The Great Enspacening begins!

This commit is contained in:
Maruno17
2021-12-18 12:20:31 +00:00
parent 2480ab0f9e
commit f7b76ae62e
138 changed files with 567 additions and 567 deletions

View File

@@ -57,7 +57,7 @@ class Battle::Scene
#=============================================================================
# Animates a party lineup appearing for the given side
#=============================================================================
def pbShowPartyLineup(side,fullAnim=false)
def pbShowPartyLineup(side,fullAnim = false)
@animations.push(Animation::LineupAppear.new(@sprites,@viewport,
side,@battle.pbParty(side),@battle.pbPartyStarts(side),fullAnim))
if !fullAnim
@@ -88,7 +88,7 @@ class Battle::Scene
# animation for it if relevant.
# sendOuts is an array; each element is itself an array: [idxBattler,pkmn]
#=============================================================================
def pbSendOutBattlers(sendOuts,startBattle=false)
def pbSendOutBattlers(sendOuts,startBattle = false)
return if sendOuts.length==0
# If party balls are still appearing, wait for them to finish showing up, as
# the FadeAnimation will make them disappear.
@@ -216,7 +216,7 @@ class Battle::Scene
#=============================================================================
# Shows a HP-changing common animation and animates a data box's HP bar.
# Called by def pbReduceHP, def pbRecoverHP.
def pbHPChanged(battler,oldHP,showAnim=false)
def pbHPChanged(battler,oldHP,showAnim = false)
@briefMessage = false
if battler.hp>oldHP
pbCommonAnimation("HealthUp",battler) if showAnim && @battle.showAnims
@@ -229,7 +229,7 @@ class Battle::Scene
end
end
def pbDamageAnimation(battler,effectiveness=0)
def pbDamageAnimation(battler,effectiveness = 0)
@briefMessage = false
# Damage animation
damageAnim = Animation::BattlerDamage.new(@sprites,@viewport,battler.index,effectiveness)
@@ -324,7 +324,7 @@ class Battle::Scene
#=============================================================================
# Animates throwing a Poké Ball at a Pokémon in an attempt to catch it
#=============================================================================
def pbThrow(ball,shakes,critical,targetBattler,showPlayer=false)
def pbThrow(ball,shakes,critical,targetBattler,showPlayer = false)
@briefMessage = false
captureAnim = Animation::PokeballThrowCapture.new(@sprites,@viewport,
ball,shakes,critical,@battle.battlers[targetBattler],showPlayer)
@@ -403,7 +403,7 @@ class Battle::Scene
#=============================================================================
# Returns the animation ID to use for a given move/user. Returns nil if that
# move has no animations defined for it.
def pbFindMoveAnimDetails(move2anim,moveID,idxUser,hitNum=0)
def pbFindMoveAnimDetails(move2anim,moveID,idxUser,hitNum = 0)
real_move_id = GameData::Move.get(moveID).id
noFlip = false
if (idxUser&1)==0 # On player's side
@@ -483,7 +483,7 @@ class Battle::Scene
# Plays a move/common animation
#=============================================================================
# Plays a move animation.
def pbAnimation(moveID,user,targets,hitNum=0)
def pbAnimation(moveID,user,targets,hitNum = 0)
animID = pbFindMoveAnimation(moveID,user.index,hitNum)
return if !animID
anim = animID[0]
@@ -500,7 +500,7 @@ class Battle::Scene
end
# Plays a common animation.
def pbCommonAnimation(animName,user=nil,target=nil)
def pbCommonAnimation(animName,user = nil,target = nil)
return if nil_or_empty?(animName)
target = target[0] if target && target.is_a?(Array)
animations = pbLoadBattleAnimations
@@ -512,7 +512,7 @@ class Battle::Scene
end
end
def pbAnimationCore(animation,user,target,oppMove=false)
def pbAnimationCore(animation,user,target,oppMove = false)
return if !animation
@briefMessage = false
userSprite = (user) ? @sprites["pokemon_#{user.index}"] : nil