The Great Enspacening begins!

This commit is contained in:
Maruno17
2021-12-18 12:20:31 +00:00
parent 2480ab0f9e
commit f7b76ae62e
138 changed files with 567 additions and 567 deletions

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@@ -13,7 +13,7 @@ class EventScriptError < Exception
end end
end end
def pbGetExceptionMessage(e,_script="") def pbGetExceptionMessage(e,_script = "")
return e.event_message.dup if e.is_a?(EventScriptError) # Message with map/event ID generated elsewhere return e.event_message.dup if e.is_a?(EventScriptError) # Message with map/event ID generated elsewhere
emessage = e.message.dup emessage = e.message.dup
emessage.force_encoding(Encoding::UTF_8) emessage.force_encoding(Encoding::UTF_8)

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@@ -180,7 +180,7 @@ end
module RTP module RTP
@rtpPaths = nil @rtpPaths = nil
def self.exists?(filename,extensions=[]) def self.exists?(filename,extensions = [])
return false if nil_or_empty?(filename) return false if nil_or_empty?(filename)
eachPathFor(filename) { |path| eachPathFor(filename) { |path|
return true if safeExists?(path) return true if safeExists?(path)
@@ -199,7 +199,7 @@ module RTP
return self.getPath(filename,["",".wav",".wma",".mid",".ogg",".midi"]) # ".mp3" return self.getPath(filename,["",".wav",".wma",".mid",".ogg",".midi"]) # ".mp3"
end end
def self.getPath(filename,extensions=[]) def self.getPath(filename,extensions = [])
return filename if nil_or_empty?(filename) return filename if nil_or_empty?(filename)
eachPathFor(filename) { |path| eachPathFor(filename) { |path|
return path if safeExists?(path) return path if safeExists?(path)
@@ -293,7 +293,7 @@ end
# NOTE: load_data checks anything added in MKXP's RTP setting, # NOTE: load_data checks anything added in MKXP's RTP setting,
# and matching mount points added through System.mount # and matching mount points added through System.mount
def pbRgssOpen(file,mode=nil) def pbRgssOpen(file,mode = nil)
# File.open("debug.txt","ab") { |fw| fw.write([file,mode,Time.now.to_f].inspect+"\r\n") } # File.open("debug.txt","ab") { |fw| fw.write([file,mode,Time.now.to_f].inspect+"\r\n") }
if !safeExists?("./Game.rgssad") if !safeExists?("./Game.rgssad")
if block_given? if block_given?
@@ -421,7 +421,7 @@ class StringInput
def pos=(value); seek(value); end def pos=(value); seek(value); end
def seek(offset, whence=IO::SEEK_SET) def seek(offset, whence = IO::SEEK_SET)
raise IOError, 'closed stream' if @closed raise IOError, 'closed stream' if @closed
case whence case whence
when IO::SEEK_SET then @pos = offset when IO::SEEK_SET then @pos = offset

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@@ -3,7 +3,7 @@
# HTTP utility functions # HTTP utility functions
# #
############################# #############################
def pbPostData(url, postdata, filename=nil, depth=0) def pbPostData(url, postdata, filename = nil, depth = 0)
if url[/^http:\/\/([^\/]+)(.*)$/] if url[/^http:\/\/([^\/]+)(.*)$/]
host = $1 host = $1
path = $2 path = $2

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@@ -344,7 +344,7 @@ class OrderedHash < Hash
return ret return ret
end end
def _dump(_depth=100) def _dump(_depth = 100)
values=[] values=[]
for key in @keys for key in @keys
values.push(self[key]) values.push(self[key])
@@ -356,7 +356,7 @@ end
class Messages class Messages
def initialize(filename=nil,delayLoad=false) def initialize(filename = nil,delayLoad = false)
@messages=nil @messages=nil
@filename=filename @filename=filename
if @filename && !delayLoad if @filename && !delayLoad
@@ -410,7 +410,7 @@ class Messages
return value return value
end end
def self.writeObject(f,msgs,secname,origMessages=nil) def self.writeObject(f,msgs,secname,origMessages = nil)
return if !msgs return if !msgs
if msgs.is_a?(Array) if msgs.is_a?(Array)
f.write("[#{secname}]\r\n") f.write("[#{secname}]\r\n")
@@ -529,7 +529,7 @@ class Messages
@messages[type]=Messages.addToHash(type,array,@messages[type]) @messages[type]=Messages.addToHash(type,array,@messages[type])
end end
def saveMessages(filename=nil) def saveMessages(filename = nil)
filename="Data/messages.dat" if !filename filename="Data/messages.dat" if !filename
File.open(filename,"wb") { |f| Marshal.dump(@messages,f) } File.open(filename,"wb") { |f| Marshal.dump(@messages,f) }
end end
@@ -675,7 +675,7 @@ module MessageTypes
@@messages.setMessagesAsHash(type,array) @@messages.setMessagesAsHash(type,array)
end end
def self.saveMessages(filename=nil) def self.saveMessages(filename = nil)
@@messages.saveMessages(filename) @@messages.saveMessages(filename)
end end

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@@ -92,14 +92,14 @@ class HandlerHash
return ret return ret
end end
def addIf(conditionProc,handler=nil,&handlerBlock) def addIf(conditionProc,handler = nil,&handlerBlock)
if ![Proc,Hash].include?(handler.class) && !block_given? if ![Proc,Hash].include?(handler.class) && !block_given?
raise ArgumentError, "addIf call for #{self.class.name} has no valid handler (#{handler.inspect} was given)" raise ArgumentError, "addIf call for #{self.class.name} has no valid handler (#{handler.inspect} was given)"
end end
@addIfs.push([conditionProc,handler || handlerBlock]) @addIfs.push([conditionProc,handler || handlerBlock])
end end
def add(sym,handler=nil,&handlerBlock) # 'sym' can be an ID or symbol def add(sym,handler = nil,&handlerBlock) # 'sym' can be an ID or symbol
if ![Proc,Hash].include?(handler.class) && !block_given? if ![Proc,Hash].include?(handler.class) && !block_given?
raise ArgumentError, "#{self.class.name} for #{sym.inspect} has no valid handler (#{handler.inspect} was given)" raise ArgumentError, "#{self.class.name} for #{sym.inspect} has no valid handler (#{handler.inspect} was given)"
end end

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@@ -79,7 +79,7 @@ class Game_System
Graphics.frame_reset Graphics.frame_reset
end end
def bgm_pause(fadetime=0.0) # :nodoc: def bgm_pause(fadetime = 0.0) # :nodoc:
pos = Audio.bgm_pos rescue 0 pos = Audio.bgm_pos rescue 0
self.bgm_fade(fadetime) if fadetime>0.0 self.bgm_fade(fadetime) if fadetime>0.0
@bgm_position = pos @bgm_position = pos
@@ -130,7 +130,7 @@ class Game_System
return (@playing_bgm) ? @playing_bgm.clone : nil return (@playing_bgm) ? @playing_bgm.clone : nil
end end
def setDefaultBGM(bgm,volume=80,pitch=100) def setDefaultBGM(bgm,volume = 80,pitch = 100)
bgm = RPG::AudioFile.new(bgm,volume,pitch) if bgm.is_a?(String) bgm = RPG::AudioFile.new(bgm,volume,pitch) if bgm.is_a?(String)
if bgm!=nil && bgm.name!="" if bgm!=nil && bgm.name!=""
@defaultBGM = nil @defaultBGM = nil
@@ -178,7 +178,7 @@ class Game_System
Graphics.frame_reset Graphics.frame_reset
end end
def bgs_pause(fadetime=0.0) # :nodoc: def bgs_pause(fadetime = 0.0) # :nodoc:
if fadetime>0.0 if fadetime>0.0
self.bgs_fade(fadetime) self.bgs_fade(fadetime)
else else

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@@ -299,7 +299,7 @@ class Game_Map
return false return false
end end
def terrain_tag(x,y,countBridge=false) def terrain_tag(x,y,countBridge = false)
if valid?(x, y) if valid?(x, y)
for i in [2, 1, 0] for i in [2, 1, 0]
tile_id = data[x, y, i] tile_id = data[x, y, i]

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@@ -77,7 +77,7 @@ class Interpreter
# y : y coordinate to scroll to and center on # y : y coordinate to scroll to and center on
# speed : (optional) scroll speed (from 1-6, default being 4) # speed : (optional) scroll speed (from 1-6, default being 4)
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
def autoscroll(x,y,speed=SCROLL_SPEED_DEFAULT) def autoscroll(x,y,speed = SCROLL_SPEED_DEFAULT)
if $game_map.scrolling? if $game_map.scrolling?
return false return false
elsif !$game_map.valid?(x,y) elsif !$game_map.valid?(x,y)
@@ -138,7 +138,7 @@ class Interpreter
# * Map Autoscroll (to Player) # * Map Autoscroll (to Player)
# speed : (optional) scroll speed (from 1-6, default being 4) # speed : (optional) scroll speed (from 1-6, default being 4)
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
def autoscroll_player(speed=SCROLL_SPEED_DEFAULT) def autoscroll_player(speed = SCROLL_SPEED_DEFAULT)
autoscroll($game_player.x,$game_player.y,speed) autoscroll($game_player.x,$game_player.y,speed)
end end
end end

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@@ -51,7 +51,7 @@ class PokemonMapFactory
return -1 return -1
end end
def getMap(id,add=true) def getMap(id,add = true)
for map in @maps for map in @maps
return map if map.map_id==id return map if map.map_id==id
end end
@@ -194,7 +194,7 @@ class PokemonMapFactory
end end
# Only used by dependent events # Only used by dependent events
def isPassableStrict?(mapID,x,y,thisEvent=nil) def isPassableStrict?(mapID,x,y,thisEvent = nil)
thisEvent = $game_player if !thisEvent thisEvent = $game_player if !thisEvent
map = getMapNoAdd(mapID) map = getMapNoAdd(mapID)
return false if !map return false if !map
@@ -214,19 +214,19 @@ class PokemonMapFactory
return true return true
end end
def getTerrainTag(mapid,x,y,countBridge=false) def getTerrainTag(mapid,x,y,countBridge = false)
map = getMapNoAdd(mapid) map = getMapNoAdd(mapid)
return map.terrain_tag(x,y,countBridge) return map.terrain_tag(x,y,countBridge)
end end
# NOTE: Assumes the event is 1x1 tile in size. Only returns one terrain tag. # NOTE: Assumes the event is 1x1 tile in size. Only returns one terrain tag.
def getFacingTerrainTag(dir=nil,event=nil) def getFacingTerrainTag(dir = nil,event = nil)
tile = getFacingTile(dir,event) tile = getFacingTile(dir,event)
return GameData::TerrainTag.get(:None) if !tile return GameData::TerrainTag.get(:None) if !tile
return getTerrainTag(tile[0],tile[1],tile[2]) return getTerrainTag(tile[0],tile[1],tile[2])
end end
def getTerrainTagFromCoords(mapid,x,y,countBridge=false) def getTerrainTagFromCoords(mapid,x,y,countBridge = false)
tile = getRealTilePos(mapid,x,y) tile = getRealTilePos(mapid,x,y)
return GameData::TerrainTag.get(:None) if !tile return GameData::TerrainTag.get(:None) if !tile
return getTerrainTag(tile[0],tile[1],tile[2]) return getTerrainTag(tile[0],tile[1],tile[2])
@@ -289,7 +289,7 @@ class PokemonMapFactory
end end
# NOTE: Assumes the event is 1x1 tile in size. Only returns one tile. # NOTE: Assumes the event is 1x1 tile in size. Only returns one tile.
def getFacingTile(direction=nil,event=nil,steps=1) def getFacingTile(direction = nil,event = nil,steps = 1)
event = $game_player if event==nil event = $game_player if event==nil
return [0,0,0] if !event return [0,0,0] if !event
x = event.x x = event.x
@@ -299,7 +299,7 @@ class PokemonMapFactory
return getFacingTileFromPos(id,x,y,direction,steps) return getFacingTileFromPos(id,x,y,direction,steps)
end end
def getFacingTileFromPos(mapID,x,y,direction=0,steps=1) def getFacingTileFromPos(mapID,x,y,direction = 0,steps = 1)
id = mapID id = mapID
case direction case direction
when 1 when 1
@@ -354,7 +354,7 @@ class PokemonMapFactory
return nil return nil
end end
def getFacingCoords(x,y,direction=0,steps=1) def getFacingCoords(x,y,direction = 0,steps = 1)
case direction case direction
when 1 when 1
x -= steps x -= steps

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@@ -26,7 +26,7 @@ class Game_Character
attr_accessor :walk_anime attr_accessor :walk_anime
attr_writer :bob_height attr_writer :bob_height
def initialize(map=nil) def initialize(map = nil)
@map = map @map = map
@id = 0 @id = 0
@original_x = 0 @original_x = 0
@@ -629,7 +629,7 @@ class Game_Character
end end
end end
def move_random_range(xrange=-1,yrange=-1) def move_random_range(xrange = -1,yrange = -1)
dirs = [] # 0=down, 1=left, 2=right, 3=up dirs = [] # 0=down, 1=left, 2=right, 3=up
if xrange<0 if xrange<0
dirs.push(1) dirs.push(1)
@@ -654,11 +654,11 @@ class Game_Character
end end
end end
def move_random_UD(range=-1) def move_random_UD(range = -1)
move_random_range(0,range) move_random_range(0,range)
end end
def move_random_LR(range=-1) def move_random_LR(range = -1)
move_random_range(range,0) move_random_range(range,0)
end end

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@@ -6,7 +6,7 @@ class Game_Event < Game_Character
attr_reader :tempSwitches # Temporary self-switches attr_reader :tempSwitches # Temporary self-switches
attr_accessor :need_refresh attr_accessor :need_refresh
def initialize(map_id, event, map=nil) def initialize(map_id, event, map = nil)
super(map) super(map)
@map_id = map_id @map_id = map_id
@event = event @event = event
@@ -99,13 +99,13 @@ class Game_Event < Game_Character
return $PokemonGlobal.eventvars[[@map_id,@event.id]].to_i return $PokemonGlobal.eventvars[[@map_id,@event.id]].to_i
end end
def expired?(secs=86400) def expired?(secs = 86400)
ontime=self.variable ontime=self.variable
time=pbGetTimeNow time=pbGetTimeNow
return ontime && (time.to_i>ontime+secs) return ontime && (time.to_i>ontime+secs)
end end
def expiredDays?(days=1) def expiredDays?(days = 1)
ontime=self.variable.to_i ontime=self.variable.to_i
return false if !ontime return false if !ontime
now=pbGetTimeNow now=pbGetTimeNow
@@ -242,7 +242,7 @@ class Game_Event < Game_Character
check_event_trigger_auto check_event_trigger_auto
end end
def should_update?(recalc=false) def should_update?(recalc = false)
return @to_update if !recalc return @to_update if !recalc
return true if @trigger && (@trigger == 3 || @trigger == 4) return true if @trigger && (@trigger == 3 || @trigger == 4)
return true if @move_route_forcing return true if @move_route_forcing

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@@ -179,7 +179,7 @@ class Game_Player < Game_Character
triggerLeaveTile triggerLeaveTile
end end
def pbTriggeredTrainerEvents(triggers,checkIfRunning=true) def pbTriggeredTrainerEvents(triggers,checkIfRunning = true)
result = [] result = []
# If event is running # If event is running
return result if checkIfRunning && $game_system.map_interpreter.running? return result if checkIfRunning && $game_system.map_interpreter.running?
@@ -196,7 +196,7 @@ class Game_Player < Game_Character
return result return result
end end
def pbTriggeredCounterEvents(triggers,checkIfRunning=true) def pbTriggeredCounterEvents(triggers,checkIfRunning = true)
result = [] result = []
# If event is running # If event is running
return result if checkIfRunning && $game_system.map_interpreter.running? return result if checkIfRunning && $game_system.map_interpreter.running?
@@ -230,7 +230,7 @@ class Game_Player < Game_Character
return $game_map.terrain_tag(@x, @y, countBridge) return $game_map.terrain_tag(@x, @y, countBridge)
end end
def pbFacingEvent(ignoreInterpreter=false) def pbFacingEvent(ignoreInterpreter = false)
return nil if $game_system.map_interpreter.running? && !ignoreInterpreter return nil if $game_system.map_interpreter.running? && !ignoreInterpreter
# Check the tile in front of the player for events # Check the tile in front of the player for events
new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0) new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)

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@@ -1,5 +1,5 @@
class Sprite_Timer class Sprite_Timer
def initialize(viewport=nil) def initialize(viewport = nil)
@viewport=viewport @viewport=viewport
@timer=nil @timer=nil
@total_sec=nil @total_sec=nil

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@@ -2,7 +2,7 @@ class Sprite_Reflection
attr_reader :visible attr_reader :visible
attr_accessor :event attr_accessor :event
def initialize(sprite,event,viewport=nil) def initialize(sprite,event,viewport = nil)
@rsprite = sprite @rsprite = sprite
@sprite = nil @sprite = nil
@event = event @event = event

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@@ -2,7 +2,7 @@ class Sprite_SurfBase
attr_reader :visible attr_reader :visible
attr_accessor :event attr_accessor :event
def initialize(sprite,event,viewport=nil) def initialize(sprite,event,viewport = nil)
@rsprite = sprite @rsprite = sprite
@sprite = nil @sprite = nil
@event = event @event = event

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@@ -45,7 +45,7 @@ class Spriteset_Map
return @@viewport1 return @@viewport1
end end
def initialize(map=nil) def initialize(map = nil)
@map = (map) ? map : $game_map @map = (map) ? map : $game_map
$scene.map_renderer.add_tileset(@map.tileset_name) $scene.map_renderer.add_tileset(@map.tileset_name)
@map.autotile_names.each { |filename| $scene.map_renderer.add_autotile(filename) } @map.autotile_names.each { |filename| $scene.map_renderer.add_autotile(filename) }

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@@ -5,7 +5,7 @@ automatically when its animation is finished.
Used for grass rustling and so forth. Used for grass rustling and so forth.
=end =end
class AnimationSprite < RPG::Sprite class AnimationSprite < RPG::Sprite
def initialize(animID,map,tileX,tileY,viewport=nil,tinting=false,height=3) def initialize(animID,map,tileX,tileY,viewport = nil,tinting = false,height = 3)
super(viewport) super(viewport)
@tileX = tileX @tileX = tileX
@tileY = tileY @tileY = tileY
@@ -45,12 +45,12 @@ class Spriteset_Map
alias _animationSprite_update update alias _animationSprite_update update
alias _animationSprite_dispose dispose alias _animationSprite_dispose dispose
def initialize(map=nil) def initialize(map = nil)
@usersprites=[] @usersprites=[]
_animationSprite_initialize(map) _animationSprite_initialize(map)
end end
def addUserAnimation(animID,x,y,tinting=false,height=3) def addUserAnimation(animID,x,y,tinting = false,height = 3)
sprite=AnimationSprite.new(animID,self.map,x,y,@@viewport1,tinting,height) sprite=AnimationSprite.new(animID,self.map,x,y,@@viewport1,tinting,height)
addUserSprite(sprite) addUserSprite(sprite)
return sprite return sprite

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@@ -7,7 +7,7 @@
class Sprite_Shadow < RPG::Sprite class Sprite_Shadow < RPG::Sprite
attr_accessor :character attr_accessor :character
def initialize(viewport, character = nil,params=[]) def initialize(viewport, character = nil,params = [])
super(viewport) super(viewport)
@source = params[0] @source = params[0]
@anglemin = (params.size>1) ? params[1] : 0 @anglemin = (params.size>1) ? params[1] : 0
@@ -184,7 +184,7 @@ class Spriteset_Map
attr_accessor :shadows attr_accessor :shadows
alias shadow_initialize initialize alias shadow_initialize initialize
def initialize(map=nil) def initialize(map = nil)
@shadows = [] @shadows = []
warn = false warn = false
map = $game_map if !map map = $game_map if !map
@@ -228,7 +228,7 @@ end
# p XPML_read("third", event_id) -> [3] # p XPML_read("third", event_id) -> [3]
# p XPML_read("forth", event_id) -> nil # p XPML_read("forth", event_id) -> nil
#=================================================== #===================================================
def XPML_read(map,markup,event,max_param_number=0) def XPML_read(map,markup,event,max_param_number = 0)
parameter_list = nil parameter_list = nil
return nil if !event || event.list == nil return nil if !event || event.list == nil
for i in 0...event.list.size for i in 0...event.list.size

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@@ -2,7 +2,7 @@
# Based on version 2 by Near Fantastica, 04.01.06 # Based on version 2 by Near Fantastica, 04.01.06
# In turn based on the Particle Engine designed by PinkMan # In turn based on the Particle Engine designed by PinkMan
class Particle_Engine class Particle_Engine
def initialize(viewport=nil,map=nil) def initialize(viewport = nil,map = nil)
@map = (map) ? map : $game_map @map = (map) ? map : $game_map
@viewport = viewport @viewport = viewport
@effect = [] @effect = []
@@ -177,7 +177,7 @@ end
class ParticleEffect_Event < ParticleEffect class ParticleEffect_Event < ParticleEffect
attr_accessor :event attr_accessor :event
def initialize(event,viewport=nil) def initialize(event,viewport = nil)
@event = event @event = event
@viewport = viewport @viewport = viewport
@particles = [] @particles = []
@@ -202,7 +202,7 @@ class ParticleEffect_Event < ParticleEffect
return bitmap return bitmap
end end
def initParticles(filename,opacity,zOffset=0,blendtype=1) def initParticles(filename,opacity,zOffset = 0,blendtype = 1)
@particles = [] @particles = []
@particlex = [] @particlex = []
@particley = [] @particley = []
@@ -570,7 +570,7 @@ class Game_Event < Game_Character
attr_accessor :pe_refresh attr_accessor :pe_refresh
alias nf_particles_game_map_initialize initialize alias nf_particles_game_map_initialize initialize
def initialize(map_id,event,map=nil) def initialize(map_id,event,map = nil)
@pe_refresh = false @pe_refresh = false
begin begin
nf_particles_game_map_initialize(map_id, event, map) nf_particles_game_map_initialize(map_id, event, map)

