=AnimationSprite.new(animID,self.map,x,y,@@viewport1,tinting,height)
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addUserSprite(sprite)
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return sprite
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@@ -7,7 +7,7 @@
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class Sprite_Shadow < RPG::Sprite
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attr_accessor :character
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def initialize(viewport, character = nil,params=[])
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def initialize(viewport, character = nil,params = [])
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super(viewport)
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@source = params[0]
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@anglemin = (params.size>1) ? params[1] : 0
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@@ -184,7 +184,7 @@ class Spriteset_Map
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attr_accessor :shadows
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alias shadow_initialize initialize
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def initialize(map=nil)
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def initialize(map = nil)
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@shadows = []
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warn = false
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map = $game_map if !map
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@@ -228,7 +228,7 @@ end
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# p XPML_read("third", event_id) -> [3]
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# p XPML_read("forth", event_id) -> nil
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#===================================================
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def XPML_read(map,markup,event,max_param_number=0)
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def XPML_read(map,markup,event,max_param_number = 0)
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parameter_list = nil
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return nil if !event || event.list == nil
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for i in 0...event.list.size
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@@ -2,7 +2,7 @@
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# Based on version 2 by Near Fantastica, 04.01.06
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# In turn based on the Particle Engine designed by PinkMan
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class Particle_Engine
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def initialize(viewport=nil,map=nil)
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def initialize(viewport = nil,map = nil)
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@map = (map) ? map : $game_map
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@viewport = viewport
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@effect = []
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@@ -177,7 +177,7 @@ end
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class ParticleEffect_Event < ParticleEffect
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attr_accessor :event
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def initialize(event,viewport=nil)
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def initialize(event,viewport = nil)
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@event = event
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@viewport = viewport
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@particles = []
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@@ -202,7 +202,7 @@ class ParticleEffect_Event < ParticleEffect
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return bitmap
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end
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def initParticles(filename,opacity,zOffset=0,blendtype=1)
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def initParticles(filename,opacity,zOffset = 0,blendtype = 1)
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@particles = []
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@particlex = []
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@particley = []
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@@ -570,7 +570,7 @@ class Game_Event < Game_Character
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attr_accessor :pe_refresh
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alias nf_particles_game_map_initialize initialize
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def initialize(map_id,event,map=nil)
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def initialize(map_id,event,map = nil)
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@pe_refresh = false
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begin
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nf_particles_game_map_initialize(map_id, event, map)
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@@ -130,7 +130,7 @@ class PictureEx
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end
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end
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def setCallback(delay, cb=nil)
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def setCallback(delay, cb = nil)
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delay = ensureDelayAndDuration(delay)
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@processes.push([nil,delay,0,0,cb])
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end
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@@ -149,7 +149,7 @@ class PictureEx
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return ret.to_i
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end
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def ensureDelayAndDuration(delay, duration=nil)
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def ensureDelayAndDuration(delay, duration = nil)
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delay = self.totalDuration if delay<0
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delay *= Graphics.frame_rate/20.0
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if !duration.nil?
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@@ -194,149 +194,149 @@ class PictureEx
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end
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end
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def move(delay, duration, origin, x, y, zoom_x=100.0, zoom_y=100.0, opacity=255)
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def move(delay, duration, origin, x, y, zoom_x = 100.0, zoom_y = 100.0, opacity = 255)
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setOrigin(delay,duration,origin)
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moveXY(delay,duration,x,y)
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moveZoomXY(delay,duration,zoom_x,zoom_y)
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moveOpacity(delay,duration,opacity)
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end
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def moveXY(delay, duration, x, y, cb=nil)
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def moveXY(delay, duration, x, y, cb = nil)
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delay, duration = ensureDelayAndDuration(delay,duration)
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@processes.push([Processes::XY,delay,duration,0,cb,@x,@y,x,y])
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end
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def setXY(delay, x, y, cb=nil)
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def setXY(delay, x, y, cb = nil)
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moveXY(delay,0,x,y,cb)
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end
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def moveCurve(delay, duration, x1, y1, x2, y2, x3, y3, cb=nil)
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def moveCurve(delay, duration, x1, y1, x2, y2, x3, y3, cb = nil)
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delay, duration = ensureDelayAndDuration(delay,duration)
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@processes.push([Processes::Curve,delay,duration,0,cb,[@x,@y,x1,y1,x2,y2,x3,y3]])
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end
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def moveDelta(delay, duration, x, y, cb=nil)
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def moveDelta(delay, duration, x, y, cb = nil)
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delay, duration = ensureDelayAndDuration(delay,duration)
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@processes.push([Processes::DeltaXY,delay,duration,0,cb,@x,@y,x,y])
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end
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def setDelta(delay, x, y, cb=nil)
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def setDelta(delay, x, y, cb = nil)
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moveDelta(delay,0,x,y,cb)
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end
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def moveZ(delay, duration, z, cb=nil)
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def moveZ(delay, duration, z, cb = nil)
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delay, duration = ensureDelayAndDuration(delay,duration)
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@processes.push([Processes::Z,delay,duration,0,cb,@z,z])
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end
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def setZ(delay, z, cb=nil)
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def setZ(delay, z, cb = nil)
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moveZ(delay,0,z,cb)
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end
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def moveZoomXY(delay, duration, zoom_x, zoom_y, cb=nil)
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def moveZoomXY(delay, duration, zoom_x, zoom_y, cb = nil)
