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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
The Great Enspacening begins!
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@@ -644,7 +644,7 @@ class TriadScreen
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return ItemStorageHelper.remove(items, item, 1)
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end
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def flipBoard(x,y,attackerParam=nil,recurse=false)
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def flipBoard(x,y,attackerParam = nil,recurse = false)
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panels = [x-1,y,x+1,y,x,y-1,x,y+1]
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panels[0] = (@wrapAround ? @width-1 : 0) if panels[0]<0 # left
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panels[2] = (@wrapAround ? 0 : @width-1) if panels[2]>@width-1 # right
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@@ -697,7 +697,7 @@ class TriadScreen
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# If pbStartScreen includes parameters, it should
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# pass the parameters to pbStartScene.
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def pbStartScreen(opponentName,minLevel,maxLevel,rules=nil,oppdeck=nil,prize=nil)
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def pbStartScreen(opponentName,minLevel,maxLevel,rules = nil,oppdeck = nil,prize = nil)
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raise _INTL("Minimum level must be 0 through 9.") if minLevel<0 || minLevel>9
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raise _INTL("Maximum level must be 0 through 9.") if maxLevel<0 || maxLevel>9
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raise _INTL("Maximum level shouldn't be less than the minimum level.") if maxLevel<minLevel
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@@ -967,7 +967,7 @@ end
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#===============================================================================
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# Start duel
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#===============================================================================
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def pbTriadDuel(name,minLevel,maxLevel,rules=nil,oppdeck=nil,prize=nil)
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def pbTriadDuel(name,minLevel,maxLevel,rules = nil,oppdeck = nil,prize = nil)
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ret = 0
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pbFadeOutInWithMusic {
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scene = TriadScene.new
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@@ -18,7 +18,7 @@ class SlotMachineReel < BitmapSprite
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[0,0,1,1,1,2,2,2,3,3,4,4,5,6,7]] # 2 - Hard
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SLIPPING = [0,0,0,0,0,0,1,1,1,2,2,3]
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def initialize(x,y,difficulty=1)
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def initialize(x,y,difficulty = 1)
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@viewport=Viewport.new(x,y,64,144)
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@viewport.z=99999
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super(64,144,@viewport)
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@@ -41,7 +41,7 @@ class SlotMachineReel < BitmapSprite
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@spinning=true
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end
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def stopSpinning(noslipping=false)
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def stopSpinning(noslipping = false)
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@stopping=true
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@slipping=SLIPPING[rand(SLIPPING.length)]
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@slipping=0 if noslipping
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@@ -84,7 +84,7 @@ end
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class SlotMachineScore < BitmapSprite
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attr_reader :score
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def initialize(x,y,score=0)
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def initialize(x,y,score = 0)
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@viewport=Viewport.new(x,y,70,22)
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@viewport.z=99999
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super(70,22,@viewport)
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@@ -392,7 +392,7 @@ end
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def pbSlotMachine(difficulty=1)
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def pbSlotMachine(difficulty = 1)
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if !$bag.has?(:COINCASE)
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pbMessage(_INTL("It's a Slot Machine."))
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elsif $player.coins == 0
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@@ -2,7 +2,7 @@
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# "Lottery" mini-game
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# By Maruno
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################################################################################
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def pbSetLotteryNumber(variable=1)
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def pbSetLotteryNumber(variable = 1)
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t = pbGetTimeNow
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hash = t.day + (t.month << 5) + (t.year << 9)
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srand(hash) # seed RNG with fixed value depending on date
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@@ -11,7 +11,7 @@ def pbSetLotteryNumber(variable=1)
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pbSet(variable,sprintf("%05d",lottery))
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end
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def pbLottery(winnum,nameVar=2,positionVar=3,matchedVar=4)
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def pbLottery(winnum,nameVar = 2,positionVar = 3,matchedVar = 4)
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winnum=winnum.to_i
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winpoke=nil
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winpos=0
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@@ -81,7 +81,7 @@ class MiningGameCursor < BitmapSprite
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ToolPositions = [[1,0],[1,1],[1,1],[0,0],[0,0],
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[0,2],[0,2],[0,0],[0,0],[0,2],[0,2]] # Graphic, position
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def initialize(position=0,mode=0) # mode: 0=pick, 1=hammer
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def initialize(position = 0,mode = 0) # mode: 0=pick, 1=hammer
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@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z = 99999
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super(Graphics.width,Graphics.height,@viewport)
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@@ -306,7 +306,7 @@ class TilePuzzleScene
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return true
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end
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def pbRotateTile(pos,anim=true)
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def pbRotateTile(pos,anim = true)
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if @heldtile>=0
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if anim
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@sprites["cursor"].visible=false
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@@ -407,7 +407,7 @@ class TilePuzzleScene
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return true
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end
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def pbShiftLine(dir,cursor,anim=true)
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def pbShiftLine(dir,cursor,anim = true)
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# Get tiles involved
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tiles=[]
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dist=0
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@@ -584,7 +584,7 @@ end
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def pbTilePuzzle(game,board,width=0,height=0)
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def pbTilePuzzle(game,board,width = 0,height = 0)
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ret = false
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pbFadeOutIn {
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scene = TilePuzzleScene.new(game,board,width,height)
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