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@@ -130,7 +130,7 @@ class PictureEx
end end
end end
def setCallback(delay, cb=nil) def setCallback(delay, cb = nil)
delay = ensureDelayAndDuration(delay) delay = ensureDelayAndDuration(delay)
@processes.push([nil,delay,0,0,cb]) @processes.push([nil,delay,0,0,cb])
end end
@@ -149,7 +149,7 @@ class PictureEx
return ret.to_i return ret.to_i
end end
def ensureDelayAndDuration(delay, duration=nil) def ensureDelayAndDuration(delay, duration = nil)
delay = self.totalDuration if delay<0 delay = self.totalDuration if delay<0
delay *= Graphics.frame_rate/20.0 delay *= Graphics.frame_rate/20.0
if !duration.nil? if !duration.nil?
@@ -194,149 +194,149 @@ class PictureEx
end end
end end
def move(delay, duration, origin, x, y, zoom_x=100.0, zoom_y=100.0, opacity=255) def move(delay, duration, origin, x, y, zoom_x = 100.0, zoom_y = 100.0, opacity = 255)
setOrigin(delay,duration,origin) setOrigin(delay,duration,origin)
moveXY(delay,duration,x,y) moveXY(delay,duration,x,y)
moveZoomXY(delay,duration,zoom_x,zoom_y) moveZoomXY(delay,duration,zoom_x,zoom_y)
moveOpacity(delay,duration,opacity) moveOpacity(delay,duration,opacity)
end end
def moveXY(delay, duration, x, y, cb=nil) def moveXY(delay, duration, x, y, cb = nil)
delay, duration = ensureDelayAndDuration(delay,duration) delay, duration = ensureDelayAndDuration(delay,duration)
@processes.push([Processes::XY,delay,duration,0,cb,@x,@y,x,y]) @processes.push([Processes::XY,delay,duration,0,cb,@x,@y,x,y])
end end
def setXY(delay, x, y, cb=nil) def setXY(delay, x, y, cb = nil)
moveXY(delay,0,x,y,cb) moveXY(delay,0,x,y,cb)
end end
def moveCurve(delay, duration, x1, y1, x2, y2, x3, y3, cb=nil) def moveCurve(delay, duration, x1, y1, x2, y2, x3, y3, cb = nil)
delay, duration = ensureDelayAndDuration(delay,duration) delay, duration = ensureDelayAndDuration(delay,duration)
@processes.push([Processes::Curve,delay,duration,0,cb,[@x,@y,x1,y1,x2,y2,x3,y3]]) @processes.push([Processes::Curve,delay,duration,0,cb,[@x,@y,x1,y1,x2,y2,x3,y3]])
end end
def moveDelta(delay, duration, x, y, cb=nil) def moveDelta(delay, duration, x, y, cb = nil)
delay, duration = ensureDelayAndDuration(delay,duration) delay, duration = ensureDelayAndDuration(delay,duration)
@processes.push([Processes::DeltaXY,delay,duration,0,cb,@x,@y,x,y]) @processes.push([Processes::DeltaXY,delay,duration,0,cb,@x,@y,x,y])
end end
def setDelta(delay, x, y, cb=nil) def setDelta(delay, x, y, cb = nil)
moveDelta(delay,0,x,y,cb) moveDelta(delay,0,x,y,cb)
end end
def moveZ(delay, duration, z, cb=nil) def moveZ(delay, duration, z, cb = nil)
delay, duration = ensureDelayAndDuration(delay,duration) delay, duration = ensureDelayAndDuration(delay,duration)
@processes.push([Processes::Z,delay,duration,0,cb,@z,z]) @processes.push([Processes::Z,delay,duration,0,cb,@z,z])
end end
def setZ(delay, z, cb=nil) def setZ(delay, z, cb = nil)
moveZ(delay,0,z,cb) moveZ(delay,0,z,cb)
end end
def moveZoomXY(delay, duration, zoom_x, zoom_y, cb=nil) def moveZoomXY(delay, duration, zoom_x, zoom_y, cb = nil)
delay, duration = ensureDelayAndDuration(delay,duration) delay, duration = ensureDelayAndDuration(delay,duration)
@processes.push([Processes::Zoom,delay,duration,0,cb,@zoom_x,@zoom_y,zoom_x,zoom_y]) @processes.push([Processes::Zoom,delay,duration,0,cb,@zoom_x,@zoom_y,zoom_x,zoom_y])
end end
def setZoomXY(delay, zoom_x, zoom_y, cb=nil) def setZoomXY(delay, zoom_x, zoom_y, cb = nil)
moveZoomXY(delay,0,zoom_x,zoom_y,cb) moveZoomXY(delay,0,zoom_x,zoom_y,cb)
end end
def moveZoom(delay, duration, zoom, cb=nil) def moveZoom(delay, duration, zoom, cb = nil)
moveZoomXY(delay,duration,zoom,zoom,cb) moveZoomXY(delay,duration,zoom,zoom,cb)
end end
def setZoom(delay, zoom, cb=nil) def setZoom(delay, zoom, cb = nil)
moveZoomXY(delay,0,zoom,zoom,cb) moveZoomXY(delay,0,zoom,zoom,cb)
end end
def moveAngle(delay, duration, angle, cb=nil) def moveAngle(delay, duration, angle, cb = nil)
delay, duration = ensureDelayAndDuration(delay,duration) delay, duration = ensureDelayAndDuration(delay,duration)
@processes.push([Processes::Angle,delay,duration,0,cb,@angle,angle]) @processes.push([Processes::Angle,delay,duration,0,cb,@angle,angle])
end end
def setAngle(delay, angle, cb=nil) def setAngle(delay, angle, cb = nil)
moveAngle(delay,0,angle,cb) moveAngle(delay,0,angle,cb)
end end
def moveTone(delay, duration, tone, cb=nil) def moveTone(delay, duration, tone, cb = nil)
delay, duration = ensureDelayAndDuration(delay,duration) delay, duration = ensureDelayAndDuration(delay,duration)
target = (tone) ? tone.clone : Tone.new(0,0,0,0) target = (tone) ? tone.clone : Tone.new(0,0,0,0)
@processes.push([Processes::Tone,delay,duration,0,cb,@tone.clone,target]) @processes.push([Processes::Tone,delay,duration,0,cb,@tone.clone,target])
end end
def setTone(delay, tone, cb=nil) def setTone(delay, tone, cb = nil)
moveTone(delay,0,tone,cb) moveTone(delay,0,tone,cb)
end end
def moveColor(delay, duration, color, cb=nil) def moveColor(delay, duration, color, cb = nil)
delay, duration = ensureDelayAndDuration(delay,duration) delay, duration = ensureDelayAndDuration(delay,duration)
target = (color) ? color.clone : Color.new(0,0,0,0) target = (color) ? color.clone : Color.new(0,0,0,0)
@processes.push([Processes::Color,delay,duration,0,cb,@color.clone,target]) @processes.push([Processes::Color,delay,duration,0,cb,@color.clone,target])
end end
def setColor(delay, color, cb=nil) def setColor(delay, color, cb = nil)
moveColor(delay,0,color,cb) moveColor(delay,0,color,cb)
end end
# Hue changes don't actually work. # Hue changes don't actually work.
def moveHue(delay, duration, hue, cb=nil) def moveHue(delay, duration, hue, cb = nil)
delay, duration = ensureDelayAndDuration(delay,duration) delay, duration = ensureDelayAndDuration(delay,duration)
@processes.push([Processes::Hue,delay,duration,0,cb,@hue,hue]) @processes.push([Processes::Hue,delay,duration,0,cb,@hue,hue])
end end
# Hue changes don't actually work. # Hue changes don't actually work.
def setHue(delay, hue, cb=nil) def setHue(delay, hue, cb = nil)
moveHue(delay,0,hue,cb) moveHue(delay,0,hue,cb)
end end
def moveOpacity(delay, duration, opacity, cb=nil) def moveOpacity(delay, duration, opacity, cb = nil)
delay, duration = ensureDelayAndDuration(delay,duration) delay, duration = ensureDelayAndDuration(delay,duration)
@processes.push([Processes::Opacity,delay,duration,0,cb,@opacity,opacity]) @processes.push([Processes::Opacity,delay,duration,0,cb,@opacity,opacity])
end end
def setOpacity(delay, opacity, cb=nil) def setOpacity(delay, opacity, cb = nil)
moveOpacity(delay,0,opacity,cb) moveOpacity(delay,0,opacity,cb)
end end
def setVisible(delay, visible, cb=nil) def setVisible(delay, visible, cb = nil)
delay = ensureDelay(delay) delay = ensureDelay(delay)
@processes.push([Processes::Visible,delay,0,0,cb,visible]) @processes.push([Processes::Visible,delay,0,0,cb,visible])
end end
# Only values of 0 (normal), 1 (additive) and 2 (subtractive) are allowed. # Only values of 0 (normal), 1 (additive) and 2 (subtractive) are allowed.
def setBlendType(delay, blend, cb=nil) def setBlendType(delay, blend, cb = nil)
delay = ensureDelayAndDuration(delay) delay = ensureDelayAndDuration(delay)
@processes.push([Processes::BlendType,delay,0,0,cb,blend]) @processes.push([Processes::BlendType,delay,0,0,cb,blend])
end end
def setSE(delay, seFile, volume=nil, pitch=nil, cb=nil) def setSE(delay, seFile, volume = nil, pitch = nil, cb = nil)
delay = ensureDelay(delay) delay = ensureDelay(delay)
@processes.push([Processes::SE,delay,0,0,cb,seFile,volume,pitch]) @processes.push([Processes::SE,delay,0,0,cb,seFile,volume,pitch])
end end
def setName(delay, name, cb=nil) def setName(delay, name, cb = nil)
delay = ensureDelay(delay) delay = ensureDelay(delay)
@processes.push([Processes::Name,delay,0,0,cb,name]) @processes.push([Processes::Name,delay,0,0,cb,name])
end end
def setOrigin(delay, origin, cb=nil) def setOrigin(delay, origin, cb = nil)
delay = ensureDelay(delay) delay = ensureDelay(delay)
@processes.push([Processes::Origin,delay,0,0,cb,origin]) @processes.push([Processes::Origin,delay,0,0,cb,origin])
end end
def setSrc(delay, srcX, srcY, cb=nil) def setSrc(delay, srcX, srcY, cb = nil)
delay = ensureDelay(delay) delay = ensureDelay(delay)
@processes.push([Processes::Src,delay,0,0,cb,srcX,srcY]) @processes.push([Processes::Src,delay,0,0,cb,srcX,srcY])
end end
def setSrcSize(delay, srcWidth, srcHeight, cb=nil) def setSrcSize(delay, srcWidth, srcHeight, cb = nil)
delay = ensureDelay(delay) delay = ensureDelay(delay)
@processes.push([Processes::SrcSize,delay,0,0,cb,srcWidth,srcHeight]) @processes.push([Processes::SrcSize,delay,0,0,cb,srcWidth,srcHeight])
end end
# Used to cut Pokémon sprites off when they faint and sink into the ground. # Used to cut Pokémon sprites off when they faint and sink into the ground.
def setCropBottom(delay, y, cb=nil) def setCropBottom(delay, y, cb = nil)
delay = ensureDelay(delay) delay = ensureDelay(delay)
@processes.push([Processes::CropBottom,delay,0,0,cb,y]) @processes.push([Processes::CropBottom,delay,0,0,cb,y])
end end
@@ -462,7 +462,7 @@ end
#=============================================================================== #===============================================================================
# #
#=============================================================================== #===============================================================================
def setPictureSprite(sprite, picture, iconSprite=false) def setPictureSprite(sprite, picture, iconSprite = false)
return if picture.frameUpdates.length==0 return if picture.frameUpdates.length==0
for i in 0...picture.frameUpdates.length for i in 0...picture.frameUpdates.length
case picture.frameUpdates[i] case picture.frameUpdates[i]

View File

@@ -28,7 +28,7 @@ module ScreenPosHelper
return h return h
end end
def self.pbScreenZ(ch,height=nil) def self.pbScreenZ(ch,height = nil)
if height==nil if height==nil
height=0 height=0
if ch.tile_id > 0 if ch.tile_id > 0

View File

@@ -118,7 +118,7 @@ class TileDrawingHelper
bitmap.stretch_blt(Rect.new(x, y, cxTile, cyTile), @tileset, rect) bitmap.stretch_blt(Rect.new(x, y, cxTile, cyTile), @tileset, rect)
end end
def bltSmallTile(bitmap,x,y,cxTile,cyTile,id,frame=0) def bltSmallTile(bitmap,x,y,cxTile,cyTile,id,frame = 0)
if id >= 384 if id >= 384
bltSmallRegularTile(bitmap, x, y, cxTile, cyTile, id) bltSmallRegularTile(bitmap, x, y, cxTile, cyTile, id)
elsif id > 0 elsif id > 0
@@ -134,7 +134,7 @@ class TileDrawingHelper
bltSmallRegularTile(bitmap, x, y, 32, 32, id) bltSmallRegularTile(bitmap, x, y, 32, 32, id)
end end
def bltTile(bitmap,x,y,id,frame=0) def bltTile(bitmap,x,y,id,frame = 0)
if id >= 384 if id >= 384
bltRegularTile(bitmap, x, y, id) bltRegularTile(bitmap, x, y, id)
elsif id > 0 elsif id > 0

View File

@@ -174,7 +174,7 @@ def pbBottomLeft(window)
window.y=Graphics.height-window.height window.y=Graphics.height-window.height
end end
def pbBottomLeftLines(window,lines,width=nil) def pbBottomLeftLines(window,lines,width = nil)
window.x=0 window.x=0
window.width=width ? width : Graphics.width window.width=width ? width : Graphics.width
window.height=(window.borderY rescue 32)+lines*32 window.height=(window.borderY rescue 32)+lines*32
@@ -229,7 +229,7 @@ def pbPositionNearMsgWindow(cmdwindow,msgwindow,side)
end end
# internal function # internal function
def pbRepositionMessageWindow(msgwindow, linecount=2) def pbRepositionMessageWindow(msgwindow, linecount = 2)
msgwindow.height=32*linecount+msgwindow.borderY msgwindow.height=32*linecount+msgwindow.borderY
msgwindow.y=(Graphics.height)-(msgwindow.height) msgwindow.y=(Graphics.height)-(msgwindow.height)
if $game_system if $game_system
@@ -246,7 +246,7 @@ def pbRepositionMessageWindow(msgwindow, linecount=2)
end end
# internal function # internal function
def pbUpdateMsgWindowPos(msgwindow,event,eventChanged=false) def pbUpdateMsgWindowPos(msgwindow,event,eventChanged = false)
if event if event
if eventChanged if eventChanged
msgwindow.resizeToFit2(msgwindow.text,Graphics.width*2/3,msgwindow.height) msgwindow.resizeToFit2(msgwindow.text,Graphics.width*2/3,msgwindow.height)
@@ -272,7 +272,7 @@ end
#=============================================================================== #===============================================================================
# Determine the colour of a background # Determine the colour of a background
#=============================================================================== #===============================================================================
def isDarkBackground(background,rect=nil) def isDarkBackground(background,rect = nil)
return true if !background || background.disposed? return true if !background || background.disposed?
rect = background.rect if !rect rect = background.rect if !rect
return true if rect.width<=0 || rect.height<=0 return true if rect.width<=0 || rect.height<=0
@@ -545,7 +545,7 @@ end
# pbFadeOutIn(z) { block } # pbFadeOutIn(z) { block }
# Fades out the screen before a block is run and fades it back in after the # Fades out the screen before a block is run and fades it back in after the
# block exits. z indicates the z-coordinate of the viewport used for this effect # block exits. z indicates the z-coordinate of the viewport used for this effect
def pbFadeOutIn(z=99999,nofadeout=false) def pbFadeOutIn(z = 99999,nofadeout = false)
col=Color.new(0,0,0,0) col=Color.new(0,0,0,0)
viewport=Viewport.new(0,0,Graphics.width,Graphics.height) viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
viewport.z=z viewport.z=z
@@ -576,7 +576,7 @@ def pbFadeOutIn(z=99999,nofadeout=false)
end end
end end
def pbFadeOutInWithUpdate(z,sprites,nofadeout=false) def pbFadeOutInWithUpdate(z,sprites,nofadeout = false)
col=Color.new(0,0,0,0) col=Color.new(0,0,0,0)
viewport=Viewport.new(0,0,Graphics.width,Graphics.height) viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
viewport.z=z viewport.z=z
@@ -609,7 +609,7 @@ end
# Similar to pbFadeOutIn, but pauses the music as it fades out. # Similar to pbFadeOutIn, but pauses the music as it fades out.
# Requires scripts "Audio" (for bgm_pause) and "SpriteWindow" (for pbFadeOutIn). # Requires scripts "Audio" (for bgm_pause) and "SpriteWindow" (for pbFadeOutIn).
def pbFadeOutInWithMusic(zViewport=99999) def pbFadeOutInWithMusic(zViewport = 99999)
playingBGS = $game_system.getPlayingBGS playingBGS = $game_system.getPlayingBGS
playingBGM = $game_system.getPlayingBGM playingBGM = $game_system.getPlayingBGM
$game_system.bgm_pause(1.0) $game_system.bgm_pause(1.0)
@@ -642,7 +642,7 @@ def pbFadeOutAndHide(sprites)
return visiblesprites return visiblesprites
end end
def pbFadeInAndShow(sprites,visiblesprites=nil) def pbFadeInAndShow(sprites,visiblesprites = nil)
if visiblesprites if visiblesprites
for i in visiblesprites for i in visiblesprites
if i[1] && sprites[i[0]] && !pbDisposed?(sprites[i[0]]) if i[1] && sprites[i[0]] && !pbDisposed?(sprites[i[0]])
@@ -713,7 +713,7 @@ end
# _background_ is a filename within the Graphics/Pictures/ folder and can be # _background_ is a filename within the Graphics/Pictures/ folder and can be
# an animated image. # an animated image.
# _viewport_ is a viewport to place the background in. # _viewport_ is a viewport to place the background in.
def addBackgroundPlane(sprites,planename,background,viewport=nil) def addBackgroundPlane(sprites,planename,background,viewport = nil)
sprites[planename]=AnimatedPlane.new(viewport) sprites[planename]=AnimatedPlane.new(viewport)
bitmapName=pbResolveBitmap("Graphics/Pictures/#{background}") bitmapName=pbResolveBitmap("Graphics/Pictures/#{background}")
if bitmapName==nil if bitmapName==nil
@@ -736,7 +736,7 @@ end
# an animated image. # an animated image.
# _color_ is the color to use if the background can't be found. # _color_ is the color to use if the background can't be found.
# _viewport_ is a viewport to place the background in. # _viewport_ is a viewport to place the background in.
def addBackgroundOrColoredPlane(sprites,planename,background,color,viewport=nil) def addBackgroundOrColoredPlane(sprites,planename,background,color,viewport = nil)
bitmapName=pbResolveBitmap("Graphics/Pictures/#{background}") bitmapName=pbResolveBitmap("Graphics/Pictures/#{background}")
if bitmapName==nil if bitmapName==nil
# Plane should exist in any case # Plane should exist in any case

View File

@@ -75,7 +75,7 @@ class Window
@_windowskin @_windowskin
end end
def initialize(viewport=nil) def initialize(viewport = nil)
@sprites={} @sprites={}
@spritekeys=[ @spritekeys=[
"back", "back",
@@ -345,7 +345,7 @@ class Window
end end
end end
def privRefresh(changeBitmap=false) def privRefresh(changeBitmap = false)
return if self.disposed? return if self.disposed?
backopac=self.back_opacity*self.opacity/255 backopac=self.back_opacity*self.opacity/255
contopac=self.contents_opacity contopac=self.contents_opacity

View File

@@ -52,7 +52,7 @@ class SpriteWindow < Window
privRefresh(true) privRefresh(true)
end end
def initialize(viewport=nil) def initialize(viewport = nil)
@sprites={} @sprites={}
@spritekeys=[ @spritekeys=[
"back", "back",
@@ -474,7 +474,7 @@ class SpriteWindow < Window
@sprites["cursor"].opacity=cursoropac @sprites["cursor"].opacity=cursoropac
end end
def privRefresh(changeBitmap=false) def privRefresh(changeBitmap = false)
return if !self || self.disposed? return if !self || self.disposed?
backopac=self.back_opacity*self.opacity/255 backopac=self.back_opacity*self.opacity/255
contopac=self.contents_opacity contopac=self.contents_opacity