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delay, duration = ensureDelayAndDuration(delay,duration)
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@processes.push([Processes::Zoom,delay,duration,0,cb,@zoom_x,@zoom_y,zoom_x,zoom_y])
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end
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def setZoomXY(delay, zoom_x, zoom_y, cb=nil)
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def setZoomXY(delay, zoom_x, zoom_y, cb = nil)
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moveZoomXY(delay,0,zoom_x,zoom_y,cb)
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end
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def moveZoom(delay, duration, zoom, cb=nil)
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def moveZoom(delay, duration, zoom, cb = nil)
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moveZoomXY(delay,duration,zoom,zoom,cb)
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end
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def setZoom(delay, zoom, cb=nil)
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def setZoom(delay, zoom, cb = nil)
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moveZoomXY(delay,0,zoom,zoom,cb)
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end
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def moveAngle(delay, duration, angle, cb=nil)
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def moveAngle(delay, duration, angle, cb = nil)
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delay, duration = ensureDelayAndDuration(delay,duration)
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@processes.push([Processes::Angle,delay,duration,0,cb,@angle,angle])
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end
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def setAngle(delay, angle, cb=nil)
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def setAngle(delay, angle, cb = nil)
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moveAngle(delay,0,angle,cb)
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end
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def moveTone(delay, duration, tone, cb=nil)
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def moveTone(delay, duration, tone, cb = nil)
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delay, duration = ensureDelayAndDuration(delay,duration)
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target = (tone) ? tone.clone : Tone.new(0,0,0,0)
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@processes.push([Processes::Tone,delay,duration,0,cb,@tone.clone,target])
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end
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def setTone(delay, tone, cb=nil)
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def setTone(delay, tone, cb = nil)
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moveTone(delay,0,tone,cb)
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end
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def moveColor(delay, duration, color, cb=nil)
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def moveColor(delay, duration, color, cb = nil)
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delay, duration = ensureDelayAndDuration(delay,duration)
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target = (color) ? color.clone : Color.new(0,0,0,0)
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@processes.push([Processes::Color,delay,duration,0,cb,@color.clone,target])
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end
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def setColor(delay, color, cb=nil)
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def setColor(delay, color, cb = nil)
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moveColor(delay,0,color,cb)
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end
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# Hue changes don't actually work.
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def moveHue(delay, duration, hue, cb=nil)
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def moveHue(delay, duration, hue, cb = nil)
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delay, duration = ensureDelayAndDuration(delay,duration)
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@processes.push([Processes::Hue,delay,duration,0,cb,@hue,hue])
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end
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# Hue changes don't actually work.
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def setHue(delay, hue, cb=nil)
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def setHue(delay, hue, cb = nil)
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moveHue(delay,0,hue,cb)
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end
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def moveOpacity(delay, duration, opacity, cb=nil)
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def moveOpacity(delay, duration, opacity, cb = nil)
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delay, duration = ensureDelayAndDuration(delay,duration)
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@processes.push([Processes::Opacity,delay,duration,0,cb,@opacity,opacity])
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end
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def setOpacity(delay, opacity, cb=nil)
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def setOpacity(delay, opacity, cb = nil)
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moveOpacity(delay,0,opacity,cb)
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end
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def setVisible(delay, visible, cb=nil)
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def setVisible(delay, visible, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::Visible,delay,0,0,cb,visible])
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end
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# Only values of 0 (normal), 1 (additive) and 2 (subtractive) are allowed.
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def setBlendType(delay, blend, cb=nil)
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def setBlendType(delay, blend, cb = nil)
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delay = ensureDelayAndDuration(delay)
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@processes.push([Processes::BlendType,delay,0,0,cb,blend])
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end
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def setSE(delay, seFile, volume=nil, pitch=nil, cb=nil)
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def setSE(delay, seFile, volume = nil, pitch = nil, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::SE,delay,0,0,cb,seFile,volume,pitch])
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end
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def setName(delay, name, cb=nil)
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def setName(delay, name, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::Name,delay,0,0,cb,name])
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end
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def setOrigin(delay, origin, cb=nil)
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def setOrigin(delay, origin, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::Origin,delay,0,0,cb,origin])
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end
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def setSrc(delay, srcX, srcY, cb=nil)
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def setSrc(delay, srcX, srcY, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::Src,delay,0,0,cb,srcX,srcY])
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end
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def setSrcSize(delay, srcWidth, srcHeight, cb=nil)
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def setSrcSize(delay, srcWidth, srcHeight, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::SrcSize,delay,0,0,cb,srcWidth,srcHeight])
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end
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# Used to cut Pokémon sprites off when they faint and sink into the ground.
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def setCropBottom(delay, y, cb=nil)
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def setCropBottom(delay, y, cb = nil)
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delay = ensureDelay(delay)
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@processes.push([Processes::CropBottom,delay,0,0,cb,y])
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end
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@@ -462,7 +462,7 @@ end
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#===============================================================================
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#
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#===============================================================================
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def setPictureSprite(sprite, picture, iconSprite=false)
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def setPictureSprite(sprite, picture, iconSprite = false)
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return if picture.frameUpdates.length==0
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for i in 0...picture.frameUpdates.length
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case picture.frameUpdates[i]
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@@ -28,7 +28,7 @@ module ScreenPosHelper
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return h
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end
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def self.pbScreenZ(ch,height=nil)
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def self.pbScreenZ(ch,height = nil)
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if height==nil
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height=0
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if ch.tile_id > 0
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