The Great Enspacening begins!

This commit is contained in:
Maruno17
2021-12-18 12:20:31 +00:00
parent 2480ab0f9e
commit f7b76ae62e
138 changed files with 567 additions and 567 deletions

View File

@@ -174,7 +174,7 @@ def pbBottomLeft(window)
window.y=Graphics.height-window.height
end
def pbBottomLeftLines(window,lines,width=nil)
def pbBottomLeftLines(window,lines,width = nil)
window.x=0
window.width=width ? width : Graphics.width
window.height=(window.borderY rescue 32)+lines*32
@@ -229,7 +229,7 @@ def pbPositionNearMsgWindow(cmdwindow,msgwindow,side)
end
# internal function
def pbRepositionMessageWindow(msgwindow, linecount=2)
def pbRepositionMessageWindow(msgwindow, linecount = 2)
msgwindow.height=32*linecount+msgwindow.borderY
msgwindow.y=(Graphics.height)-(msgwindow.height)
if $game_system
@@ -246,7 +246,7 @@ def pbRepositionMessageWindow(msgwindow, linecount=2)
end
# internal function
def pbUpdateMsgWindowPos(msgwindow,event,eventChanged=false)
def pbUpdateMsgWindowPos(msgwindow,event,eventChanged = false)
if event
if eventChanged
msgwindow.resizeToFit2(msgwindow.text,Graphics.width*2/3,msgwindow.height)
@@ -272,7 +272,7 @@ end
#===============================================================================
# Determine the colour of a background
#===============================================================================
def isDarkBackground(background,rect=nil)
def isDarkBackground(background,rect = nil)
return true if !background || background.disposed?
rect = background.rect if !rect
return true if rect.width<=0 || rect.height<=0
@@ -545,7 +545,7 @@ end
# pbFadeOutIn(z) { block }
# Fades out the screen before a block is run and fades it back in after the
# block exits. z indicates the z-coordinate of the viewport used for this effect
def pbFadeOutIn(z=99999,nofadeout=false)
def pbFadeOutIn(z = 99999,nofadeout = false)
col=Color.new(0,0,0,0)
viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
viewport.z=z
@@ -576,7 +576,7 @@ def pbFadeOutIn(z=99999,nofadeout=false)
end
end
def pbFadeOutInWithUpdate(z,sprites,nofadeout=false)
def pbFadeOutInWithUpdate(z,sprites,nofadeout = false)
col=Color.new(0,0,0,0)
viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
viewport.z=z
@@ -609,7 +609,7 @@ end
# Similar to pbFadeOutIn, but pauses the music as it fades out.
# Requires scripts "Audio" (for bgm_pause) and "SpriteWindow" (for pbFadeOutIn).
def pbFadeOutInWithMusic(zViewport=99999)
def pbFadeOutInWithMusic(zViewport = 99999)
playingBGS = $game_system.getPlayingBGS
playingBGM = $game_system.getPlayingBGM
$game_system.bgm_pause(1.0)
@@ -642,7 +642,7 @@ def pbFadeOutAndHide(sprites)
return visiblesprites
end
def pbFadeInAndShow(sprites,visiblesprites=nil)
def pbFadeInAndShow(sprites,visiblesprites = nil)
if visiblesprites
for i in visiblesprites
if i[1] && sprites[i[0]] && !pbDisposed?(sprites[i[0]])
@@ -713,7 +713,7 @@ end
# _background_ is a filename within the Graphics/Pictures/ folder and can be
# an animated image.
# _viewport_ is a viewport to place the background in.
def addBackgroundPlane(sprites,planename,background,viewport=nil)
def addBackgroundPlane(sprites,planename,background,viewport = nil)
sprites[planename]=AnimatedPlane.new(viewport)
bitmapName=pbResolveBitmap("Graphics/Pictures/#{background}")
if bitmapName==nil
@@ -736,7 +736,7 @@ end
# an animated image.
# _color_ is the color to use if the background can't be found.
# _viewport_ is a viewport to place the background in.
def addBackgroundOrColoredPlane(sprites,planename,background,color,viewport=nil)
def addBackgroundOrColoredPlane(sprites,planename,background,color,viewport = nil)
bitmapName=pbResolveBitmap("Graphics/Pictures/#{background}")
if bitmapName==nil
# Plane should exist in any case