View File

@@ -25,7 +25,7 @@ class Window_UnformattedTextPokemon < SpriteWindow_Base
refresh refresh
end end
def initialize(text="") def initialize(text = "")
super(0,0,33,33) super(0,0,33,33)
self.contents=Bitmap.new(1,1) self.contents=Bitmap.new(1,1)
pbSetSystemFont(self.contents) pbSetSystemFont(self.contents)
@@ -37,7 +37,7 @@ class Window_UnformattedTextPokemon < SpriteWindow_Base
resizeToFit(text) resizeToFit(text)
end end
def self.newWithSize(text,x,y,width,height,viewport=nil) def self.newWithSize(text,x,y,width,height,viewport = nil)
ret=self.new(text) ret=self.new(text)
ret.x=x ret.x=x
ret.y=y ret.y=y
@@ -56,7 +56,7 @@ class Window_UnformattedTextPokemon < SpriteWindow_Base
return dims return dims
end end
def setTextToFit(text,maxwidth=-1) def setTextToFit(text,maxwidth = -1)
resizeToFit(text,maxwidth) resizeToFit(text,maxwidth)
self.text=text self.text=text
end end
@@ -118,7 +118,7 @@ class Window_AdvancedTextPokemon < SpriteWindow_Base
attr_accessor :letterbyletter attr_accessor :letterbyletter
attr_reader :waitcount attr_reader :waitcount
def initialize(text="") def initialize(text = "")
@cursorMode = MessageConfig::CURSOR_POSITION @cursorMode = MessageConfig::CURSOR_POSITION
@endOfText = nil @endOfText = nil
@scrollstate = 0 @scrollstate = 0
@@ -148,7 +148,7 @@ class Window_AdvancedTextPokemon < SpriteWindow_Base
@starting = false @starting = false
end end
def self.newWithSize(text,x,y,width,height,viewport=nil) def self.newWithSize(text,x,y,width,height,viewport = nil)
ret = self.new(text) ret = self.new(text)
ret.x = x ret.x = x
ret.y = y ret.y = y
@@ -210,7 +210,7 @@ class Window_AdvancedTextPokemon < SpriteWindow_Base
self.text = self.text if !@starting self.text = self.text if !@starting
end end
def resizeToFit(text,maxwidth=-1) def resizeToFit(text,maxwidth = -1)
dims = resizeToFitInternal(text,maxwidth) dims = resizeToFitInternal(text,maxwidth)
oldstarting = @starting oldstarting = @starting
@starting = true @starting = true
@@ -242,7 +242,7 @@ class Window_AdvancedTextPokemon < SpriteWindow_Base
return dims return dims
end end
def resizeHeightToFit(text,width=-1) def resizeHeightToFit(text,width = -1)
dims = resizeToFitInternal(text,width) dims = resizeToFitInternal(text,width)
oldstarting = @starting oldstarting = @starting
@starting = true @starting = true
@@ -252,7 +252,7 @@ class Window_AdvancedTextPokemon < SpriteWindow_Base
redrawText redrawText
end end
def setSkin(skin,redrawText=true) def setSkin(skin,redrawText = true)
super(skin) super(skin)
privRefresh(true) privRefresh(true)
oldbaser = @baseColor.red oldbaser = @baseColor.red
@@ -275,7 +275,7 @@ class Window_AdvancedTextPokemon < SpriteWindow_Base
end end
end end
def setTextToFit(text,maxwidth=-1) def setTextToFit(text,maxwidth = -1)
resizeToFit(text,maxwidth) resizeToFit(text,maxwidth)
self.text = text self.text = text
end end
@@ -913,7 +913,7 @@ class SpriteWindow_Selectable < SpriteWindow_Base
return (self.height - self.borderY) / @row_height * @column_max return (self.height - self.borderY) / @row_height * @column_max
end end
def priv_update_cursor_rect(force=false) def priv_update_cursor_rect(force = false)
if @index < 0 if @index < 0
self.cursor_rect.empty self.cursor_rect.empty
self.refresh self.refresh
@@ -1040,7 +1040,7 @@ class Window_DrawableCommand < SpriteWindow_SelectableEx
attr_reader :baseColor attr_reader :baseColor
attr_reader :shadowColor attr_reader :shadowColor
def initialize(x,y,width,height,viewport=nil) def initialize(x,y,width,height,viewport = nil)
super(x,y,width,height) super(x,y,width,height)
self.viewport = viewport if viewport self.viewport = viewport if viewport
if isDarkWindowskin(self.windowskin) if isDarkWindowskin(self.windowskin)
@@ -1076,7 +1076,7 @@ class Window_DrawableCommand < SpriteWindow_SelectableEx
return bitmap.text_size(text).width return bitmap.text_size(text).width
end end
def getAutoDims(commands,dims,width=nil) def getAutoDims(commands,dims,width = nil)
rowMax = ((commands.length + self.columns - 1) / self.columns).to_i rowMax = ((commands.length + self.columns - 1) / self.columns).to_i
windowheight = (rowMax*self.rowHeight) windowheight = (rowMax*self.rowHeight)
windowheight += self.borderY windowheight += self.borderY
@@ -1146,7 +1146,7 @@ end
class Window_CommandPokemon < Window_DrawableCommand class Window_CommandPokemon < Window_DrawableCommand
attr_reader :commands attr_reader :commands
def initialize(commands,width=nil) def initialize(commands,width = nil)
@starting=true @starting=true
@commands=[] @commands=[]
dims=[] dims=[]
@@ -1163,7 +1163,7 @@ class Window_CommandPokemon < Window_DrawableCommand
@starting=false @starting=false
end end
def self.newWithSize(commands,x,y,width,height,viewport=nil) def self.newWithSize(commands,x,y,width,height,viewport = nil)
ret=self.new(commands,width) ret=self.new(commands,width)
ret.x=x ret.x=x
ret.y=y ret.y=y
@@ -1173,7 +1173,7 @@ class Window_CommandPokemon < Window_DrawableCommand
return ret return ret
end end
def self.newEmpty(x,y,width,height,viewport=nil) def self.newEmpty(x,y,width,height,viewport = nil)
ret=self.new([],width) ret=self.new([],width)
ret.x=x ret.x=x
ret.y=y ret.y=y
@@ -1211,7 +1211,7 @@ class Window_CommandPokemon < Window_DrawableCommand
end end
end end
def resizeToFit(commands,width=nil) def resizeToFit(commands,width = nil)
dims=[] dims=[]
getAutoDims(commands,dims,width) getAutoDims(commands,dims,width)
self.width=dims[0] self.width=dims[0]
@@ -1258,7 +1258,7 @@ class Window_AdvancedCommandPokemon < Window_DrawableCommand
return dims[1]-dims[0] return dims[1]-dims[0]
end end
def initialize(commands,width=nil) def initialize(commands,width = nil)
@starting=true @starting=true
@commands=[] @commands=[]
dims=[] dims=[]
@@ -1275,7 +1275,7 @@ class Window_AdvancedCommandPokemon < Window_DrawableCommand
@starting=false @starting=false
end end
def self.newWithSize(commands,x,y,width,height,viewport=nil) def self.newWithSize(commands,x,y,width,height,viewport = nil)
ret=self.new(commands,width) ret=self.new(commands,width)
ret.x=x ret.x=x
ret.y=y ret.y=y
@@ -1285,7 +1285,7 @@ class Window_AdvancedCommandPokemon < Window_DrawableCommand
return ret return ret
end end
def self.newEmpty(x,y,width,height,viewport=nil) def self.newEmpty(x,y,width,height,viewport = nil)
ret=self.new([],width) ret=self.new([],width)
ret.x=x ret.x=x
ret.y=y ret.y=y
@@ -1325,7 +1325,7 @@ class Window_AdvancedCommandPokemon < Window_DrawableCommand
end end
end end
def resizeToFit(commands,width=nil) def resizeToFit(commands,width = nil)
dims=[] dims=[]
getAutoDims(commands,dims,width) getAutoDims(commands,dims,width)
self.width=dims[0] self.width=dims[0]

View File

@@ -4,7 +4,7 @@
class IconWindow < SpriteWindow_Base class IconWindow < SpriteWindow_Base
attr_reader :name attr_reader :name
def initialize(x,y,width,height,viewport=nil) def initialize(x,y,width,height,viewport = nil)
super(x,y,width,height) super(x,y,width,height)
self.viewport=viewport self.viewport=viewport
self.contents=nil self.contents=nil
@@ -37,7 +37,7 @@ class IconWindow < SpriteWindow_Base
end end
# Sets the icon's filename. # Sets the icon's filename.
def setBitmap(file,hue=0) def setBitmap(file,hue = 0)
clearBitmaps() clearBitmaps()
@name=file @name=file
return if file==nil return if file==nil
@@ -91,7 +91,7 @@ class PictureWindow < SpriteWindow_Base
# Sets the icon's bitmap or filename. (hue parameter # Sets the icon's bitmap or filename. (hue parameter
# is ignored unless pathOrBitmap is a filename) # is ignored unless pathOrBitmap is a filename)
def setBitmap(pathOrBitmap,hue=0) def setBitmap(pathOrBitmap,hue = 0)
clearBitmaps() clearBitmaps()
if pathOrBitmap!=nil && pathOrBitmap!="" if pathOrBitmap!=nil && pathOrBitmap!=""
if pathOrBitmap.is_a?(Bitmap) if pathOrBitmap.is_a?(Bitmap)

View File

@@ -2,7 +2,7 @@
# SpriteWrapper is a class which wraps (most of) Sprite's properties. # SpriteWrapper is a class which wraps (most of) Sprite's properties.
#=============================================================================== #===============================================================================
class SpriteWrapper class SpriteWrapper
def initialize(viewport=nil) def initialize(viewport = nil)
@sprite = Sprite.new(viewport) @sprite = Sprite.new(viewport)
end end
@@ -94,7 +94,7 @@ end
# This bitmap can't be changed to a different one. # This bitmap can't be changed to a different one.
#=============================================================================== #===============================================================================
class BitmapSprite < SpriteWrapper class BitmapSprite < SpriteWrapper
def initialize(width,height,viewport=nil) def initialize(width,height,viewport = nil)
super(viewport) super(viewport)
self.bitmap=Bitmap.new(width,height) self.bitmap=Bitmap.new(width,height)
@initialized=true @initialized=true
@@ -190,7 +190,7 @@ class AnimatedSprite < SpriteWrapper
end end
end end
def self.create(animname,framecount,frameskip,viewport=nil) def self.create(animname,framecount,frameskip,viewport = nil)
return self.new([animname,framecount,frameskip,viewport]) return self.new([animname,framecount,frameskip,viewport])
end end
@@ -275,7 +275,7 @@ class IconSprite < SpriteWrapper
end end
# Sets the icon's filename. # Sets the icon's filename.
def setBitmap(file,hue=0) def setBitmap(file,hue = 0)
oldrc=self.src_rect oldrc=self.src_rect
clearBitmaps() clearBitmaps()
@name=file @name=file
@@ -326,7 +326,7 @@ end
# SpriteWrapper that stores multiple bitmaps, and displays only one at once. # SpriteWrapper that stores multiple bitmaps, and displays only one at once.
#=============================================================================== #===============================================================================
class ChangelingSprite < SpriteWrapper class ChangelingSprite < SpriteWrapper
def initialize(x=0,y=0,viewport=nil) def initialize(x = 0,y = 0,viewport = nil)
super(viewport) super(viewport)
self.x = x self.x = x
self.y = y self.y = y

View File

@@ -225,14 +225,14 @@ def pbGetTileBitmap(filename, tile_id, hue, width = 1, height = 1)
} }
end end
def pbGetTileset(name,hue=0) def pbGetTileset(name,hue = 0)
return AnimatedBitmap.new("Graphics/Tilesets/" + name, hue).deanimate return AnimatedBitmap.new("Graphics/Tilesets/" + name, hue).deanimate
end end
def pbGetAutotile(name,hue=0) def pbGetAutotile(name,hue = 0)
return AnimatedBitmap.new("Graphics/Autotiles/" + name, hue).deanimate return AnimatedBitmap.new("Graphics/Autotiles/" + name, hue).deanimate
end end
def pbGetAnimation(name,hue=0) def pbGetAnimation(name,hue = 0)
return AnimatedBitmap.new("Graphics/Animations/" + name, hue).deanimate return AnimatedBitmap.new("Graphics/Animations/" + name, hue).deanimate
end end

View File

@@ -157,7 +157,7 @@ def itemIconTag(item)
end end
def getFormattedTextForDims(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight, def getFormattedTextForDims(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight,
newlineBreaks=true,explicitBreaksOnly=false) newlineBreaks = true,explicitBreaksOnly = false)
text2=text.gsub(/<(\/?)(c|c2|c3|o|u|s)(\s*\=\s*([^>]*))?>/i,"") text2=text.gsub(/<(\/?)(c|c2|c3|o|u|s)(\s*\=\s*([^>]*))?>/i,"")
if newlineBreaks if newlineBreaks
text2.gsub!(/<(\/?)(br)(\s*\=\s*([^>]*))?>/i,"\n") text2.gsub!(/<(\/?)(br)(\s*\=\s*([^>]*))?>/i,"\n")
@@ -169,7 +169,7 @@ def getFormattedTextForDims(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight,
end end
def getFormattedTextFast(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight, def getFormattedTextFast(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight,
newlineBreaks=true,explicitBreaksOnly=false) newlineBreaks = true,explicitBreaksOnly = false)
x=y=0 x=y=0
characters=[] characters=[]
textchunks=[] textchunks=[]
@@ -385,9 +385,9 @@ To draw the characters, pass the returned array to the
_drawFormattedChars_ function. _drawFormattedChars_ function.
=end =end
def getFormattedText(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight=32, def getFormattedText(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight = 32,
newlineBreaks=true,explicitBreaksOnly=false, newlineBreaks = true,explicitBreaksOnly = false,
collapseAlignments=false) collapseAlignments = false)
dummybitmap=nil dummybitmap=nil
if !bitmap || bitmap.disposed? # allows function to be called with nil bitmap if !bitmap || bitmap.disposed? # allows function to be called with nil bitmap
dummybitmap=Bitmap.new(1,1) dummybitmap=Bitmap.new(1,1)
@@ -908,7 +908,7 @@ def getLineBrokenText(bitmap,value,width,dims)
return ret return ret
end end
def getLineBrokenChunks(bitmap,value,width,dims,plain=false) def getLineBrokenChunks(bitmap,value,width,dims,plain = false)
x=0 x=0
y=0 y=0
ret=[] ret=[]
@@ -962,7 +962,7 @@ def getLineBrokenChunks(bitmap,value,width,dims,plain=false)
return ret return ret
end end
def renderLineBrokenChunks(bitmap,xDst,yDst,normtext,maxheight=0) def renderLineBrokenChunks(bitmap,xDst,yDst,normtext,maxheight = 0)
for i in 0...normtext.length for i in 0...normtext.length
width=normtext[i][3] width=normtext[i][3]
textx=normtext[i][1]+xDst textx=normtext[i][1]+xDst
@@ -1094,7 +1094,7 @@ def drawTextEx(bitmap,x,y,width,numlines,text,baseColor,shadowColor)
baseColor,shadowColor) baseColor,shadowColor)
end end
def drawFormattedTextEx(bitmap,x,y,width,text,baseColor=nil,shadowColor=nil,lineheight=32) def drawFormattedTextEx(bitmap,x,y,width,text,baseColor = nil,shadowColor = nil,lineheight = 32)
base=!baseColor ? Color.new(12*8,12*8,12*8) : baseColor.clone base=!baseColor ? Color.new(12*8,12*8,12*8) : baseColor.clone
shadow=!shadowColor ? Color.new(26*8,26*8,25*8) : shadowColor.clone shadow=!shadowColor ? Color.new(26*8,26*8,25*8) : shadowColor.clone
text="<c2="+colorToRgb16(base)+colorToRgb16(shadow)+">"+text text="<c2="+colorToRgb16(base)+colorToRgb16(shadow)+">"+text
@@ -1108,7 +1108,7 @@ def pbDrawShadow(bitmap,x,y,width,height,string)
pbDrawShadowText(bitmap,x,y,width,height,string,nil,bitmap.font.color) pbDrawShadowText(bitmap,x,y,width,height,string,nil,bitmap.font.color)
end end
def pbDrawShadowText(bitmap,x,y,width,height,string,baseColor,shadowColor=nil,align=0) def pbDrawShadowText(bitmap,x,y,width,height,string,baseColor,shadowColor = nil,align = 0)
return if !bitmap || !string return if !bitmap || !string
width=(width<0) ? bitmap.text_size(string).width+1 : width width=(width<0) ? bitmap.text_size(string).width+1 : width
height=(height<0) ? bitmap.text_size(string).height+1 : height height=(height<0) ? bitmap.text_size(string).height+1 : height
@@ -1125,7 +1125,7 @@ def pbDrawShadowText(bitmap,x,y,width,height,string,baseColor,shadowColor=nil,al
end end
end end
def pbDrawOutlineText(bitmap,x,y,width,height,string,baseColor,shadowColor=nil,align=0) def pbDrawOutlineText(bitmap,x,y,width,height,string,baseColor,shadowColor = nil,align = 0)
return if !bitmap || !string return if !bitmap || !string
width=(width<0) ? bitmap.text_size(string).width+4 : width width=(width<0) ? bitmap.text_size(string).width+4 : width
height=(height<0) ? bitmap.text_size(string).height+4 : height height=(height<0) ? bitmap.text_size(string).height+4 : height
@@ -1179,7 +1179,7 @@ end
#=============================================================================== #===============================================================================
# Draw images on a bitmap # Draw images on a bitmap
#=============================================================================== #===============================================================================
def pbCopyBitmap(dstbm,srcbm,x,y,opacity=255) def pbCopyBitmap(dstbm,srcbm,x,y,opacity = 255)
rc = Rect.new(0,0,srcbm.width,srcbm.height) rc = Rect.new(0,0,srcbm.width,srcbm.height)
dstbm.blt(x,y,srcbm,rc,opacity) dstbm.blt(x,y,srcbm,rc,opacity)
end end

View File

@@ -376,7 +376,7 @@ end
#=============================================================================== #===============================================================================
# #
#=============================================================================== #===============================================================================
def pbCreateStatusWindow(viewport=nil) def pbCreateStatusWindow(viewport = nil)
msgwindow=Window_AdvancedTextPokemon.new("") msgwindow=Window_AdvancedTextPokemon.new("")
if !viewport if !viewport
msgwindow.z=99999 msgwindow.z=99999
@@ -391,7 +391,7 @@ def pbCreateStatusWindow(viewport=nil)
return msgwindow return msgwindow
end end
def pbCreateMessageWindow(viewport=nil,skin=nil) def pbCreateMessageWindow(viewport = nil,skin = nil)
msgwindow=Window_AdvancedTextPokemon.new("") msgwindow=Window_AdvancedTextPokemon.new("")
if !viewport if !viewport
msgwindow.z=99999 msgwindow.z=99999
@@ -418,7 +418,7 @@ end
#=============================================================================== #===============================================================================
# Main message-displaying function # Main message-displaying function
#=============================================================================== #===============================================================================
def pbMessageDisplay(msgwindow,message,letterbyletter=true,commandProc=nil) def pbMessageDisplay(msgwindow,message,letterbyletter = true,commandProc = nil)
return if !msgwindow return if !msgwindow
oldletterbyletter=msgwindow.letterbyletter oldletterbyletter=msgwindow.letterbyletter
msgwindow.letterbyletter=(letterbyletter) ? true : false msgwindow.letterbyletter=(letterbyletter) ? true : false
@@ -708,7 +708,7 @@ end
#=============================================================================== #===============================================================================
# Message-displaying functions # Message-displaying functions
#=============================================================================== #===============================================================================
def pbMessage(message,commands=nil,cmdIfCancel=0,skin=nil,defaultCmd=0,&block) def pbMessage(message,commands = nil,cmdIfCancel = 0,skin = nil,defaultCmd = 0,&block)
ret = 0 ret = 0
msgwindow = pbCreateMessageWindow(nil,skin) msgwindow = pbCreateMessageWindow(nil,skin)
if commands if commands
@@ -742,7 +742,7 @@ def pbMessageChooseNumber(message,params,&block)
return ret return ret
end end
def pbShowCommands(msgwindow,commands=nil,cmdIfCancel=0,defaultCmd=0) def pbShowCommands(msgwindow,commands = nil,cmdIfCancel = 0,defaultCmd = 0)
return 0 if !commands return 0 if !commands
cmdwindow=Window_CommandPokemonEx.new(commands) cmdwindow=Window_CommandPokemonEx.new(commands)
cmdwindow.z=99999 cmdwindow.z=99999
@@ -778,7 +778,7 @@ def pbShowCommands(msgwindow,commands=nil,cmdIfCancel=0,defaultCmd=0)
return ret return ret
end end
def pbShowCommandsWithHelp(msgwindow,commands,help,cmdIfCancel=0,defaultCmd=0) def pbShowCommandsWithHelp(msgwindow,commands,help,cmdIfCancel = 0,defaultCmd = 0)
msgwin=msgwindow msgwin=msgwindow
msgwin=pbCreateMessageWindow(nil) if !msgwindow msgwin=pbCreateMessageWindow(nil) if !msgwindow
oldlbl=msgwin.letterbyletter oldlbl=msgwin.letterbyletter
@@ -828,7 +828,7 @@ def pbShowCommandsWithHelp(msgwindow,commands,help,cmdIfCancel=0,defaultCmd=0)
end end
# frames is the number of 1/20 seconds to wait for # frames is the number of 1/20 seconds to wait for
def pbMessageWaitForInput(msgwindow,frames,showPause=false) def pbMessageWaitForInput(msgwindow,frames,showPause = false)
return if !frames || frames<=0 return if !frames || frames<=0
msgwindow.startPause if msgwindow && showPause msgwindow.startPause if msgwindow && showPause
frames = frames*Graphics.frame_rate/20 frames = frames*Graphics.frame_rate/20
@@ -845,7 +845,7 @@ def pbMessageWaitForInput(msgwindow,frames,showPause=false)
msgwindow.stopPause if msgwindow && showPause msgwindow.stopPause if msgwindow && showPause
end end
def pbFreeText(msgwindow,currenttext,passwordbox,maxlength,width=240) def pbFreeText(msgwindow,currenttext,passwordbox,maxlength,width = 240)
window=Window_TextEntry_Keyboard.new(currenttext,0,0,width,64) window=Window_TextEntry_Keyboard.new(currenttext,0,0,width,64)
ret="" ret=""
window.maxlength=maxlength window.maxlength=maxlength
@@ -875,7 +875,7 @@ def pbFreeText(msgwindow,currenttext,passwordbox,maxlength,width=240)
return ret return ret
end end
def pbMessageFreeText(message,currenttext,passwordbox,maxlength,width=240,&block) def pbMessageFreeText(message,currenttext,passwordbox,maxlength,width = 240,&block)
msgwindow=pbCreateMessageWindow msgwindow=pbCreateMessageWindow
retval=pbMessageDisplay(msgwindow,message,true, retval=pbMessageDisplay(msgwindow,message,true,
proc { |msgwindow| proc { |msgwindow|

View File

@@ -87,7 +87,7 @@ end
# #
#=============================================================================== #===============================================================================
class Window_TextEntry < SpriteWindow_Base class Window_TextEntry < SpriteWindow_Base
def initialize(text,x,y,width,height,heading=nil,usedarkercolor=false) def initialize(text,x,y,width,height,heading = nil,usedarkercolor = false)
super(x,y,width,height) super(x,y,width,height)
colors=getDefaultTextColors(self.windowskin) colors=getDefaultTextColors(self.windowskin)
@baseColor=colors[0] @baseColor=colors[0]

View File

@@ -3,7 +3,7 @@
# Exit is not called when game is reset (using F12) # Exit is not called when game is reset (using F12)
$AtExitProcs=[] if !$AtExitProcs $AtExitProcs=[] if !$AtExitProcs
def exit(code=0) def exit(code = 0)
for p in $AtExitProcs for p in $AtExitProcs
p.call p.call
end end

View File

@@ -21,7 +21,7 @@ end
# filename:volume:pitch # filename:volume:pitch
# volume -- Volume of the file, up to 100 # volume -- Volume of the file, up to 100
# pitch -- Pitch of the file, normally 100 # pitch -- Pitch of the file, normally 100
def pbResolveAudioFile(str,volume=nil,pitch=nil) def pbResolveAudioFile(str,volume = nil,pitch = nil)
if str.is_a?(String) if str.is_a?(String)
str = pbStringToAudioFile(str) str = pbStringToAudioFile(str)
str.volume = volume || 100 str.volume = volume || 100
@@ -49,7 +49,7 @@ end
# filename:volume:pitch # filename:volume:pitch
# volume -- Volume of the file, up to 100 # volume -- Volume of the file, up to 100
# pitch -- Pitch of the file, normally 100 # pitch -- Pitch of the file, normally 100
def pbBGMPlay(param,volume=nil,pitch=nil) def pbBGMPlay(param,volume = nil,pitch = nil)
return if !param return if !param
param=pbResolveAudioFile(param,volume,pitch) param=pbResolveAudioFile(param,volume,pitch)
if param.name && param.name!="" if param.name && param.name!=""
@@ -68,10 +68,10 @@ def pbBGMPlay(param,volume=nil,pitch=nil)
end end
# Fades out or stops BGM playback. 'x' is the time in seconds to fade out. # Fades out or stops BGM playback. 'x' is the time in seconds to fade out.
def pbBGMFade(x=0.0); pbBGMStop(x); end def pbBGMFade(x = 0.0); pbBGMStop(x); end
# Fades out or stops BGM playback. 'x' is the time in seconds to fade out. # Fades out or stops BGM playback. 'x' is the time in seconds to fade out.
def pbBGMStop(timeInSeconds=0.0) def pbBGMStop(timeInSeconds = 0.0)
if $game_system && timeInSeconds > 0.0 if $game_system && timeInSeconds > 0.0
$game_system.bgm_fade(timeInSeconds) $game_system.bgm_fade(timeInSeconds)
return return
@@ -99,7 +99,7 @@ end
# filename:volume:pitch # filename:volume:pitch
# volume -- Volume of the file, up to 100 # volume -- Volume of the file, up to 100
# pitch -- Pitch of the file, normally 100 # pitch -- Pitch of the file, normally 100
def pbMEPlay(param,volume=nil,pitch=nil) def pbMEPlay(param,volume = nil,pitch = nil)
return if !param return if !param
param=pbResolveAudioFile(param,volume,pitch) param=pbResolveAudioFile(param,volume,pitch)
if param.name && param.name!="" if param.name && param.name!=""
@@ -118,10 +118,10 @@ def pbMEPlay(param,volume=nil,pitch=nil)
end end
# Fades out or stops ME playback. 'x' is the time in seconds to fade out. # Fades out or stops ME playback. 'x' is the time in seconds to fade out.
def pbMEFade(x=0.0); pbMEStop(x); end def pbMEFade(x = 0.0); pbMEStop(x); end
# Fades out or stops ME playback. 'x' is the time in seconds to fade out. # Fades out or stops ME playback. 'x' is the time in seconds to fade out.
def pbMEStop(timeInSeconds=0.0) def pbMEStop(timeInSeconds = 0.0)
if $game_system && timeInSeconds>0.0 && $game_system.respond_to?("me_fade") if $game_system && timeInSeconds>0.0 && $game_system.respond_to?("me_fade")
$game_system.me_fade(timeInSeconds) $game_system.me_fade(timeInSeconds)
return return
@@ -149,7 +149,7 @@ end
# filename:volume:pitch # filename:volume:pitch
# volume -- Volume of the file, up to 100 # volume -- Volume of the file, up to 100
# pitch -- Pitch of the file, normally 100 # pitch -- Pitch of the file, normally 100
def pbBGSPlay(param,volume=nil,pitch=nil) def pbBGSPlay(param,volume = nil,pitch = nil)
return if !param return if !param
param=pbResolveAudioFile(param,volume,pitch) param=pbResolveAudioFile(param,volume,pitch)
if param.name && param.name!="" if param.name && param.name!=""
@@ -168,10 +168,10 @@ def pbBGSPlay(param,volume=nil,pitch=nil)
end end
# Fades out or stops BGS playback. 'x' is the time in seconds to fade out. # Fades out or stops BGS playback. 'x' is the time in seconds to fade out.
def pbBGSFade(x=0.0); pbBGSStop(x); end def pbBGSFade(x = 0.0); pbBGSStop(x); end
# Fades out or stops BGS playback. 'x' is the time in seconds to fade out. # Fades out or stops BGS playback. 'x' is the time in seconds to fade out.
def pbBGSStop(timeInSeconds=0.0) def pbBGSStop(timeInSeconds = 0.0)
if $game_system && timeInSeconds > 0.0 if $game_system && timeInSeconds > 0.0
$game_system.bgs_fade(timeInSeconds) $game_system.bgs_fade(timeInSeconds)
return return
@@ -199,7 +199,7 @@ end
# filename:volume:pitch # filename:volume:pitch
# volume -- Volume of the file, up to 100 # volume -- Volume of the file, up to 100
# pitch -- Pitch of the file, normally 100 # pitch -- Pitch of the file, normally 100
def pbSEPlay(param,volume=nil,pitch=nil) def pbSEPlay(param,volume = nil,pitch = nil)
return if !param return if !param
param = pbResolveAudioFile(param,volume,pitch) param = pbResolveAudioFile(param,volume,pitch)
if param.name && param.name!="" if param.name && param.name!=""
@@ -219,10 +219,10 @@ def pbSEPlay(param,volume=nil,pitch=nil)
end end
# Stops SE playback. # Stops SE playback.
def pbSEFade(x=0.0); pbSEStop(x); end def pbSEFade(x = 0.0); pbSEStop(x); end
# Stops SE playback. # Stops SE playback.
def pbSEStop(_timeInSeconds=0.0) def pbSEStop(_timeInSeconds = 0.0)
if $game_system if $game_system
$game_system.se_stop $game_system.se_stop
elsif (RPG.const_defined?(:SE) rescue false) elsif (RPG.const_defined?(:SE) rescue false)

View File

@@ -52,7 +52,7 @@ end
def pbTextBitmap(text, maxwidth=Graphics.width) def pbTextBitmap(text, maxwidth = Graphics.width)
tmp = Bitmap.new(maxwidth,Graphics.height) tmp = Bitmap.new(maxwidth,Graphics.height)
pbSetSystemFont(tmp) pbSetSystemFont(tmp)
drawFormattedTextEx(tmp,0,0,maxwidth,text,Color.new(248,248,248),Color.new(168,184,184)) drawFormattedTextEx(tmp,0,0,maxwidth,text,Color.new(248,248,248),Color.new(168,184,184))
@@ -67,7 +67,7 @@ end
class EventScene class EventScene
attr_accessor :onCTrigger,:onBTrigger,:onUpdate attr_accessor :onCTrigger,:onBTrigger,:onUpdate
def initialize(viewport=nil) def initialize(viewport = nil)
@viewport = viewport @viewport = viewport
@onCTrigger = Event.new @onCTrigger = Event.new
@onBTrigger = Event.new @onBTrigger = Event.new
@@ -140,7 +140,7 @@ class EventScene
frames.times { update } frames.times { update }
end end
def pictureWait(extraframes=0) def pictureWait(extraframes = 0)
loop do loop do
hasRunning = false hasRunning = false
for pic in @pictures for pic in @pictures

View File

@@ -310,7 +310,7 @@ class Battle
# Returns the player's team in its display order. Used when showing the party # Returns the player's team in its display order. Used when showing the party
# screen. # screen.
def pbPlayerDisplayParty(idxBattler=0) def pbPlayerDisplayParty(idxBattler = 0)
partyOrders = pbPartyOrder(idxBattler) partyOrders = pbPartyOrder(idxBattler)
idxStart, _idxEnd = pbTeamIndexRangeFromBattlerIndex(idxBattler) idxStart, _idxEnd = pbTeamIndexRangeFromBattlerIndex(idxBattler)
ret = [] ret = []
@@ -318,14 +318,14 @@ class Battle
return ret return ret
end end
def pbAbleCount(idxBattler=0) def pbAbleCount(idxBattler = 0)
party = pbParty(idxBattler) party = pbParty(idxBattler)
count = 0 count = 0
party.each { |pkmn| count += 1 if pkmn && pkmn.able? } party.each { |pkmn| count += 1 if pkmn && pkmn.able? }
return count return count
end end
def pbAbleNonActiveCount(idxBattler=0) def pbAbleNonActiveCount(idxBattler = 0)
party = pbParty(idxBattler) party = pbParty(idxBattler)
inBattleIndices = allSameSideBattlers(idxBattler).map { |b| b.pokemonIndex } inBattleIndices = allSameSideBattlers(idxBattler).map { |b| b.pokemonIndex }
count = 0 count = 0
@@ -337,7 +337,7 @@ class Battle
return count return count
end end
def pbAllFainted?(idxBattler=0) def pbAllFainted?(idxBattler = 0)
return pbAbleCount(idxBattler)==0 return pbAbleCount(idxBattler)==0
end end
@@ -442,7 +442,7 @@ class Battle
end end
# Unused # Unused
def eachSameSideBattler(idxBattler=0) def eachSameSideBattler(idxBattler = 0)
idxBattler = idxBattler.index if idxBattler.respond_to?("index") idxBattler = idxBattler.index if idxBattler.respond_to?("index")
@battlers.each { |b| yield b if b && !b.fainted? && !b.opposes?(idxBattler) } @battlers.each { |b| yield b if b && !b.fainted? && !b.opposes?(idxBattler) }
end end
@@ -453,7 +453,7 @@ class Battle
end end
# Unused # Unused
def eachOtherSideBattler(idxBattler=0) def eachOtherSideBattler(idxBattler = 0)
idxBattler = idxBattler.index if idxBattler.respond_to?("index") idxBattler = idxBattler.index if idxBattler.respond_to?("index")
@battlers.each { |b| yield b if b && !b.fainted? && b.opposes?(idxBattler) } @battlers.each { |b| yield b if b && !b.fainted? && b.opposes?(idxBattler) }
end end
@@ -463,11 +463,11 @@ class Battle
return @battlers.select { |b| b && !b.fainted? && b.opposes?(idxBattler) } return @battlers.select { |b| b && !b.fainted? && b.opposes?(idxBattler) }
end end
def pbSideBattlerCount(idxBattler=0) def pbSideBattlerCount(idxBattler = 0)
return allSameSideBattlers(idxBattler).length return allSameSideBattlers(idxBattler).length
end end
def pbOpposingBattlerCount(idxBattler=0) def pbOpposingBattlerCount(idxBattler = 0)
return allOtherSideBattlers(idxBattler).length return allOtherSideBattlers(idxBattler).length
end end
@@ -481,7 +481,7 @@ class Battle
return nil return nil
end end
def pbCheckOpposingAbility(abil,idxBattler=0,nearOnly=false) def pbCheckOpposingAbility(abil,idxBattler = 0,nearOnly = false)
allOtherSideBattlers(idxBattler).each do |b| allOtherSideBattlers(idxBattler).each do |b|
next if nearOnly && !b.near?(idxBattler) next if nearOnly && !b.near?(idxBattler)
return b if b.hasActiveAbility?(abil) return b if b.hasActiveAbility?(abil)
@@ -536,7 +536,7 @@ class Battle
#============================================================================= #=============================================================================
# Comparing the positions of two battlers # Comparing the positions of two battlers
#============================================================================= #=============================================================================
def opposes?(idxBattler1,idxBattler2=0) def opposes?(idxBattler1,idxBattler2 = 0)
idxBattler1 = idxBattler1.index if idxBattler1.respond_to?("index") idxBattler1 = idxBattler1.index if idxBattler1.respond_to?("index")
idxBattler2 = idxBattler2.index if idxBattler2.respond_to?("index") idxBattler2 = idxBattler2.index if idxBattler2.respond_to?("index")
return (idxBattler1&1)!=(idxBattler2&1) return (idxBattler1&1)!=(idxBattler2&1)
@@ -631,7 +631,7 @@ class Battle
#============================================================================= #=============================================================================
# Returns the battler representing the Pokémon at index idxParty in its party, # Returns the battler representing the Pokémon at index idxParty in its party,
# on the same side as a battler with battler index of idxBattlerOther. # on the same side as a battler with battler index of idxBattlerOther.
def pbFindBattler(idxParty,idxBattlerOther=0) def pbFindBattler(idxParty,idxBattlerOther = 0)
allSameSideBattlers(idxBattlerOther).each { |b| return b if b.pokemonIndex==idxParty } allSameSideBattlers(idxBattlerOther).each { |b| return b if b.pokemonIndex==idxParty }
return nil return nil
end end
@@ -696,7 +696,7 @@ class Battle
end end
# Used for causing weather by a move or by an ability. # Used for causing weather by a move or by an ability.
def pbStartWeather(user,newWeather,fixedDuration=false,showAnim=true) def pbStartWeather(user,newWeather,fixedDuration = false,showAnim = true)
return if @field.weather==newWeather return if @field.weather==newWeather
@field.weather = newWeather @field.weather = newWeather
duration = (fixedDuration) ? 5 : -1 duration = (fixedDuration) ? 5 : -1
@@ -774,7 +774,7 @@ class Battle
@field.terrainDuration = -1 @field.terrainDuration = -1
end end
def pbStartTerrain(user,newTerrain,fixedDuration=true) def pbStartTerrain(user,newTerrain,fixedDuration = true)
return if @field.terrain==newTerrain return if @field.terrain==newTerrain
@field.terrain = newTerrain @field.terrain = newTerrain
duration = (fixedDuration) ? 5 : -1 duration = (fixedDuration) ? 5 : -1
@@ -820,19 +820,19 @@ class Battle
return @scene.pbDisplayConfirmMessage(msg) return @scene.pbDisplayConfirmMessage(msg)
end end
def pbShowCommands(msg,commands,canCancel=true) def pbShowCommands(msg,commands,canCancel = true)
@scene.pbShowCommands(msg,commands,canCancel) @scene.pbShowCommands(msg,commands,canCancel)
end end
def pbAnimation(move,user,targets,hitNum=0) def pbAnimation(move,user,targets,hitNum = 0)
@scene.pbAnimation(move,user,targets,hitNum) if @showAnims @scene.pbAnimation(move,user,targets,hitNum) if @showAnims
end end
def pbCommonAnimation(name,user=nil,targets=nil) def pbCommonAnimation(name,user = nil,targets = nil)
@scene.pbCommonAnimation(name,user,targets) if @showAnims @scene.pbCommonAnimation(name,user,targets) if @showAnims
end end
def pbShowAbilitySplash(battler,delay=false,logTrigger=true) def pbShowAbilitySplash(battler,delay = false,logTrigger = true)
PBDebug.log("[Ability triggered] #{battler.pbThis}'s #{battler.abilityName}") if logTrigger PBDebug.log("[Ability triggered] #{battler.pbThis}'s #{battler.abilityName}") if logTrigger
return if !Scene::USE_ABILITY_SPLASH return if !Scene::USE_ABILITY_SPLASH
@scene.pbShowAbilitySplash(battler) @scene.pbShowAbilitySplash(battler)

View File

@@ -491,7 +491,7 @@ class Battle
#============================================================================= #=============================================================================
# Judging # Judging
#============================================================================= #=============================================================================
def pbJudgeCheckpoint(user,move=nil); end def pbJudgeCheckpoint(user,move = nil); end
def pbDecisionOnTime def pbDecisionOnTime
counts = [0,0] counts = [0,0]

View File

@@ -89,7 +89,7 @@ class Battle
end end
end end
def pbGainExpOne(idxParty,defeatedBattler,numPartic,expShare,expAll,showMessages=true) def pbGainExpOne(idxParty,defeatedBattler,numPartic,expShare,expAll,showMessages = true)
pkmn = pbParty(0)[idxParty] # The Pokémon gaining Exp from defeatedBattler pkmn = pbParty(0)[idxParty] # The Pokémon gaining Exp from defeatedBattler
growth_rate = pkmn.growth_rate growth_rate = pkmn.growth_rate
# Don't bother calculating if gainer is already at max Exp # Don't bother calculating if gainer is already at max Exp

View File

@@ -2,7 +2,7 @@ class Battle
#============================================================================= #=============================================================================
# Choosing a move/target # Choosing a move/target
#============================================================================= #=============================================================================
def pbCanChooseMove?(idxBattler,idxMove,showMessages,sleepTalk=false) def pbCanChooseMove?(idxBattler,idxMove,showMessages,sleepTalk = false)
battler = @battlers[idxBattler] battler = @battlers[idxBattler]
move = battler.moves[idxMove] move = battler.moves[idxMove]
return false unless move return false unless move
@@ -17,7 +17,7 @@ class Battle
return battler.pbCanChooseMove?(move,true,showMessages,sleepTalk) return battler.pbCanChooseMove?(move,true,showMessages,sleepTalk)
end end
def pbCanChooseAnyMove?(idxBattler,sleepTalk=false) def pbCanChooseAnyMove?(idxBattler,sleepTalk = false)
battler = @battlers[idxBattler] battler = @battlers[idxBattler]
battler.eachMoveWithIndex do |m,i| battler.eachMoveWithIndex do |m,i|
next if m.pp==0 && m.total_pp>0 && !sleepTalk next if m.pp==0 && m.total_pp>0 && !sleepTalk
@@ -33,7 +33,7 @@ class Battle
# Called when the Pokémon is Encored, or if it can't use any of its moves. # Called when the Pokémon is Encored, or if it can't use any of its moves.
# Makes the Pokémon use the Encored move (if Encored), or Struggle. # Makes the Pokémon use the Encored move (if Encored), or Struggle.
def pbAutoChooseMove(idxBattler,showMessages=true) def pbAutoChooseMove(idxBattler,showMessages = true)
battler = @battlers[idxBattler] battler = @battlers[idxBattler]
if battler.fainted? if battler.fainted?
pbClearChoice(idxBattler) pbClearChoice(idxBattler)
@@ -67,7 +67,7 @@ class Battle
return true return true
end end
def pbRegisterMove(idxBattler,idxMove,showMessages=true) def pbRegisterMove(idxBattler,idxMove,showMessages = true)
battler = @battlers[idxBattler] battler = @battlers[idxBattler]
move = battler.moves[idxMove] move = battler.moves[idxMove]
return false if !pbCanChooseMove?(idxBattler,idxMove,showMessages) return false if !pbCanChooseMove?(idxBattler,idxMove,showMessages)
@@ -133,7 +133,7 @@ class Battle
#============================================================================= #=============================================================================
# Turn order calculation (priority) # Turn order calculation (priority)
#============================================================================= #=============================================================================
def pbCalculatePriority(fullCalc=false,indexArray=nil) def pbCalculatePriority(fullCalc = false,indexArray = nil)
needRearranging = false needRearranging = false
if fullCalc if fullCalc
@priorityTrickRoom = (@field.effects[PBEffects::TrickRoom]>0) @priorityTrickRoom = (@field.effects[PBEffects::TrickRoom]>0)
@@ -231,7 +231,7 @@ class Battle
end end
end end
def pbPriority(onlySpeedSort=false) def pbPriority(onlySpeedSort = false)
ret = [] ret = []
if onlySpeedSort if onlySpeedSort
# Sort battlers by their speed stats and tie-breaker order only. # Sort battlers by their speed stats and tie-breaker order only.

View File

@@ -6,7 +6,7 @@ class Battle
# battle. # battle.
# NOTE: Messages are only shown while in the party screen when choosing a # NOTE: Messages are only shown while in the party screen when choosing a
# command for the next round. # command for the next round.
def pbCanSwitchLax?(idxBattler,idxParty,partyScene=nil) def pbCanSwitchLax?(idxBattler,idxParty,partyScene = nil)
return true if idxParty<0 return true if idxParty<0
party = pbParty(idxBattler) party = pbParty(idxBattler)
return false if idxParty>=party.length return false if idxParty>=party.length
@@ -40,7 +40,7 @@ class Battle
# switch out (and that its replacement at party index idxParty can switch in). # switch out (and that its replacement at party index idxParty can switch in).
# NOTE: Messages are only shown while in the party screen when choosing a # NOTE: Messages are only shown while in the party screen when choosing a
# command for the next round. # command for the next round.
def pbCanSwitch?(idxBattler,idxParty=-1,partyScene=nil) def pbCanSwitch?(idxBattler,idxParty = -1,partyScene = nil)
# Check whether party Pokémon can switch in # Check whether party Pokémon can switch in
return false if !pbCanSwitchLax?(idxBattler,idxParty,partyScene) return false if !pbCanSwitchLax?(idxBattler,idxParty,partyScene)
# Make sure another battler isn't already choosing to switch to the party # Make sure another battler isn't already choosing to switch to the party
@@ -113,7 +113,7 @@ class Battle
#============================================================================= #=============================================================================
# Open party screen and potentially choose a Pokémon to switch with. Used in # Open party screen and potentially choose a Pokémon to switch with. Used in
# all instances where the party screen is opened. # all instances where the party screen is opened.
def pbPartyScreen(idxBattler,checkLaxOnly=false,canCancel=false,shouldRegister=false) def pbPartyScreen(idxBattler,checkLaxOnly = false,canCancel = false,shouldRegister = false)
ret = -1 ret = -1
@scene.pbPartyScreen(idxBattler,canCancel) { |idxParty,partyScene| @scene.pbPartyScreen(idxBattler,canCancel) { |idxParty,partyScene|
if checkLaxOnly if checkLaxOnly
@@ -132,7 +132,7 @@ class Battle
# For choosing a replacement Pokémon when prompted in the middle of other # For choosing a replacement Pokémon when prompted in the middle of other
# things happening (U-turn, Baton Pass, in def pbEORSwitch). # things happening (U-turn, Baton Pass, in def pbEORSwitch).
def pbSwitchInBetween(idxBattler,checkLaxOnly=false,canCancel=false) def pbSwitchInBetween(idxBattler,checkLaxOnly = false,canCancel = false)
return pbPartyScreen(idxBattler,checkLaxOnly,canCancel) if pbOwnedByPlayer?(idxBattler) return pbPartyScreen(idxBattler,checkLaxOnly,canCancel) if pbOwnedByPlayer?(idxBattler)
return @battleAI.pbDefaultChooseNewEnemy(idxBattler,pbParty(idxBattler)) return @battleAI.pbDefaultChooseNewEnemy(idxBattler,pbParty(idxBattler))
end end
@@ -142,7 +142,7 @@ class Battle
#============================================================================= #=============================================================================
# General switching method that checks if any Pokémon need to be sent out and, # General switching method that checks if any Pokémon need to be sent out and,
# if so, does. Called at the end of each round. # if so, does. Called at the end of each round.
def pbEORSwitch(favorDraws=false) def pbEORSwitch(favorDraws = false)
return if @decision>0 && !favorDraws return if @decision>0 && !favorDraws
return if @decision==5 && favorDraws return if @decision==5 && favorDraws
pbJudge pbJudge
@@ -206,7 +206,7 @@ class Battle
end end
end end
def pbGetReplacementPokemonIndex(idxBattler,random=false) def pbGetReplacementPokemonIndex(idxBattler,random = false)
if random if random
choices = [] # Find all Pokémon that can switch in choices = [] # Find all Pokémon that can switch in
eachInTeamFromBattlerIndex(idxBattler) do |_pkmn,i| eachInTeamFromBattlerIndex(idxBattler) do |_pkmn,i|
@@ -220,7 +220,7 @@ class Battle
end end
# Actually performs the recalling and sending out in all situations. # Actually performs the recalling and sending out in all situations.
def pbRecallAndReplace(idxBattler,idxParty,randomReplacement=false,batonPass=false) def pbRecallAndReplace(idxBattler,idxParty,randomReplacement = false,batonPass = false)
@scene.pbRecall(idxBattler) if !@battlers[idxBattler].fainted? @scene.pbRecall(idxBattler) if !@battlers[idxBattler].fainted?
@battlers[idxBattler].pbAbilitiesOnSwitchOut # Inc. primordial weather check @battlers[idxBattler].pbAbilitiesOnSwitchOut # Inc. primordial weather check
@scene.pbShowPartyLineup(idxBattler&1) if pbSideSize(idxBattler)==1 @scene.pbShowPartyLineup(idxBattler&1) if pbSideSize(idxBattler)==1
@@ -274,7 +274,7 @@ class Battle
# Only called from def pbRecallAndReplace above and Battle Arena's def # Only called from def pbRecallAndReplace above and Battle Arena's def
# pbSwitch. # pbSwitch.
def pbReplace(idxBattler,idxParty,batonPass=false) def pbReplace(idxBattler,idxParty,batonPass = false)
party = pbParty(idxBattler) party = pbParty(idxBattler)
idxPartyOld = @battlers[idxBattler].pokemonIndex idxPartyOld = @battlers[idxBattler].pokemonIndex
# Initialise the new Pokémon # Initialise the new Pokémon
@@ -289,7 +289,7 @@ class Battle
# Called from def pbReplace above and at the start of battle. # Called from def pbReplace above and at the start of battle.
# sendOuts is an array; each element is itself an array: [idxBattler,pkmn] # sendOuts is an array; each element is itself an array: [idxBattler,pkmn]
def pbSendOut(sendOuts,startBattle=false) def pbSendOut(sendOuts,startBattle = false)
sendOuts.each { |b| @peer.pbOnEnteringBattle(self, @battlers[b[0]], b[1]) } sendOuts.each { |b| @peer.pbOnEnteringBattle(self, @battlers[b[0]], b[1]) }
@scene.pbSendOutBattlers(sendOuts,startBattle) @scene.pbSendOutBattlers(sendOuts,startBattle)
sendOuts.each do |b| sendOuts.each do |b|

View File

@@ -2,7 +2,7 @@ class Battle
#============================================================================= #=============================================================================
# Choosing to use an item # Choosing to use an item
#============================================================================= #=============================================================================
def pbCanUseItemOnPokemon?(item,pkmn,battler,scene,showMessages=true) def pbCanUseItemOnPokemon?(item,pkmn,battler,scene,showMessages = true)
if !pkmn || pkmn.egg? if !pkmn || pkmn.egg?
scene.pbDisplay(_INTL("It won't have any effect.")) if showMessages scene.pbDisplay(_INTL("It won't have any effect.")) if showMessages
return false return false
@@ -24,7 +24,7 @@ class Battle
return false return false
end end
def pbRegisterItem(idxBattler,item,idxTarget=nil,idxMove=nil) def pbRegisterItem(idxBattler,item,idxTarget = nil,idxMove = nil)
# Register for use of item on a Pokémon in the party # Register for use of item on a Pokémon in the party
@choices[idxBattler][0] = :UseItem @choices[idxBattler][0] = :UseItem
@choices[idxBattler][1] = item # ID of item to be used @choices[idxBattler][1] = item # ID of item to be used

View File

@@ -27,7 +27,7 @@ class Battle
# 1: Succeeded at fleeing, battle will end # 1: Succeeded at fleeing, battle will end
# duringBattle is true for replacing a fainted Pokémon during the End Of Round # duringBattle is true for replacing a fainted Pokémon during the End Of Round
# phase, and false for choosing the Run command. # phase, and false for choosing the Run command.
def pbRun(idxBattler,duringBattle=false) def pbRun(idxBattler,duringBattle = false)
battler = @battlers[idxBattler] battler = @battlers[idxBattler]
if battler.opposes? if battler.opposes?
return 0 if trainerBattle? return 0 if trainerBattle?

View File

@@ -208,7 +208,7 @@ class Battle::Battler
return (itm) ? itm.name : "" return (itm) ? itm.name : ""
end end
def pbThis(lowerCase=false) def pbThis(lowerCase = false)
if opposes? if opposes?
if @battle.trainerBattle? if @battle.trainerBattle?
return lowerCase ? _INTL("the opposing {1}",name) : _INTL("The opposing {1}",name) return lowerCase ? _INTL("the opposing {1}",name) : _INTL("The opposing {1}",name)
@@ -221,14 +221,14 @@ class Battle::Battler
return name return name
end end
def pbTeam(lowerCase=false) def pbTeam(lowerCase = false)
if opposes? if opposes?
return lowerCase ? _INTL("the opposing team") : _INTL("The opposing team") return lowerCase ? _INTL("the opposing team") : _INTL("The opposing team")
end end
return lowerCase ? _INTL("your team") : _INTL("Your team") return lowerCase ? _INTL("your team") : _INTL("Your team")
end end
def pbOpposingTeam(lowerCase=false) def pbOpposingTeam(lowerCase = false)
if opposes? if opposes?
return lowerCase ? _INTL("your team") : _INTL("Your team") return lowerCase ? _INTL("your team") : _INTL("Your team")
end end
@@ -301,7 +301,7 @@ class Battle::Battler
# Returns the active types of this Pokémon. The array should not include the # Returns the active types of this Pokémon. The array should not include the
# same type more than once, and should not include any invalid types. # same type more than once, and should not include any invalid types.
def pbTypes(withType3=false) def pbTypes(withType3 = false)
ret = @types.uniq ret = @types.uniq
# Burn Up erases the Fire-type. # Burn Up erases the Fire-type.
ret.delete(:FIRE) if @effects[PBEffects::BurnUp] ret.delete(:FIRE) if @effects[PBEffects::BurnUp]
@@ -413,7 +413,7 @@ class Battle::Battler
return ability_blacklist.include?(abil.id) return ability_blacklist.include?(abil.id)
end end
def itemActive?(ignoreFainted=false) def itemActive?(ignoreFainted = false)
return false if fainted? && !ignoreFainted return false if fainted? && !ignoreFainted
return false if @effects[PBEffects::Embargo]>0 return false if @effects[PBEffects::Embargo]>0
return false if @battle.field.effects[PBEffects::MagicRoom]>0 return false if @battle.field.effects[PBEffects::MagicRoom]>0
@@ -509,7 +509,7 @@ class Battle::Battler
return true return true
end end
def takesIndirectDamage?(showMsg=false) def takesIndirectDamage?(showMsg = false)
return false if fainted? return false if fainted?
if hasActiveAbility?(:MAGICGUARD) if hasActiveAbility?(:MAGICGUARD)
if showMsg if showMsg
@@ -558,7 +558,7 @@ class Battle::Battler
return ret return ret
end end
def affectedByPowder?(showMsg=false) def affectedByPowder?(showMsg = false)
return false if fainted? return false if fainted?
if pbHasType?(:GRASS) && Settings::MORE_TYPE_EFFECTS if pbHasType?(:GRASS) && Settings::MORE_TYPE_EFFECTS
@battle.pbDisplay(_INTL("{1} is unaffected!",pbThis)) if showMsg @battle.pbDisplay(_INTL("{1} is unaffected!",pbThis)) if showMsg
@@ -593,7 +593,7 @@ class Battle::Battler
return true return true
end end
def affectedByContactEffect?(showMsg=false) def affectedByContactEffect?(showMsg = false)
return false if fainted? return false if fainted?
if hasActiveItem?(:PROTECTIVEPADS) if hasActiveItem?(:PROTECTIVEPADS)
@battle.pbDisplay(_INTL("{1} protected itself with the {2}!",pbThis,itemName)) if showMsg @battle.pbDisplay(_INTL("{1} protected itself with the {2}!",pbThis,itemName)) if showMsg
@@ -687,7 +687,7 @@ class Battle::Battler
# Methods relating to this battler's position on the battlefield # Methods relating to this battler's position on the battlefield
#============================================================================= #=============================================================================
# Returns whether the given position belongs to the opposing Pokémon's side. # Returns whether the given position belongs to the opposing Pokémon's side.
def opposes?(i=0) def opposes?(i = 0)
i = i.index if i.respond_to?("index") i = i.index if i.respond_to?("index")
return (@index&1)!=(i&1) return (@index&1)!=(i&1)
end end
@@ -755,7 +755,7 @@ class Battle::Battler
# Returns the battler that is most directly opposite to self. unfaintedOnly is # Returns the battler that is most directly opposite to self. unfaintedOnly is
# whether it should prefer to return a non-fainted battler. # whether it should prefer to return a non-fainted battler.
def pbDirectOpposing(unfaintedOnly=false) def pbDirectOpposing(unfaintedOnly = false)
@battle.pbGetOpposingIndicesInOrder(@index).each do |i| @battle.pbGetOpposingIndicesInOrder(@index).each do |i|
next if !@battle.battlers[i] next if !@battle.battlers[i]
break if unfaintedOnly && @battle.battlers[i].fainted? break if unfaintedOnly && @battle.battlers[i].fainted?

View File

@@ -57,7 +57,7 @@ class Battle::Battler
@dummy = true @dummy = true
end end
def pbInitialize(pkmn,idxParty,batonPass=false) def pbInitialize(pkmn,idxParty,batonPass = false)
pbInitPokemon(pkmn,idxParty) pbInitPokemon(pkmn,idxParty)
pbInitEffects(batonPass) pbInitEffects(batonPass)
@damageState.reset @damageState.reset
@@ -288,7 +288,7 @@ class Battle::Battler
#============================================================================= #=============================================================================
# Refreshing a battler's properties # Refreshing a battler's properties
#============================================================================= #=============================================================================
def pbUpdate(fullChange=false) def pbUpdate(fullChange = false)
return if !@pokemon return if !@pokemon
@pokemon.calc_stats @pokemon.calc_stats
@level = @pokemon.level @level = @pokemon.level

View File

@@ -2,7 +2,7 @@ class Battle::Battler
#============================================================================= #=============================================================================
# Change HP # Change HP
#============================================================================= #=============================================================================
def pbReduceHP(amt,anim=true,registerDamage=true,anyAnim=true) def pbReduceHP(amt,anim = true,registerDamage = true,anyAnim = true)
amt = amt.round amt = amt.round
amt = @hp if amt>@hp amt = @hp if amt>@hp
amt = 1 if amt<1 && !fainted? amt = 1 if amt<1 && !fainted?
@@ -19,7 +19,7 @@ class Battle::Battler
return amt return amt
end end
def pbRecoverHP(amt,anim=true,anyAnim=true) def pbRecoverHP(amt,anim = true,anyAnim = true)
amt = amt.round amt = amt.round
amt = @totalhp-@hp if amt>@totalhp-@hp amt = @totalhp-@hp if amt>@totalhp-@hp
amt = 1 if amt<1 && @hp<@totalhp amt = 1 if amt<1 && @hp<@totalhp
@@ -33,7 +33,7 @@ class Battle::Battler
return amt return amt
end end
def pbRecoverHPFromDrain(amt,target,msg=nil) def pbRecoverHPFromDrain(amt,target,msg = nil)
if target.hasActiveAbility?(:LIQUIDOOZE) if target.hasActiveAbility?(:LIQUIDOOZE)
@battle.pbShowAbilitySplash(target) @battle.pbShowAbilitySplash(target)
pbReduceHP(amt) pbReduceHP(amt)
@@ -60,7 +60,7 @@ class Battle::Battler
@droppedBelowHalfHP = false @droppedBelowHalfHP = false
end end
def pbFaint(showMessage=true) def pbFaint(showMessage = true)
if !fainted? if !fainted?
PBDebug.log("!!!***Can't faint with HP greater than 0") PBDebug.log("!!!***Can't faint with HP greater than 0")
return return
@@ -227,7 +227,7 @@ class Battle::Battler
# Checks the Pokémon's form and updates it if necessary. Used for when a # Checks the Pokémon's form and updates it if necessary. Used for when a
# Pokémon enters battle (endOfRound=false) and at the end of each round # Pokémon enters battle (endOfRound=false) and at the end of each round
# (endOfRound=true). # (endOfRound=true).
def pbCheckForm(endOfRound=false) def pbCheckForm(endOfRound = false)
return if fainted? || @effects[PBEffects::Transform] return if fainted? || @effects[PBEffects::Transform]
# Form changes upon entering battle and when the weather changes # Form changes upon entering battle and when the weather changes
pbCheckFormOnWeatherChange if !endOfRound pbCheckFormOnWeatherChange if !endOfRound

View File

@@ -22,7 +22,7 @@ class Battle::Battler
return @status != :NONE return @status != :NONE
end end
def pbCanInflictStatus?(newStatus,user,showMessages,move=nil,ignoreStatus=false) def pbCanInflictStatus?(newStatus,user,showMessages,move = nil,ignoreStatus = false)
return false if fainted? return false if fainted?
selfInflicted = (user && user.index==@index) selfInflicted = (user && user.index==@index)
# Already have that status problem # Already have that status problem
@@ -214,7 +214,7 @@ class Battle::Battler
#============================================================================= #=============================================================================
# Generalised infliction of status problem # Generalised infliction of status problem
#============================================================================= #=============================================================================
def pbInflictStatus(newStatus,newStatusCount=0,msg=nil,user=nil) def pbInflictStatus(newStatus,newStatusCount = 0,msg = nil,user = nil)
# Inflict the new status # Inflict the new status
self.status = newStatus self.status = newStatus
self.statusCount = newStatusCount self.statusCount = newStatusCount
@@ -420,7 +420,7 @@ class Battle::Battler
PBDebug.log("[Status continues] #{pbThis}'s sleep count is #{@statusCount}") if self.status == :SLEEP PBDebug.log("[Status continues] #{pbThis}'s sleep count is #{@statusCount}") if self.status == :SLEEP
end end
def pbCureStatus(showMessages=true) def pbCureStatus(showMessages = true)
oldStatus = status oldStatus = status
self.status = :NONE self.status = :NONE
if showMessages if showMessages
@@ -438,7 +438,7 @@ class Battle::Battler
#============================================================================= #=============================================================================
# Confusion # Confusion
#============================================================================= #=============================================================================
def pbCanConfuse?(user=nil,showMessages=true,move=nil,selfInflicted=false) def pbCanConfuse?(user = nil,showMessages = true,move = nil,selfInflicted = false)
return false if fainted? return false if fainted?
if @effects[PBEffects::Confusion]>0 if @effects[PBEffects::Confusion]>0
@battle.pbDisplay(_INTL("{1} is already confused.",pbThis)) if showMessages @battle.pbDisplay(_INTL("{1} is already confused.",pbThis)) if showMessages
@@ -480,7 +480,7 @@ class Battle::Battler
return pbCanConfuse?(nil,showMessages,nil,true) return pbCanConfuse?(nil,showMessages,nil,true)
end end
def pbConfuse(msg=nil) def pbConfuse(msg = nil)
@effects[PBEffects::Confusion] = pbConfusionDuration @effects[PBEffects::Confusion] = pbConfusionDuration
@battle.pbCommonAnimation("Confusion",self) @battle.pbCommonAnimation("Confusion",self)
msg = _INTL("{1} became confused!",pbThis) if nil_or_empty?(msg) msg = _INTL("{1} became confused!",pbThis) if nil_or_empty?(msg)
@@ -491,7 +491,7 @@ class Battle::Battler
pbAbilityStatusCureCheck pbAbilityStatusCureCheck
end end
def pbConfusionDuration(duration=-1) def pbConfusionDuration(duration = -1)
duration = 2+@battle.pbRandom(4) if duration<=0 duration = 2+@battle.pbRandom(4) if duration<=0
return duration return duration
end end
@@ -503,7 +503,7 @@ class Battle::Battler
#============================================================================= #=============================================================================
# Attraction # Attraction
#============================================================================= #=============================================================================
def pbCanAttract?(user,showMessages=true) def pbCanAttract?(user,showMessages = true)
return false if fainted? return false if fainted?
return false if !user || user.fainted? return false if !user || user.fainted?
if @effects[PBEffects::Attract]>=0 if @effects[PBEffects::Attract]>=0
@@ -547,7 +547,7 @@ class Battle::Battler
return true return true
end end
def pbAttract(user,msg=nil) def pbAttract(user,msg = nil)
@effects[PBEffects::Attract] = user.index @effects[PBEffects::Attract] = user.index
@battle.pbCommonAnimation("Attract",self) @battle.pbCommonAnimation("Attract",self)
msg = _INTL("{1} fell in love!",pbThis) if nil_or_empty?(msg) msg = _INTL("{1} fell in love!",pbThis) if nil_or_empty?(msg)
@@ -568,7 +568,7 @@ class Battle::Battler
#============================================================================= #=============================================================================
# Flinching # Flinching
#============================================================================= #=============================================================================
def pbFlinch(_user=nil) def pbFlinch(_user = nil)
return if hasActiveAbility?(:INNERFOCUS) && !@battle.moldBreaker return if hasActiveAbility?(:INNERFOCUS) && !@battle.moldBreaker
@effects[PBEffects::Flinch] = true @effects[PBEffects::Flinch] = true
end end

View File

@@ -6,7 +6,7 @@ class Battle::Battler
return @stages[stat]>=6 return @stages[stat]>=6
end end
def pbCanRaiseStatStage?(stat,user=nil,move=nil,showFailMsg=false,ignoreContrary=false) def pbCanRaiseStatStage?(stat,user = nil,move = nil,showFailMsg = false,ignoreContrary = false)
return false if fainted? return false if fainted?
# Contrary # Contrary
if hasActiveAbility?(:CONTRARY) && !ignoreContrary && !@battle.moldBreaker if hasActiveAbility?(:CONTRARY) && !ignoreContrary && !@battle.moldBreaker
@@ -21,7 +21,7 @@ class Battle::Battler
return true return true
end end
def pbRaiseStatStageBasic(stat,increment,ignoreContrary=false) def pbRaiseStatStageBasic(stat,increment,ignoreContrary = false)
if !@battle.moldBreaker if !@battle.moldBreaker
# Contrary # Contrary
if hasActiveAbility?(:CONTRARY) && !ignoreContrary if hasActiveAbility?(:CONTRARY) && !ignoreContrary
@@ -42,7 +42,7 @@ class Battle::Battler
return increment return increment
end end
def pbRaiseStatStage(stat,increment,user,showAnim=true,ignoreContrary=false) def pbRaiseStatStage(stat,increment,user,showAnim = true,ignoreContrary = false)
# Contrary # Contrary
if hasActiveAbility?(:CONTRARY) && !ignoreContrary && !@battle.moldBreaker if hasActiveAbility?(:CONTRARY) && !ignoreContrary && !@battle.moldBreaker
return pbLowerStatStage(stat,increment,user,showAnim,true) return pbLowerStatStage(stat,increment,user,showAnim,true)
@@ -65,7 +65,7 @@ class Battle::Battler
return true return true
end end
def pbRaiseStatStageByCause(stat,increment,user,cause,showAnim=true,ignoreContrary=false) def pbRaiseStatStageByCause(stat,increment,user,cause,showAnim = true,ignoreContrary = false)
# Contrary # Contrary
if hasActiveAbility?(:CONTRARY) && !ignoreContrary && !@battle.moldBreaker if hasActiveAbility?(:CONTRARY) && !ignoreContrary && !@battle.moldBreaker
return pbLowerStatStageByCause(stat,increment,user,cause,showAnim,true) return pbLowerStatStageByCause(stat,increment,user,cause,showAnim,true)
@@ -96,7 +96,7 @@ class Battle::Battler
return true return true
end end
def pbRaiseStatStageByAbility(stat,increment,user,splashAnim=true) def pbRaiseStatStageByAbility(stat,increment,user,splashAnim = true)
return false if fainted? return false if fainted?
ret = false ret = false
@battle.pbShowAbilitySplash(user) if splashAnim @battle.pbShowAbilitySplash(user) if splashAnim
@@ -163,7 +163,7 @@ class Battle::Battler
return true return true
end end
def pbLowerStatStageBasic(stat,increment,ignoreContrary=false) def pbLowerStatStageBasic(stat,increment,ignoreContrary = false)
if !@battle.moldBreaker if !@battle.moldBreaker
# Contrary # Contrary
if hasActiveAbility?(:CONTRARY) && !ignoreContrary if hasActiveAbility?(:CONTRARY) && !ignoreContrary
@@ -275,7 +275,7 @@ class Battle::Battler
return true return true
end end
def pbLowerStatStageByAbility(stat,increment,user,splashAnim=true,checkContact=false) def pbLowerStatStageByAbility(stat,increment,user,splashAnim = true,checkContact = false)
ret = false ret = false
@battle.pbShowAbilitySplash(user) if splashAnim @battle.pbShowAbilitySplash(user) if splashAnim
if pbCanLowerStatStage?(stat,user,nil,Battle::Scene::USE_ABILITY_SPLASH) && if pbCanLowerStatStage?(stat,user,nil,Battle::Scene::USE_ABILITY_SPLASH) &&

View File

@@ -63,7 +63,7 @@ class Battle::Battler
# Called when a Pokémon (self) enters battle, at the end of each move used, # Called when a Pokémon (self) enters battle, at the end of each move used,
# and at the end of each round. # and at the end of each round.
def pbContinualAbilityChecks(onSwitchIn=false) def pbContinualAbilityChecks(onSwitchIn = false)
# Check for end of primordial weather # Check for end of primordial weather
@battle.pbEndPrimordialWeather @battle.pbEndPrimordialWeather
# Trace # Trace
@@ -227,7 +227,7 @@ class Battle::Battler
self.item = nil self.item = nil
end end
def pbConsumeItem(recoverable=true,symbiosis=true,belch=true) def pbConsumeItem(recoverable = true,symbiosis = true,belch = true)
PBDebug.log("[Item consumed] #{pbThis} consumed its held #{itemName}") PBDebug.log("[Item consumed] #{pbThis} consumed its held #{itemName}")
if recoverable if recoverable
setRecycleItem(@item_id) setRecycleItem(@item_id)

View File

@@ -2,7 +2,7 @@ class Battle::Battler
#============================================================================= #=============================================================================
# Turn processing # Turn processing
#============================================================================= #=============================================================================
def pbProcessTurn(choice,tryFlee=true) def pbProcessTurn(choice,tryFlee = true)
return false if fainted? return false if fainted?
# Wild roaming Pokémon always flee if possible # Wild roaming Pokémon always flee if possible
if tryFlee && wild? && if tryFlee && wild? &&
@@ -144,7 +144,7 @@ class Battle::Battler
# Simple "use move" method, used when a move calls another move and for Future # Simple "use move" method, used when a move calls another move and for Future
# Sight's attack # Sight's attack
#============================================================================= #=============================================================================
def pbUseMoveSimple(moveID,target=-1,idxMove=-1,specialUsage=true) def pbUseMoveSimple(moveID,target = -1,idxMove = -1,specialUsage = true)
choice = [] choice = []
choice[0] = :UseMove # "Use move" choice[0] = :UseMove # "Use move"
choice[1] = idxMove # Index of move to be used in user's moveset choice[1] = idxMove # Index of move to be used in user's moveset
@@ -162,7 +162,7 @@ class Battle::Battler
#============================================================================= #=============================================================================
# Master "use move" method # Master "use move" method
#============================================================================= #=============================================================================
def pbUseMove(choice,specialUsage=false) def pbUseMove(choice,specialUsage = false)
# NOTE: This is intentionally determined before a multi-turn attack can # NOTE: This is intentionally determined before a multi-turn attack can
# set specialUsage to true. # set specialUsage to true.
skipAccuracyCheck = (specialUsage && choice[2]!=@battle.struggle) skipAccuracyCheck = (specialUsage && choice[2]!=@battle.struggle)

View File

@@ -170,7 +170,7 @@ class Battle::Battler
#============================================================================= #=============================================================================
# Register target # Register target
#============================================================================= #=============================================================================
def pbAddTarget(targets,user,target,move,nearOnly=true,allowUser=false) def pbAddTarget(targets,user,target,move,nearOnly = true,allowUser = false)
return false if !target || (target.fainted? && !move.targetsPosition?) return false if !target || (target.fainted? && !move.targetsPosition?)
return false if !allowUser && target == user return false if !allowUser && target == user
return false if nearOnly && !user.near?(target) && target != user return false if nearOnly && !user.near?(target) && target != user
@@ -190,7 +190,7 @@ class Battle::Battler
end end
end end
def pbAddTargetRandomFoe(targets, user, move, nearOnly =true) def pbAddTargetRandomFoe(targets, user, move, nearOnly = true)
choices = [] choices = []
user.allOpposing.each do |b| user.allOpposing.each do |b|
next if nearOnly && !user.near?(b) next if nearOnly && !user.near?(b)

View File

@@ -7,7 +7,7 @@ class Battle::Battler
# earlier in the same round (after choosing the command but before using the # earlier in the same round (after choosing the command but before using the
# move) or an unusable move may be called by another move such as Metronome. # move) or an unusable move may be called by another move such as Metronome.
#============================================================================= #=============================================================================
def pbCanChooseMove?(move,commandPhase,showMessages=true,specialUsage=false) def pbCanChooseMove?(move,commandPhase,showMessages = true,specialUsage = false)
# Disable # Disable
if @effects[PBEffects::DisableMove]==move.id && !specialUsage if @effects[PBEffects::DisableMove]==move.id && !specialUsage
if showMessages if showMessages

View File

@@ -74,7 +74,7 @@ class Battle::Move
# NOTE: This method is only ever called while using a move (and also by the # NOTE: This method is only ever called while using a move (and also by the
# AI), so using @calcType here is acceptable. # AI), so using @calcType here is acceptable.
def physicalMove?(thisType=nil) def physicalMove?(thisType = nil)
return (@category==0) if Settings::MOVE_CATEGORY_PER_MOVE return (@category==0) if Settings::MOVE_CATEGORY_PER_MOVE
thisType ||= @calcType thisType ||= @calcType
thisType ||= @type thisType ||= @type
@@ -84,7 +84,7 @@ class Battle::Move
# NOTE: This method is only ever called while using a move (and also by the # NOTE: This method is only ever called while using a move (and also by the
# AI), so using @calcType here is acceptable. # AI), so using @calcType here is acceptable.
def specialMove?(thisType=nil) def specialMove?(thisType = nil)
return (@category==1) if Settings::MOVE_CATEGORY_PER_MOVE return (@category==1) if Settings::MOVE_CATEGORY_PER_MOVE
thisType ||= @calcType thisType ||= @calcType
thisType ||= @type thisType ||= @type
@@ -134,7 +134,7 @@ class Battle::Move
def danceMove?; return @flags.any? { |f| f[/^Dance$/i] }; end def danceMove?; return @flags.any? { |f| f[/^Dance$/i] }; end
# Causes perfect accuracy (param=1) and double damage (param=2). # Causes perfect accuracy (param=1) and double damage (param=2).
def tramplesMinimize?(_param=1); return false; end def tramplesMinimize?(_param = 1); return false; end
def nonLethal?(_user,_target); return false; end # For False Swipe def nonLethal?(_user,_target); return false; end # For False Swipe
def ignoresSubstitute?(user) # user is the Pokémon using this move def ignoresSubstitute?(user) # user is the Pokémon using this move

View File

@@ -61,7 +61,7 @@ class Battle::Move
def pbDesignateTargetsForHit(targets, hitNum); return targets; end # For Dragon Darts def pbDesignateTargetsForHit(targets, hitNum); return targets; end # For Dragon Darts
def pbRepeatHit?; return false; end # For Dragon Darts def pbRepeatHit?; return false; end # For Dragon Darts
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
return if !showAnimation return if !showAnimation
if user.effects[PBEffects::ParentalBond]==1 if user.effects[PBEffects::ParentalBond]==1
@battle.pbCommonAnimation("ParentalBond",user,targets) @battle.pbCommonAnimation("ParentalBond",user,targets)
@@ -122,7 +122,7 @@ class Battle::Move
return false return false
end end
def pbMoveFailedAromaVeil?(user,target,showMessage=true) def pbMoveFailedAromaVeil?(user,target,showMessage = true)
return false if @battle.moldBreaker return false if @battle.moldBreaker
if target.hasActiveAbility?(:AROMAVEIL) if target.hasActiveAbility?(:AROMAVEIL)
if showMessage if showMessage
@@ -265,7 +265,7 @@ class Battle::Move
#============================================================================= #=============================================================================
# Messages upon being hit # Messages upon being hit
#============================================================================= #=============================================================================
def pbEffectivenessMessage(user,target,numTargets=1) def pbEffectivenessMessage(user,target,numTargets = 1)
return if target.damageState.disguise || target.damageState.iceFace return if target.damageState.disguise || target.damageState.iceFace
if Effectiveness.super_effective?(target.damageState.typeMod) if Effectiveness.super_effective?(target.damageState.typeMod)
if numTargets>1 if numTargets>1
@@ -282,7 +282,7 @@ class Battle::Move
end end
end end
def pbHitEffectivenessMessages(user,target,numTargets=1) def pbHitEffectivenessMessages(user,target,numTargets = 1)
return if target.damageState.disguise || target.damageState.iceFace return if target.damageState.disguise || target.damageState.iceFace
if target.damageState.substitute if target.damageState.substitute
@battle.pbDisplay(_INTL("The substitute took damage for {1}!",target.pbThis(true))) @battle.pbDisplay(_INTL("The substitute took damage for {1}!",target.pbThis(true)))

View File

@@ -240,7 +240,7 @@ class Battle::Move
return target.defense, target.stages[:DEFENSE]+6 return target.defense, target.stages[:DEFENSE]+6
end end
def pbCalcDamage(user,target,numTargets=1) def pbCalcDamage(user,target,numTargets = 1)
return if statusMove? return if statusMove?
if target.damageState.disguise || target.damageState.iceFace if target.damageState.disguise || target.damageState.iceFace
target.damageState.calcDamage = 1 target.damageState.calcDamage = 1
@@ -476,7 +476,7 @@ class Battle::Move
#============================================================================= #=============================================================================
# Additional effect chance # Additional effect chance
#============================================================================= #=============================================================================
def pbAdditionalEffectChance(user,target,effectChance=0) def pbAdditionalEffectChance(user,target,effectChance = 0)
return 0 if target.hasActiveAbility?(:SHIELDDUST) && !@battle.moldBreaker return 0 if target.hasActiveAbility?(:SHIELDDUST) && !@battle.moldBreaker
ret = (effectChance>0) ? effectChance : @addlEffect ret = (effectChance>0) ? effectChance : @addlEffect
if Settings::MECHANICS_GENERATION >= 6 || @function != "EffectDependsOnEnvironment" if Settings::MECHANICS_GENERATION >= 6 || @function != "EffectDependsOnEnvironment"

View File

@@ -41,8 +41,8 @@ class Battle::Move::Confusion < Battle::Move
@snatched = false @snatched = false
end end
def physicalMove?(thisType=nil); return true; end def physicalMove?(thisType = nil); return true; end
def specialMove?(thisType=nil); return false; end def specialMove?(thisType = nil); return false; end
def pbCritialOverride(user,target); return -1; end def pbCritialOverride(user,target); return -1; end
end end
@@ -70,8 +70,8 @@ class Battle::Move::Struggle < Battle::Move
@snatched = false @snatched = false
end end
def physicalMove?(thisType=nil); return true; end def physicalMove?(thisType = nil); return true; end
def specialMove?(thisType=nil); return false; end def specialMove?(thisType = nil); return false; end
def pbEffectAfterAllHits(user,target) def pbEffectAfterAllHits(user,target)
return if target.damageState.unaffected return if target.damageState.unaffected
@@ -279,7 +279,7 @@ end
class Battle::Move::FixedDamageMove < Battle::Move class Battle::Move::FixedDamageMove < Battle::Move
def pbFixedDamage(user,target); return 1; end def pbFixedDamage(user,target); return 1; end
def pbCalcDamage(user,target,numTargets=1) def pbCalcDamage(user,target,numTargets = 1)
target.damageState.critical = false target.damageState.critical = false
target.damageState.calcDamage = pbFixedDamage(user,target) target.damageState.calcDamage = pbFixedDamage(user,target)
target.damageState.calcDamage = 1 if target.damageState.calcDamage<1 target.damageState.calcDamage = 1 if target.damageState.calcDamage<1
@@ -367,7 +367,7 @@ class Battle::Move::TwoTurnMove < Battle::Move
end end
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
hitNum = 1 if @chargingTurn && !@damagingTurn # Charging anim hitNum = 1 if @chargingTurn && !@damagingTurn # Charging anim
super super
end end
@@ -601,7 +601,7 @@ class Battle::Move::PledgeMove < Battle::Move
@battle.pbCommonAnimation(animName) if animName @battle.pbCommonAnimation(animName) if animName
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
return if @pledgeSetup # No animation for setting up return if @pledgeSetup # No animation for setting up
id = @overrideAnim if @overrideAnim id = @overrideAnim if @overrideAnim
return super return super

View File

@@ -640,7 +640,7 @@ class Battle::Move::AttackTwoTurnsLater < Battle::Move
end end
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
hitNum = 1 if !@battle.futureSight # Charging anim hitNum = 1 if !@battle.futureSight # Charging anim
super super
end end

View File

@@ -1721,7 +1721,7 @@ end
class Battle::Move::UserStealTargetPositiveStatStages < Battle::Move class Battle::Move::UserStealTargetPositiveStatStages < Battle::Move
def ignoresSubstitute?(user); return true; end def ignoresSubstitute?(user); return true; end
def pbCalcDamage(user,target,numTargets=1) def pbCalcDamage(user,target,numTargets = 1)
if target.hasRaisedStatStages? if target.hasRaisedStatStages?
pbShowAnimation(@id,user,target,1) # Stat stage-draining animation pbShowAnimation(@id,user,target,1) # Stat stage-draining animation
@battle.pbDisplay(_INTL("{1} stole the target's boosted stats!",user.pbThis)) @battle.pbDisplay(_INTL("{1} stole the target's boosted stats!",user.pbThis))
@@ -1931,7 +1931,7 @@ class Battle::Move::StartSwapAllBattlersBaseDefensiveStats < Battle::Move
end end
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
return if @battle.field.effects[PBEffects::WonderRoom]>0 # No animation return if @battle.field.effects[PBEffects::WonderRoom]>0 # No animation
super super
end end

View File

@@ -174,7 +174,7 @@ end
# Minimized. (Body Slam (Gen 6+)) # Minimized. (Body Slam (Gen 6+))
#=============================================================================== #===============================================================================
class Battle::Move::ParalyzeTargetTrampleMinimize < Battle::Move::ParalyzeTarget class Battle::Move::ParalyzeTargetTrampleMinimize < Battle::Move::ParalyzeTarget
def tramplesMinimize?(param=1) def tramplesMinimize?(param = 1)
return true if param==1 && Settings::MECHANICS_GENERATION >= 6 # Perfect accuracy return true if param==1 && Settings::MECHANICS_GENERATION >= 6 # Perfect accuracy
return true if param==2 # Double damage return true if param==2 # Double damage
return super return super
@@ -442,7 +442,7 @@ class Battle::Move::CureUserPartyStatus < Battle::Move
return target.status == :NONE return target.status == :NONE
end end
def pbAromatherapyHeal(pkmn,battler=nil) def pbAromatherapyHeal(pkmn,battler = nil)
oldStatus = (battler) ? battler.status : pkmn.status oldStatus = (battler) ? battler.status : pkmn.status
curedName = (battler) ? battler.pbThis : pkmn.name curedName = (battler) ? battler.pbThis : pkmn.name
if battler if battler
@@ -488,7 +488,7 @@ class Battle::Move::CureUserPartyStatus < Battle::Move
end end
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
super super
if @id == :AROMATHERAPY if @id == :AROMATHERAPY
@battle.pbDisplay(_INTL("A soothing aroma wafted through the area!")) @battle.pbDisplay(_INTL("A soothing aroma wafted through the area!"))
@@ -552,7 +552,7 @@ end
# the target is Minimized. (Dragon Rush (Gen 6+), Steamroller, Stomp) # the target is Minimized. (Dragon Rush (Gen 6+), Steamroller, Stomp)
#=============================================================================== #===============================================================================
class Battle::Move::FlinchTargetTrampleMinimize < Battle::Move::FlinchTarget class Battle::Move::FlinchTargetTrampleMinimize < Battle::Move::FlinchTarget
def tramplesMinimize?(param=1) def tramplesMinimize?(param = 1)
return true if param==1 && Settings::MECHANICS_GENERATION >= 6 # Perfect accuracy return true if param==1 && Settings::MECHANICS_GENERATION >= 6 # Perfect accuracy
return true if param==2 # Double damage return true if param==2 # Double damage
return super return super
@@ -1388,7 +1388,7 @@ class Battle::Move::TransformUserIntoTarget < Battle::Move
user.pbTransform(target) user.pbTransform(target)
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
super super
@battle.scene.pbChangePokemon(user,targets[0].pokemon) @battle.scene.pbChangePokemon(user,targets[0].pokemon)
end end

View File

@@ -98,7 +98,7 @@ class Battle::Move::OHKO < Battle::Move::FixedDamageMove
return target.totalhp return target.totalhp
end end
def pbHitEffectivenessMessages(user,target,numTargets=1) def pbHitEffectivenessMessages(user,target,numTargets = 1)
super super
if target.fainted? if target.fainted?
@battle.pbDisplay(_INTL("It's a one-hit KO!")) @battle.pbDisplay(_INTL("It's a one-hit KO!"))
@@ -310,7 +310,7 @@ end
# Does double damage and has perfect accuracy if the target is Minimized. # Does double damage and has perfect accuracy if the target is Minimized.
#=============================================================================== #===============================================================================
class Battle::Move::PowerHigherWithUserHeavierThanTarget < Battle::Move class Battle::Move::PowerHigherWithUserHeavierThanTarget < Battle::Move
def tramplesMinimize?(param=1) def tramplesMinimize?(param = 1)
return true if Settings::MECHANICS_GENERATION >= 7 # Perfect accuracy and double damage return true if Settings::MECHANICS_GENERATION >= 7 # Perfect accuracy and double damage
return super return super
end end
@@ -850,7 +850,7 @@ class Battle::Move::RemoveScreens < Battle::Move
end end
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
if user.pbOpposingSide.effects[PBEffects::LightScreen]>0 || if user.pbOpposingSide.effects[PBEffects::LightScreen]>0 ||
user.pbOpposingSide.effects[PBEffects::Reflect]>0 || user.pbOpposingSide.effects[PBEffects::Reflect]>0 ||
user.pbOpposingSide.effects[PBEffects::AuroraVeil]>0 user.pbOpposingSide.effects[PBEffects::AuroraVeil]>0
@@ -1121,7 +1121,7 @@ end
# Minimized. (Flying Press) # Minimized. (Flying Press)
#=============================================================================== #===============================================================================
class Battle::Move::EffectivenessIncludesFlyingType < Battle::Move class Battle::Move::EffectivenessIncludesFlyingType < Battle::Move
def tramplesMinimize?(param=1) def tramplesMinimize?(param = 1)
return true if param==1 && Settings::MECHANICS_GENERATION >= 6 # Perfect accuracy return true if param==1 && Settings::MECHANICS_GENERATION >= 6 # Perfect accuracy
return true if param==2 # Double damage return true if param==2 # Double damage
return super return super
@@ -1195,8 +1195,8 @@ class Battle::Move::CategoryDependsOnHigherDamageIgnoreTargetAbility < Battle::M
@calcCategory = 1 @calcCategory = 1
end end
def physicalMove?(thisType=nil); return (@calcCategory==0); end def physicalMove?(thisType = nil); return (@calcCategory==0); end
def specialMove?(thisType=nil); return (@calcCategory==1); end def specialMove?(thisType = nil); return (@calcCategory==1); end
def pbOnStartUse(user,targets) def pbOnStartUse(user,targets)
# Calculate user's effective attacking value # Calculate user's effective attacking value
@@ -1568,7 +1568,7 @@ class Battle::Move::TypeDependsOnUserDrive < Battle::Move
return ret return ret
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
t = pbBaseType(user) t = pbBaseType(user)
hitNum = 0 hitNum = 0
hitNum = 1 if t == :ELECTRIC hitNum = 1 if t == :ELECTRIC
@@ -1623,7 +1623,7 @@ class Battle::Move::TypeAndPowerDependOnWeather < Battle::Move
return ret return ret
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
t = pbBaseType(user) t = pbBaseType(user)
hitNum = 1 if t == :FIRE # Type-specific anims hitNum = 1 if t == :FIRE # Type-specific anims
hitNum = 2 if t == :WATER hitNum = 2 if t == :WATER

View File

@@ -20,8 +20,8 @@ end
#=============================================================================== #===============================================================================
class Battle::Move::HitTwoTimesFlinchTarget < Battle::Move::FlinchTarget class Battle::Move::HitTwoTimesFlinchTarget < Battle::Move::FlinchTarget
def multiHitMove?; return true; end def multiHitMove?; return true; end
def pbNumHits(user,targets); return 2; end def pbNumHits(user, targets); return 2; end
def tramplesMinimize?(param=1); return Settings::MECHANICS_GENERATION <= 7; end def tramplesMinimize?(param = 1); return Settings::MECHANICS_GENERATION <= 7; end
end end
#=============================================================================== #===============================================================================
@@ -615,7 +615,7 @@ class Battle::Move::MultiTurnAttackBideThenReturnDoubleDamage < Battle::Move::Fi
user.effects[PBEffects::Bide] -= 1 user.effects[PBEffects::Bide] -= 1
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
hitNum = 1 if !@damagingTurn # Charging anim hitNum = 1 if !@damagingTurn # Charging anim
super super
end end

View File

@@ -649,7 +649,7 @@ class Battle::Move::StartPerishCountsForAllBattlers < Battle::Move
target.effects[PBEffects::PerishSongUser] = user.index target.effects[PBEffects::PerishSongUser] = user.index
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
super super
@battle.pbDisplay(_INTL("All Pokémon that hear the song will faint in three turns!")) @battle.pbDisplay(_INTL("All Pokémon that hear the song will faint in three turns!"))
end end

View File

@@ -279,7 +279,7 @@ class Battle::Move::StartNegateHeldItems < Battle::Move
end end
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
return if @battle.field.effects[PBEffects::MagicRoom]>0 # No animation return if @battle.field.effects[PBEffects::MagicRoom]>0 # No animation
super super
end end

View File

@@ -80,7 +80,7 @@ class Battle::Move::RandomlyDamageOrHealTarget < Battle::Move
@battle.pbDisplay(_INTL("{1}'s HP was restored.",target.pbThis)) @battle.pbDisplay(_INTL("{1}'s HP was restored.",target.pbThis))
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
hitNum = 1 if @presentDmg==0 # Healing anim hitNum = 1 if @presentDmg==0 # Healing anim
super super
end end
@@ -125,7 +125,7 @@ class Battle::Move::HealAllyOrDamageFoe < Battle::Move
@battle.pbDisplay(_INTL("{1}'s HP was restored.",target.pbThis)) @battle.pbDisplay(_INTL("{1}'s HP was restored.",target.pbThis))
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
hitNum = 1 if @healing # Healing anim hitNum = 1 if @healing # Healing anim
super super
end end
@@ -193,7 +193,7 @@ class Battle::Move::CurseTargetOrLowerUserSpd1RaiseUserAtkDef1 < Battle::Move
user.pbItemHPHealCheck user.pbItemHPHealCheck
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
hitNum = 1 if !user.pbHasType?(:GHOST) # Non-Ghost anim hitNum = 1 if !user.pbHasType?(:GHOST) # Non-Ghost anim
super super
end end
@@ -288,7 +288,7 @@ class Battle::Move::EffectDependsOnEnvironment < Battle::Move
end end
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
id = :BODYSLAM # Environment-specific anim id = :BODYSLAM # Environment-specific anim
case @secretPower case @secretPower
when 1 then id = :THUNDERSHOCK if GameData::Move.exists?(:THUNDERSHOCK) when 1 then id = :THUNDERSHOCK if GameData::Move.exists?(:THUNDERSHOCK)
@@ -371,7 +371,7 @@ class Battle::Move::DoublePowerAfterFusionFlare < Battle::Move
@battle.field.effects[PBEffects::FusionBolt] = true @battle.field.effects[PBEffects::FusionBolt] = true
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
hitNum = 1 if (targets.length>0 && targets[0].damageState.critical) || hitNum = 1 if (targets.length>0 && targets[0].damageState.critical) ||
@doublePower # Charged anim @doublePower # Charged anim
super super
@@ -396,7 +396,7 @@ class Battle::Move::DoublePowerAfterFusionBolt < Battle::Move
@battle.field.effects[PBEffects::FusionFlare] = true @battle.field.effects[PBEffects::FusionFlare] = true
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
hitNum = 1 if (targets.length>0 && targets[0].damageState.critical) || hitNum = 1 if (targets.length>0 && targets[0].damageState.critical) ||
@doublePower # Charged anim @doublePower # Charged anim
super super
@@ -777,7 +777,7 @@ class Battle::Move::UseLastMoveUsedByTarget < Battle::Move
user.pbUseMoveSimple(target.lastRegularMoveUsed,target.index) user.pbUseMoveSimple(target.lastRegularMoveUsed,target.index)
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
# No animation # No animation
end end
end end

View File

@@ -637,7 +637,7 @@ class Battle::Move::StartSlowerBattlersActFirst < Battle::Move
end end
end end
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) def pbShowAnimation(id,user,targets,hitNum = 0,showAnimation = true)
return if @battle.field.effects[PBEffects::TrickRoom]>0 # No animation return if @battle.field.effects[PBEffects::TrickRoom]>0 # No animation
super super
end end

View File

@@ -76,7 +76,7 @@ class Battle::Scene
#============================================================================= #=============================================================================
# Updating and refreshing # Updating and refreshing
#============================================================================= #=============================================================================
def pbUpdate(cw=nil) def pbUpdate(cw = nil)
pbGraphicsUpdate pbGraphicsUpdate
pbInputUpdate pbInputUpdate
pbFrameUpdate(cw) pbFrameUpdate(cw)
@@ -111,7 +111,7 @@ class Battle::Scene
end end
end end
def pbFrameUpdate(cw=nil) def pbFrameUpdate(cw = nil)
cw.update if cw cw.update if cw
@battle.battlers.each_with_index do |b,i| @battle.battlers.each_with_index do |b,i|
next if !b next if !b
@@ -185,7 +185,7 @@ class Battle::Scene
# NOTE: A regular message is displayed for 1 second after it fully appears (or # NOTE: A regular message is displayed for 1 second after it fully appears (or
# less if Back/Use is pressed). Disappears automatically after that time. # less if Back/Use is pressed). Disappears automatically after that time.
def pbDisplayMessage(msg,brief=false) def pbDisplayMessage(msg,brief = false)
pbWaitMessage pbWaitMessage
pbShowWindow(MESSAGE_BOX) pbShowWindow(MESSAGE_BOX)
cw = @sprites["messageWindow"] cw = @sprites["messageWindow"]
@@ -379,7 +379,7 @@ class Battle::Scene
#============================================================================= #=============================================================================
# #
#============================================================================= #=============================================================================
def pbSelectBattler(idxBattler,selectMode=1) def pbSelectBattler(idxBattler,selectMode = 1)
numWindows = @battle.sideSizes.max*2 numWindows = @battle.sideSizes.max*2
for i in 0...numWindows for i in 0...numWindows
sel = (idxBattler.is_a?(Array)) ? !idxBattler[i].nil? : i==idxBattler sel = (idxBattler.is_a?(Array)) ? !idxBattler[i].nil? : i==idxBattler

View File

@@ -150,7 +150,7 @@ class Battle::Scene
cmdBarBG.z = 180 cmdBarBG.z = 180
end end
def pbCreateTrainerBackSprite(idxTrainer,trainerType,numTrainers=1) def pbCreateTrainerBackSprite(idxTrainer,trainerType,numTrainers = 1)
if idxTrainer==0 # Player's sprite if idxTrainer==0 # Player's sprite
trainerFile = GameData::TrainerType.player_back_sprite_filename(trainerType) trainerFile = GameData::TrainerType.player_back_sprite_filename(trainerType)
else # Partner trainer's sprite else # Partner trainer's sprite
@@ -169,7 +169,7 @@ class Battle::Scene
trainer.oy = trainer.bitmap.height trainer.oy = trainer.bitmap.height
end end
def pbCreateTrainerFrontSprite(idxTrainer,trainerType,numTrainers=1) def pbCreateTrainerFrontSprite(idxTrainer,trainerType,numTrainers = 1)
trainerFile = GameData::TrainerType.front_sprite_filename(trainerType) trainerFile = GameData::TrainerType.front_sprite_filename(trainerType)
spriteX, spriteY = Battle::Scene.pbTrainerPosition(1,idxTrainer,numTrainers) spriteX, spriteY = Battle::Scene.pbTrainerPosition(1,idxTrainer,numTrainers)
trainer = pbAddSprite("trainer_#{idxTrainer+1}",spriteX,spriteY,trainerFile,@viewport) trainer = pbAddSprite("trainer_#{idxTrainer+1}",spriteX,spriteY,trainerFile,@viewport)

View File

@@ -23,7 +23,7 @@ class Battle::Scene
# 2 = regular battle with "Call" (for Shadow Pokémon battles) # 2 = regular battle with "Call" (for Shadow Pokémon battles)
# 3 = Safari Zone # 3 = Safari Zone
# 4 = Bug Catching Contest # 4 = Bug Catching Contest
def pbCommandMenuEx(idxBattler,texts,mode=0) def pbCommandMenuEx(idxBattler,texts,mode = 0)
pbShowWindow(COMMAND_BOX) pbShowWindow(COMMAND_BOX)
cw = @sprites["commandWindow"] cw = @sprites["commandWindow"]
cw.setTexts(texts) cw.setTexts(texts)
@@ -65,7 +65,7 @@ class Battle::Scene
#============================================================================= #=============================================================================
# The player chooses a move for a Pokémon to use # The player chooses a move for a Pokémon to use
#============================================================================= #=============================================================================
def pbFightMenu(idxBattler,megaEvoPossible=false) def pbFightMenu(idxBattler,megaEvoPossible = false)
battler = @battle.battlers[idxBattler] battler = @battle.battlers[idxBattler]
cw = @sprites["fightWindow"] cw = @sprites["fightWindow"]
cw.battler = battler cw.battler = battler
@@ -140,7 +140,7 @@ class Battle::Scene
# Opens the party screen to choose a Pokémon to switch in (or just view its # Opens the party screen to choose a Pokémon to switch in (or just view its
# summary screens) # summary screens)
#============================================================================= #=============================================================================
def pbPartyScreen(idxBattler,canCancel=false) def pbPartyScreen(idxBattler,canCancel = false)
# Fade out and hide all sprites # Fade out and hide all sprites
visibleSprites = pbFadeOutAndHide(@sprites) visibleSprites = pbFadeOutAndHide(@sprites)
# Get player's party # Get player's party
@@ -373,7 +373,7 @@ class Battle::Scene
return idxBattler # Target the user initially return idxBattler # Target the user initially
end end
def pbChooseTarget(idxBattler,target_data,visibleSprites=nil) def pbChooseTarget(idxBattler,target_data,visibleSprites = nil)
pbShowWindow(TARGET_BOX) pbShowWindow(TARGET_BOX)
cw = @sprites["targetWindow"] cw = @sprites["targetWindow"]
# Create an array of battler names (only valid targets are named) # Create an array of battler names (only valid targets are named)

View File

@@ -57,7 +57,7 @@ class Battle::Scene
#============================================================================= #=============================================================================
# Animates a party lineup appearing for the given side # Animates a party lineup appearing for the given side
#============================================================================= #=============================================================================
def pbShowPartyLineup(side,fullAnim=false) def pbShowPartyLineup(side,fullAnim = false)
@animations.push(Animation::LineupAppear.new(@sprites,@viewport, @animations.push(Animation::LineupAppear.new(@sprites,@viewport,
side,@battle.pbParty(side),@battle.pbPartyStarts(side),fullAnim)) side,@battle.pbParty(side),@battle.pbPartyStarts(side),fullAnim))
if !fullAnim if !fullAnim
@@ -88,7 +88,7 @@ class Battle::Scene
# animation for it if relevant. # animation for it if relevant.
# sendOuts is an array; each element is itself an array: [idxBattler,pkmn] # sendOuts is an array; each element is itself an array: [idxBattler,pkmn]
#============================================================================= #=============================================================================
def pbSendOutBattlers(sendOuts,startBattle=false) def pbSendOutBattlers(sendOuts,startBattle = false)
return if sendOuts.length==0 return if sendOuts.length==0
# If party balls are still appearing, wait for them to finish showing up, as # If party balls are still appearing, wait for them to finish showing up, as
# the FadeAnimation will make them disappear. # the FadeAnimation will make them disappear.
@@ -216,7 +216,7 @@ class Battle::Scene
#============================================================================= #=============================================================================
# Shows a HP-changing common animation and animates a data box's HP bar. # Shows a HP-changing common animation and animates a data box's HP bar.
# Called by def pbReduceHP, def pbRecoverHP. # Called by def pbReduceHP, def pbRecoverHP.
def pbHPChanged(battler,oldHP,showAnim=false) def pbHPChanged(battler,oldHP,showAnim = false)
@briefMessage = false @briefMessage = false
if battler.hp>oldHP if battler.hp>oldHP
pbCommonAnimation("HealthUp",battler) if showAnim && @battle.showAnims pbCommonAnimation("HealthUp",battler) if showAnim && @battle.showAnims
@@ -229,7 +229,7 @@ class Battle::Scene
end end
end end
def pbDamageAnimation(battler,effectiveness=0) def pbDamageAnimation(battler,effectiveness = 0)
@briefMessage = false @briefMessage = false
# Damage animation # Damage animation
damageAnim = Animation::BattlerDamage.new(@sprites,@viewport,battler.index,effectiveness) damageAnim = Animation::BattlerDamage.new(@sprites,@viewport,battler.index,effectiveness)
@@ -324,7 +324,7 @@ class Battle::Scene
#============================================================================= #=============================================================================
# Animates throwing a Poké Ball at a Pokémon in an attempt to catch it # Animates throwing a Poké Ball at a Pokémon in an attempt to catch it
#============================================================================= #=============================================================================
def pbThrow(ball,shakes,critical,targetBattler,showPlayer=false) def pbThrow(ball,shakes,critical,targetBattler,showPlayer = false)
@briefMessage = false @briefMessage = false
captureAnim = Animation::PokeballThrowCapture.new(@sprites,@viewport, captureAnim = Animation::PokeballThrowCapture.new(@sprites,@viewport,
ball,shakes,critical,@battle.battlers[targetBattler],showPlayer) ball,shakes,critical,@battle.battlers[targetBattler],showPlayer)
@@ -403,7 +403,7 @@ class Battle::Scene
#============================================================================= #=============================================================================
# Returns the animation ID to use for a given move/user. Returns nil if that # Returns the animation ID to use for a given move/user. Returns nil if that
# move has no animations defined for it. # move has no animations defined for it.
def pbFindMoveAnimDetails(move2anim,moveID,idxUser,hitNum=0) def pbFindMoveAnimDetails(move2anim,moveID,idxUser,hitNum = 0)
real_move_id = GameData::Move.get(moveID).id real_move_id = GameData::Move.get(moveID).id
noFlip = false noFlip = false
if (idxUser&1)==0 # On player's side if (idxUser&1)==0 # On player's side
@@ -483,7 +483,7 @@ class Battle::Scene
# Plays a move/common animation # Plays a move/common animation
#============================================================================= #=============================================================================
# Plays a move animation. # Plays a move animation.
def pbAnimation(moveID,user,targets,hitNum=0) def pbAnimation(moveID,user,targets,hitNum = 0)
animID = pbFindMoveAnimation(moveID,user.index,hitNum) animID = pbFindMoveAnimation(moveID,user.index,hitNum)
return if !animID return if !animID
anim = animID[0] anim = animID[0]
@@ -500,7 +500,7 @@ class Battle::Scene
end end
# Plays a common animation. # Plays a common animation.
def pbCommonAnimation(animName,user=nil,target=nil) def pbCommonAnimation(animName,user = nil,target = nil)
return if nil_or_empty?(animName) return if nil_or_empty?(animName)
target = target[0] if target && target.is_a?(Array) target = target[0] if target && target.is_a?(Array)
animations = pbLoadBattleAnimations animations = pbLoadBattleAnimations
@@ -512,7 +512,7 @@ class Battle::Scene
end end
end end
def pbAnimationCore(animation,user,target,oppMove=false) def pbAnimationCore(animation,user,target,oppMove = false)
return if !animation return if !animation
@briefMessage = false @briefMessage = false
userSprite = (user) ? @sprites["pokemon_#{user.index}"] : nil userSprite = (user) ? @sprites["pokemon_#{user.index}"] : nil

View File

@@ -15,7 +15,7 @@ class Battle::Scene::MenuBase
TEXT_BASE_COLOR = Battle::Scene::MESSAGE_BASE_COLOR TEXT_BASE_COLOR = Battle::Scene::MESSAGE_BASE_COLOR
TEXT_SHADOW_COLOR = Battle::Scene::MESSAGE_SHADOW_COLOR TEXT_SHADOW_COLOR = Battle::Scene::MESSAGE_SHADOW_COLOR
def initialize(viewport=nil) def initialize(viewport = nil)
@x = 0 @x = 0
@y = 0 @y = 0
@z = 0 @z = 0

View File

@@ -19,7 +19,7 @@ class Battle::Scene::PokemonDataBox < SpriteWrapper
FEMALE_BASE_COLOR = Color.new(248,88,40) FEMALE_BASE_COLOR = Color.new(248,88,40)
FEMALE_SHADOW_COLOR = NAME_SHADOW_COLOR FEMALE_SHADOW_COLOR = NAME_SHADOW_COLOR
def initialize(battler,sideSize,viewport=nil) def initialize(battler,sideSize,viewport = nil)
super(viewport) super(viewport)
@battler = battler @battler = battler
@sprites = {} @sprites = {}
@@ -193,7 +193,7 @@ class Battle::Scene::PokemonDataBox < SpriteWrapper
pbSEPlay("Pkmn exp gain") if @showExp pbSEPlay("Pkmn exp gain") if @showExp
end end
def pbDrawNumber(number,btmp,startX,startY,align=0) def pbDrawNumber(number,btmp,startX,startY,align = 0)
# -1 means draw the / character # -1 means draw the / character
n = (number == -1) ? [10] : number.to_i.digits.reverse n = (number == -1) ? [10] : number.to_i.digits.reverse
charWidth = @numbersBitmap.width/11 charWidth = @numbersBitmap.width/11
@@ -363,7 +363,7 @@ class Battle::Scene::PokemonDataBox < SpriteWrapper
end end
end end
def update(frameCounter=0) def update(frameCounter = 0)
super() super()
# Animate HP bar # Animate HP bar
updateHPAnimation updateHPAnimation
@@ -386,7 +386,7 @@ class Battle::Scene::AbilitySplashBar < SpriteWrapper
TEXT_BASE_COLOR = Color.new(0,0,0) TEXT_BASE_COLOR = Color.new(0,0,0)
TEXT_SHADOW_COLOR = Color.new(248,248,248) TEXT_SHADOW_COLOR = Color.new(248,248,248)
def initialize(side,viewport=nil) def initialize(side,viewport = nil)
super(viewport) super(viewport)
@side = side @side = side
@battler = nil @battler = nil
@@ -550,7 +550,7 @@ class Battle::Scene::BattlerSprite < RPG::Sprite
@pkmn.species_data.apply_metrics_to_sprite(self, @index) @pkmn.species_data.apply_metrics_to_sprite(self, @index)
end end
def setPokemonBitmap(pkmn,back=false) def setPokemonBitmap(pkmn,back = false)
@pkmn = pkmn @pkmn = pkmn
@_iconBitmap.dispose if @_iconBitmap @_iconBitmap.dispose if @_iconBitmap
@_iconBitmap = GameData::Species.sprite_bitmap_from_pokemon(@pkmn, back) @_iconBitmap = GameData::Species.sprite_bitmap_from_pokemon(@pkmn, back)
@@ -562,14 +562,14 @@ class Battle::Scene::BattlerSprite < RPG::Sprite
# this is just playing the Pokémon's cry, but you can expand on it. The # this is just playing the Pokémon's cry, but you can expand on it. The
# recommendation is to create a PictureEx animation and push it into # recommendation is to create a PictureEx animation and push it into
# the @battleAnimations array. # the @battleAnimations array.
def pbPlayIntroAnimation(pictureEx=nil) def pbPlayIntroAnimation(pictureEx = nil)
@pkmn.play_cry if @pkmn @pkmn.play_cry if @pkmn
end end
QUARTER_ANIM_PERIOD = Graphics.frame_rate*3/20 QUARTER_ANIM_PERIOD = Graphics.frame_rate*3/20
SIXTH_ANIM_PERIOD = Graphics.frame_rate*2/20 SIXTH_ANIM_PERIOD = Graphics.frame_rate*2/20
def update(frameCounter=0) def update(frameCounter = 0)
return if !@_iconBitmap return if !@_iconBitmap
@updating = true @updating = true
# Update bitmap # Update bitmap
@@ -653,7 +653,7 @@ class Battle::Scene::BattlerShadowSprite < RPG::Sprite
pbSetPosition pbSetPosition
end end
def update(frameCounter=0) def update(frameCounter = 0)
return if !@_iconBitmap return if !@_iconBitmap
# Update bitmap # Update bitmap
@_iconBitmap.update @_iconBitmap.update

View File

@@ -17,7 +17,7 @@ class Battle::Scene::Animation
def empty?; return @pictureEx.length==0; end def empty?; return @pictureEx.length==0; end
def animDone?; return @animDone; end def animDone?; return @animDone; end
def addSprite(s,origin=PictureOrigin::TopLeft) def addSprite(s,origin = PictureOrigin::TopLeft)
num = @pictureEx.length num = @pictureEx.length
picture = PictureEx.new(s.z) picture = PictureEx.new(s.z)
picture.x = s.x picture.x = s.x
@@ -31,7 +31,7 @@ class Battle::Scene::Animation
return picture return picture
end end
def addNewSprite(x,y,name,origin=PictureOrigin::TopLeft) def addNewSprite(x,y,name,origin = PictureOrigin::TopLeft)
num = @pictureEx.length num = @pictureEx.length
picture = PictureEx.new(num) picture = PictureEx.new(num)
picture.setXY(0,x,y) picture.setXY(0,x,y)
@@ -96,7 +96,7 @@ module Battle::Scene::Animation::BallAnimationMixin
return ball return ball
end end
def ballTracksHand(ball,traSprite,safariThrow=false) def ballTracksHand(ball,traSprite,safariThrow = false)
# Back sprite isn't animated, no hand-tracking needed # Back sprite isn't animated, no hand-tracking needed
if traSprite.bitmap.width<traSprite.bitmap.height*2 if traSprite.bitmap.width<traSprite.bitmap.height*2
ball.setVisible(7,true) ball.setVisible(7,true)

View File

@@ -47,7 +47,7 @@ class Battle::Scene::Animation::Intro < Battle::Scene::Animation
blackBar.moveOpacity(appearTime*3/4,appearTime/4,0) blackBar.moveOpacity(appearTime*3/4,appearTime/4,0)
end end
def makeSlideSprite(spriteName,deltaMult,appearTime,origin=nil) def makeSlideSprite(spriteName,deltaMult,appearTime,origin = nil)
# If deltaMult is positive, the sprite starts off to the right and moves # If deltaMult is positive, the sprite starts off to the right and moves
# left (for sprites on the player's side and the background). # left (for sprites on the player's side and the background).
return if !@sprites[spriteName] return if !@sprites[spriteName]
@@ -304,7 +304,7 @@ end
# Doesn't show the ball thrown or the Pokémon. # Doesn't show the ball thrown or the Pokémon.
#=============================================================================== #===============================================================================
class Battle::Scene::Animation::PlayerFade < Battle::Scene::Animation class Battle::Scene::Animation::PlayerFade < Battle::Scene::Animation
def initialize(sprites,viewport,fullAnim=false) def initialize(sprites,viewport,fullAnim = false)
@fullAnim = fullAnim # True at start of battle, false when switching @fullAnim = fullAnim # True at start of battle, false when switching
super(sprites,viewport) super(sprites,viewport)
end end
@@ -357,7 +357,7 @@ end
# Doesn't show the ball thrown or the Pokémon. # Doesn't show the ball thrown or the Pokémon.
#=============================================================================== #===============================================================================
class Battle::Scene::Animation::TrainerFade < Battle::Scene::Animation class Battle::Scene::Animation::TrainerFade < Battle::Scene::Animation
def initialize(sprites,viewport,fullAnim=false) def initialize(sprites,viewport,fullAnim = false)
@fullAnim = fullAnim # True at start of battle, false when switching @fullAnim = fullAnim # True at start of battle, false when switching
super(sprites,viewport) super(sprites,viewport)
end end
@@ -404,7 +404,7 @@ end
class Battle::Scene::Animation::PokeballPlayerSendOut < Battle::Scene::Animation class Battle::Scene::Animation::PokeballPlayerSendOut < Battle::Scene::Animation
include Battle::Scene::Animation::BallAnimationMixin include Battle::Scene::Animation::BallAnimationMixin
def initialize(sprites,viewport,idxTrainer,battler,startBattle,idxOrder=0) def initialize(sprites,viewport,idxTrainer,battler,startBattle,idxOrder = 0)
@idxTrainer = idxTrainer @idxTrainer = idxTrainer
@battler = battler @battler = battler
@showingTrainer = startBattle @showingTrainer = startBattle

View File

@@ -23,9 +23,9 @@ class Battle::DebugSceneNoLogging
def pbBeginCommandPhase; end def pbBeginCommandPhase; end
def pbBeginAttackPhase; end def pbBeginAttackPhase; end
def pbShowOpponent(idxTrainer); end def pbShowOpponent(idxTrainer); end
def pbDamageAnimation(battler,effectiveness=0); end def pbDamageAnimation(battler,effectiveness = 0); end
def pbCommonAnimation(animName,user=nil,target=nil); end def pbCommonAnimation(animName,user = nil,target = nil); end
def pbAnimation(moveID,user,targets,hitNum=0); end def pbAnimation(moveID,user,targets,hitNum = 0); end
def pbEndBattle(result); end def pbEndBattle(result); end
def pbWildBattleSuccess; end def pbWildBattleSuccess; end
def pbTrainerBattleSuccess; end def pbTrainerBattleSuccess; end
@@ -34,17 +34,17 @@ class Battle::DebugSceneNoLogging
def pbRefresh; end def pbRefresh; end
def pbDisplayMessage(msg,brief=false); end def pbDisplayMessage(msg,brief = false); end
def pbDisplayPausedMessage(msg); end def pbDisplayPausedMessage(msg); end
def pbDisplayConfirmMessage(msg); return true; end def pbDisplayConfirmMessage(msg); return true; end
def pbShowCommands(msg,commands,defaultValue); return 0; end def pbShowCommands(msg,commands,defaultValue); return 0; end
def pbSendOutBattlers(sendOuts,startBattle=false); end def pbSendOutBattlers(sendOuts,startBattle = false); end
def pbRecall(idxBattler); end def pbRecall(idxBattler); end
def pbItemMenu(idxBattler,firstAction); return -1; end def pbItemMenu(idxBattler,firstAction); return -1; end
def pbResetMoveIndex(idxBattler); end def pbResetMoveIndex(idxBattler); end
def pbHPChanged(battler,oldHP,showAnim=false); end def pbHPChanged(battler,oldHP,showAnim = false); end
def pbFaintBattler(battler); end def pbFaintBattler(battler); end
def pbEXPBar(battler,startExp,endExp,tempExp1,tempExp2); end def pbEXPBar(battler,startExp,endExp,tempExp1,tempExp2); end
def pbLevelUp(pkmn, battler, oldTotalHP, oldAttack, oldDefense, def pbLevelUp(pkmn, battler, oldTotalHP, oldAttack, oldDefense,
@@ -57,20 +57,20 @@ class Battle::DebugSceneNoLogging
return 0 # Fight return 0 # Fight
end end
def pbFightMenu(idxBattler,megaEvoPossible=false) def pbFightMenu(idxBattler,megaEvoPossible = false)
battler = @battle.battlers[idxBattler] battler = @battle.battlers[idxBattler]
50.times do 50.times do
break if yield rand(battler.move.length) break if yield rand(battler.move.length)
end end
end end
def pbChooseTarget(idxBattler,target_data,visibleSprites=nil) def pbChooseTarget(idxBattler,target_data,visibleSprites = nil)
targets = @battle.allOtherSideBattlers(idxBattler).map { |b| b.index } targets = @battle.allOtherSideBattlers(idxBattler).map { |b| b.index }
return -1 if targets.length==0 return -1 if targets.length==0
return targets.sample return targets.sample
end end
def pbPartyScreen(idxBattler,canCancel=false) def pbPartyScreen(idxBattler,canCancel = false)
replacements = [] replacements = []
@battle.eachInTeamFromBattlerIndex(idxBattler) do |_b,idxParty| @battle.eachInTeamFromBattlerIndex(idxBattler) do |_b,idxParty|
replacements.push(idxParty) if !@battle.pbFindBattler(idxParty,idxBattler) replacements.push(idxParty) if !@battle.pbFindBattler(idxParty,idxBattler)

View File

@@ -152,7 +152,7 @@ class Battle::AI
#============================================================================= #=============================================================================
# Get a score for the given move being used against the given target # Get a score for the given move being used against the given target
#============================================================================= #=============================================================================
def pbGetMoveScore(move,user,target,skill=100) def pbGetMoveScore(move,user,target,skill = 100)
skill = PBTrainerAI.minimumSkill if skill<PBTrainerAI.minimumSkill skill = PBTrainerAI.minimumSkill if skill<PBTrainerAI.minimumSkill
score = 100 score = 100
score = pbGetMoveScoreFunctionCode(score,move,user,target,skill) score = pbGetMoveScoreFunctionCode(score,move,user,target,skill)

View File

@@ -2,7 +2,7 @@ class Battle::AI
#============================================================================= #=============================================================================
# Get a score for the given move based on its effect # Get a score for the given move based on its effect
#============================================================================= #=============================================================================
def pbGetMoveScoreFunctionCode(score,move,user,target,skill=100) def pbGetMoveScoreFunctionCode(score,move,user,target,skill = 100)
case move.function case move.function
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
when "None" # No extra effect when "None" # No extra effect

View File

@@ -44,7 +44,7 @@ class Battle::Peer
end end
# For switching out, including due to fainting, and for the end of battle # For switching out, including due to fainting, and for the end of battle
def pbOnLeavingBattle(battle,pkmn,usedInBattle,endBattle=false) def pbOnLeavingBattle(battle,pkmn,usedInBattle,endBattle = false)
return if !pkmn return if !pkmn
f = MultipleForms.call("getFormOnLeavingBattle",pkmn,battle,usedInBattle,endBattle) f = MultipleForms.call("getFormOnLeavingBattle",pkmn,battle,usedInBattle,endBattle)
pkmn.form = f if f && pkmn.form!=f pkmn.form = f if f && pkmn.form!=f
@@ -58,7 +58,7 @@ end
#=============================================================================== #===============================================================================
class Battle::NullPeer class Battle::NullPeer
def pbOnEnteringBattle(battle, battler, pkmn, wild = false); end def pbOnEnteringBattle(battle, battler, pkmn, wild = false); end
def pbOnLeavingBattle(battle,pkmn,usedInBattle,endBattle=false); end def pbOnLeavingBattle(battle,pkmn,usedInBattle,endBattle = false); end
def pbStorePokemon(player,pkmn) def pbStorePokemon(player,pkmn)
player.party[player.party.length] = pkmn if !player.party_full? player.party[player.party.length] = pkmn if !player.party_full?

View File

@@ -47,7 +47,7 @@ module Battle::CatchAndStoreMixin
#============================================================================= #=============================================================================
# Throw a Poké Ball # Throw a Poké Ball
#============================================================================= #=============================================================================
def pbThrowPokeBall(idxBattler,ball,catch_rate=nil,showPlayer=false) def pbThrowPokeBall(idxBattler,ball,catch_rate = nil,showPlayer = false)
# Determine which Pokémon you're throwing the Poké Ball at # Determine which Pokémon you're throwing the Poké Ball at
battler = nil battler = nil
if opposes?(idxBattler) if opposes?(idxBattler)

View File

@@ -22,7 +22,7 @@ class Battle
return __clauses__pbDecisionOnDraw return __clauses__pbDecisionOnDraw
end end
def pbJudgeCheckpoint(user,move=nil) def pbJudgeCheckpoint(user,move = nil)
if pbAllFainted?(0) && pbAllFainted?(1) if pbAllFainted?(0) && pbAllFainted?(1)
if @rules["drawclause"] # NOTE: Also includes Life Orb (not implemented) if @rules["drawclause"] # NOTE: Also includes Life Orb (not implemented)
if !(move && move.function=="HealUserByHalfOfDamageDone") if !(move && move.function=="HealUserByHalfOfDamageDone")
@@ -62,7 +62,7 @@ class Battle::Battler
@__clauses__aliased = true @__clauses__aliased = true
end end
def pbCanSleep?(user,showMessages,move=nil,ignoreStatus=false) def pbCanSleep?(user,showMessages,move = nil,ignoreStatus = false)
selfsleep = (user && user.index==@index) selfsleep = (user && user.index==@index)
if ((@battle.rules["modifiedsleepclause"]) || (!selfsleep && @battle.rules["sleepclause"])) && if ((@battle.rules["modifiedsleepclause"]) || (!selfsleep && @battle.rules["sleepclause"])) &&
pbHasStatusPokemon?(:SLEEP) pbHasStatusPokemon?(:SLEEP)

View File

@@ -74,7 +74,7 @@ def isReversed(src0,src1,dst0,dst1)
return (dst0<dst1) return (dst0<dst1)
end end
def pbCreateCel(x,y,pattern,focus=4) def pbCreateCel(x,y,pattern,focus = 4)
frame = [] frame = []
frame[AnimFrame::X] = x frame[AnimFrame::X] = x
frame[AnimFrame::Y] = y frame[AnimFrame::Y] = y
@@ -256,7 +256,7 @@ class PBAnimTiming
attr_accessor :flashColor attr_accessor :flashColor
attr_accessor :flashDuration attr_accessor :flashDuration
def initialize(type=0) def initialize(type = 0)
@frame = 0 @frame = 0
@timingType = type @timingType = type
@name = "" @name = ""
@@ -358,7 +358,7 @@ class PBAnimations < Array
attr_reader :array attr_reader :array
attr_accessor :selected attr_accessor :selected
def initialize(size=1) def initialize(size = 1)
@array = [] @array = []
@selected = 0 @selected = 0
size = 1 if size<1 # Always create at least one animation size = 1 if size<1 # Always create at least one animation
@@ -433,7 +433,7 @@ class PBAnimation < Array
return @speed || 20 return @speed || 20
end end
def initialize(size=1) def initialize(size = 1)
@id = -1 @id = -1
@name = "" @name = ""
@graphic = "" @graphic = ""
@@ -494,7 +494,7 @@ class PBAnimation < Array
return @array[pos] return @array[pos]
end end
def playTiming(frame,bgGraphic,bgColor,foGraphic,foColor,oldbg=[],oldfo=[],user=nil) def playTiming(frame,bgGraphic,bgColor,foGraphic,foColor,oldbg = [],oldfo = [],user = nil)
for i in @timing for i in @timing
next if i.frame!=frame next if i.frame!=frame
case i.timingType case i.timingType
@@ -617,7 +617,7 @@ end
#=============================================================================== #===============================================================================
# #
#=============================================================================== #===============================================================================
def pbSpriteSetAnimFrame(sprite,frame,user=nil,target=nil,inEditor=false) def pbSpriteSetAnimFrame(sprite,frame,user = nil,target = nil,inEditor = false)
return if !sprite return if !sprite
if !frame if !frame
sprite.visible = false sprite.visible = false
@@ -702,7 +702,7 @@ class PBAnimationPlayerX
MAX_SPRITES = 60 MAX_SPRITES = 60
def initialize(animation,user,target,scene=nil,oppMove=false,inEditor=false) def initialize(animation,user,target,scene = nil,oppMove = false,inEditor = false)
@animation = animation @animation = animation
@user = (oppMove) ? target : user # Just used for playing user's cry @user = (oppMove) ? target : user # Just used for playing user's cry
@usersprite = (user) ? scene.sprites["pokemon_#{user.index}"] : nil @usersprite = (user) ? scene.sprites["pokemon_#{user.index}"] : nil

View File

@@ -42,7 +42,7 @@ class Battle::FakeBattler
return $player.owned?(pokemon.species) return $player.owned?(pokemon.species)
end end
def pbThis(lowerCase=false) def pbThis(lowerCase = false)
return (lowerCase) ? _INTL("the wild {1}",name) : _INTL("The wild {1}",name) return (lowerCase) ? _INTL("the wild {1}",name) : _INTL("The wild {1}",name)
end end
@@ -62,7 +62,7 @@ end
class Battle::Scene::SafariDataBox < SpriteWrapper class Battle::Scene::SafariDataBox < SpriteWrapper
attr_accessor :selected attr_accessor :selected
def initialize(battle,viewport=nil) def initialize(battle,viewport = nil)
super(viewport) super(viewport)
@selected = 0 @selected = 0
@battle = battle @battle = battle
@@ -88,7 +88,7 @@ class Battle::Scene::SafariDataBox < SpriteWrapper
pbDrawTextPositions(self.bitmap,textpos) pbDrawTextPositions(self.bitmap,textpos)
end end
def update(frameCounter=0) def update(frameCounter = 0)
super() super()
end end
end end
@@ -381,12 +381,12 @@ class SafariBattle
return (opposes?(idxBattler)) ? @party2 : nil return (opposes?(idxBattler)) ? @party2 : nil
end end
def pbAllFainted?(idxBattler=0); return false; end def pbAllFainted?(idxBattler = 0); return false; end
#============================================================================= #=============================================================================
# Battler-related # Battler-related
#============================================================================= #=============================================================================
def opposes?(idxBattler1,idxBattler2=0) def opposes?(idxBattler1,idxBattler2 = 0)
idxBattler1 = idxBattler1.index if idxBattler1.respond_to?("index") idxBattler1 = idxBattler1.index if idxBattler1.respond_to?("index")
idxBattler2 = idxBattler2.index if idxBattler2.respond_to?("index") idxBattler2 = idxBattler2.index if idxBattler2.respond_to?("index")
return (idxBattler1&1)!=(idxBattler2&1) return (idxBattler1&1)!=(idxBattler2&1)

View File

@@ -93,7 +93,7 @@ class BattlePalaceBattle < Battle
return true return true
end end
def pbRegisterMove(idxBattler,idxMove,_showMessages=true) def pbRegisterMove(idxBattler,idxMove,_showMessages = true)
this_battler = @battlers[idxBattler] this_battler = @battlers[idxBattler]
if idxMove==-2 if idxMove==-2
@choices[idxBattler][0] = :UseMove # "Use move" @choices[idxBattler][0] = :UseMove # "Use move"

View File

@@ -9,7 +9,7 @@ class Battle::SuccessState
def initialize; clear; end def initialize; clear; end
def clear(full=true) def clear(full = true)
@typeMod = Effectiveness::NORMAL_EFFECTIVE @typeMod = Effectiveness::NORMAL_EFFECTIVE
@useState = 0 @useState = 0
@protected = false @protected = false
@@ -51,14 +51,14 @@ class BattleArenaBattle < Battle
@battleAI.battleArena = true @battleAI.battleArena = true
end end
def pbCanSwitchLax?(idxBattler,_idxParty,partyScene=nil) def pbCanSwitchLax?(idxBattler,_idxParty,partyScene = nil)
if partyScene if partyScene
partyScene.pbDisplay(_INTL("{1} can't be switched out!",@battlers[idxBattler].pbThis)) partyScene.pbDisplay(_INTL("{1} can't be switched out!",@battlers[idxBattler].pbThis))
end end
return false return false
end end
def pbEORSwitch(favorDraws=false) def pbEORSwitch(favorDraws = false)
return if favorDraws && @decision==5 return if favorDraws && @decision==5
return if !favorDraws && @decision>0 return if !favorDraws && @decision>0
pbJudge pbJudge

View File

@@ -73,13 +73,13 @@ module RecordedBattleModule
return Marshal.dump([pbGetBattleType,@properties,@rounds,@randomnumbers,@switches]) return Marshal.dump([pbGetBattleType,@properties,@rounds,@randomnumbers,@switches])
end end
def pbSwitchInBetween(idxBattler,checkLaxOnly=false,canCancel=false) def pbSwitchInBetween(idxBattler,checkLaxOnly = false,canCancel = false)
ret = super ret = super
@switches.push(ret) @switches.push(ret)
return ret return ret
end end
def pbRegisterMove(idxBattler,idxMove,showMessages=true) def pbRegisterMove(idxBattler,idxMove,showMessages = true)
if super if super
@rounds[@roundindex][idxBattler] = [Commands::Fight,idxMove] @rounds[@roundindex][idxBattler] = [Commands::Fight,idxMove]
return true return true
@@ -92,13 +92,13 @@ module RecordedBattleModule
@rounds[@roundindex][idxBattler][2] = idxTarget @rounds[@roundindex][idxBattler][2] = idxTarget
end end
def pbRun(idxBattler,duringBattle=false) def pbRun(idxBattler,duringBattle = false)
ret = super ret = super
@rounds[@roundindex][idxBattler] = [Commands::Run,@decision] @rounds[@roundindex][idxBattler] = [Commands::Run,@decision]
return ret return ret
end end
def pbAutoChooseMove(idxBattler,showMessages=true) def pbAutoChooseMove(idxBattler,showMessages = true)
ret = super ret = super
@rounds[@roundindex][idxBattler] = [Commands::Fight,-1] @rounds[@roundindex][idxBattler] = [Commands::Fight,-1]
return ret return ret
@@ -112,7 +112,7 @@ module RecordedBattleModule
return false return false
end end
def pbRegisterItem(idxBattler,item,idxTarget=nil,idxMove=nil) def pbRegisterItem(idxBattler,item,idxTarget = nil,idxMove = nil)
if super if super
@rounds[@roundindex][idxBattler] = [Commands::Bag,item,idxTarget,idxMove] @rounds[@roundindex][idxBattler] = [Commands::Bag,item,idxTarget,idxMove]
return true return true
@@ -183,7 +183,7 @@ module RecordedBattlePlaybackModule
super super
end end
def pbSwitchInBetween(_idxBattler,_checkLaxOnly=false,_canCancel=false) def pbSwitchInBetween(_idxBattler,_checkLaxOnly = false,_canCancel = false)
ret = @switches[@switchindex] ret = @switches[@switchindex]
@switchindex += 1 @switchindex += 1
return ret return ret

View File

@@ -46,7 +46,7 @@ end
class DarknessSprite < SpriteWrapper class DarknessSprite < SpriteWrapper
attr_reader :radius attr_reader :radius
def initialize(viewport=nil) def initialize(viewport = nil)
super(viewport) super(viewport)
@darkness = BitmapWrapper.new(Graphics.width,Graphics.height) @darkness = BitmapWrapper.new(Graphics.width,Graphics.height)
@radius = radiusMin @radius = radiusMin
@@ -91,7 +91,7 @@ end
# Light effects # Light effects
#=============================================================================== #===============================================================================
class LightEffect class LightEffect
def initialize(event,viewport=nil,map=nil,filename=nil) def initialize(event,viewport = nil,map = nil,filename = nil)
@light = IconSprite.new(0,0,viewport) @light = IconSprite.new(0,0,viewport)
if filename!=nil && filename!="" && pbResolveBitmap("Graphics/Pictures/"+filename) if filename!=nil && filename!="" && pbResolveBitmap("Graphics/Pictures/"+filename)
@light.setBitmap("Graphics/Pictures/"+filename) @light.setBitmap("Graphics/Pictures/"+filename)
@@ -123,7 +123,7 @@ end
class LightEffect_Lamp < LightEffect class LightEffect_Lamp < LightEffect
def initialize(event,viewport=nil,map=nil) def initialize(event,viewport = nil,map = nil)
lamp = AnimatedBitmap.new("Graphics/Pictures/LE") lamp = AnimatedBitmap.new("Graphics/Pictures/LE")
@light = Sprite.new(viewport) @light = Sprite.new(viewport)
@light.bitmap = Bitmap.new(128,64) @light.bitmap = Bitmap.new(128,64)

View File

@@ -81,7 +81,7 @@ end
#=============================================================================== #===============================================================================
# Blacking out animation # Blacking out animation
#=============================================================================== #===============================================================================
def pbStartOver(gameover=false) def pbStartOver(gameover = false)
if pbInBugContest? if pbInBugContest?
pbBugContestStartOver pbBugContestStartOver
return return

View File

@@ -311,7 +311,7 @@ Events.onMapSceneChange += proc { |_sender, e|
# Event locations, terrain tags # Event locations, terrain tags
#=============================================================================== #===============================================================================
# NOTE: Assumes the event is 1x1 tile in size. Only returns one tile. # NOTE: Assumes the event is 1x1 tile in size. Only returns one tile.
def pbFacingTile(direction=nil,event=nil) def pbFacingTile(direction = nil,event = nil)
return $map_factory.getFacingTile(direction,event) if $map_factory return $map_factory.getFacingTile(direction,event) if $map_factory
return pbFacingTileRegular(direction,event) return pbFacingTileRegular(direction,event)
end end
@@ -395,7 +395,7 @@ end
#=============================================================================== #===============================================================================
# Audio playing # Audio playing
#=============================================================================== #===============================================================================
def pbCueBGM(bgm,seconds,volume=nil,pitch=nil) def pbCueBGM(bgm,seconds,volume = nil,pitch = nil)
return if !bgm return if !bgm
bgm = pbResolveAudioFile(bgm,volume,pitch) bgm = pbResolveAudioFile(bgm,volume,pitch)
playingBGM = $game_system.playing_bgm playingBGM = $game_system.playing_bgm
@@ -484,7 +484,7 @@ end
def pbMoveRoute(event,commands,waitComplete=false) def pbMoveRoute(event,commands,waitComplete = false)
route = RPG::MoveRoute.new route = RPG::MoveRoute.new
route.repeat = false route.repeat = false
route.skippable = true route.skippable = true
@@ -612,7 +612,7 @@ def pbMoveTowardPlayer(event)
$PokemonMap.addMovedEvent(event.id) if $PokemonMap $PokemonMap.addMovedEvent(event.id) if $PokemonMap
end end
def pbJumpToward(dist=1,playSound=false,cancelSurf=false) def pbJumpToward(dist = 1,playSound = false,cancelSurf = false)
x = $game_player.x x = $game_player.x
y = $game_player.y y = $game_player.y
case $game_player.direction case $game_player.direction
@@ -640,7 +640,7 @@ end
#=============================================================================== #===============================================================================
# Bridges, cave escape points, and setting the heal point # Bridges, cave escape points, and setting the heal point
#=============================================================================== #===============================================================================
def pbBridgeOn(height=2) def pbBridgeOn(height = 2)
$PokemonGlobal.bridge = height $PokemonGlobal.bridge = height
end end
@@ -706,7 +706,7 @@ end
#=============================================================================== #===============================================================================
# Picking up an item found on the ground # Picking up an item found on the ground
#=============================================================================== #===============================================================================
def pbItemBall(item,quantity=1) def pbItemBall(item,quantity = 1)
item = GameData::Item.get(item) item = GameData::Item.get(item)
return false if !item || quantity<1 return false if !item || quantity<1
itemname = (quantity>1) ? item.name_plural : item.name itemname = (quantity>1) ? item.name_plural : item.name
@@ -752,7 +752,7 @@ end
#=============================================================================== #===============================================================================
# Being given an item # Being given an item
#=============================================================================== #===============================================================================
def pbReceiveItem(item,quantity=1) def pbReceiveItem(item,quantity = 1)
item = GameData::Item.get(item) item = GameData::Item.get(item)
return false if !item || quantity<1 return false if !item || quantity<1
itemname = (quantity>1) ? item.name_plural : item.name itemname = (quantity>1) ? item.name_plural : item.name

View File

@@ -309,7 +309,7 @@ end
# Standard methods that start a wild battle of various sizes # Standard methods that start a wild battle of various sizes
#=============================================================================== #===============================================================================
# Used when walking in tall grass, hence the additional code. # Used when walking in tall grass, hence the additional code.
def pbWildBattle(species, level, outcomeVar=1, canRun=true, canLose=false) def pbWildBattle(species, level, outcomeVar = 1, canRun = true, canLose = false)
species = GameData::Species.get(species).id species = GameData::Species.get(species).id
# Potentially call a different pbWildBattle-type method instead (for roaming # Potentially call a different pbWildBattle-type method instead (for roaming
# Pokémon, Safari battles, Bug Contest battles) # Pokémon, Safari battles, Bug Contest battles)
@@ -329,7 +329,7 @@ def pbWildBattle(species, level, outcomeVar=1, canRun=true, canLose=false)
end end
def pbDoubleWildBattle(species1, level1, species2, level2, def pbDoubleWildBattle(species1, level1, species2, level2,
outcomeVar=1, canRun=true, canLose=false) outcomeVar = 1, canRun = true, canLose = false)
# Set some battle rules # Set some battle rules
setBattleRule("outcomeVar",outcomeVar) if outcomeVar!=1 setBattleRule("outcomeVar",outcomeVar) if outcomeVar!=1
setBattleRule("cannotRun") if !canRun setBattleRule("cannotRun") if !canRun
@@ -342,7 +342,7 @@ def pbDoubleWildBattle(species1, level1, species2, level2,
end end
def pbTripleWildBattle(species1, level1, species2, level2, species3, level3, def pbTripleWildBattle(species1, level1, species2, level2, species3, level3,
outcomeVar=1, canRun=true, canLose=false) outcomeVar = 1, canRun = true, canLose = false)
# Set some battle rules # Set some battle rules
setBattleRule("outcomeVar",outcomeVar) if outcomeVar!=1 setBattleRule("outcomeVar",outcomeVar) if outcomeVar!=1
setBattleRule("cannotRun") if !canRun setBattleRule("cannotRun") if !canRun
@@ -467,8 +467,8 @@ end
# Used by most trainer events, which can be positioned in such a way that # Used by most trainer events, which can be positioned in such a way that
# multiple trainer events spot the player at once. The extra code in this method # multiple trainer events spot the player at once. The extra code in this method
# deals with that case and can cause a double trainer battle instead. # deals with that case and can cause a double trainer battle instead.
def pbTrainerBattle(trainerID, trainerName, endSpeech=nil, def pbTrainerBattle(trainerID, trainerName, endSpeech = nil,
doubleBattle=false, trainerPartyID=0, canLose=false, outcomeVar=1) doubleBattle = false, trainerPartyID = 0, canLose = false, outcomeVar = 1)
# If there is another NPC trainer who spotted the player at the same time, and # If there is another NPC trainer who spotted the player at the same time, and
# it is possible to have a double battle (the player has 2+ able Pokémon or # it is possible to have a double battle (the player has 2+ able Pokémon or
# has a partner trainer), then record this first NPC trainer into # has a partner trainer), then record this first NPC trainer into
@@ -523,8 +523,8 @@ def pbTrainerBattle(trainerID, trainerName, endSpeech=nil,
end end
def pbDoubleTrainerBattle(trainerID1, trainerName1, trainerPartyID1, endSpeech1, def pbDoubleTrainerBattle(trainerID1, trainerName1, trainerPartyID1, endSpeech1,
trainerID2, trainerName2, trainerPartyID2=0, endSpeech2=nil, trainerID2, trainerName2, trainerPartyID2 = 0, endSpeech2 = nil,
canLose=false, outcomeVar=1) canLose = false, outcomeVar = 1)
# Set some battle rules # Set some battle rules
setBattleRule("outcomeVar",outcomeVar) if outcomeVar!=1 setBattleRule("outcomeVar",outcomeVar) if outcomeVar!=1
setBattleRule("canLose") if canLose setBattleRule("canLose") if canLose
@@ -540,8 +540,8 @@ end
def pbTripleTrainerBattle(trainerID1, trainerName1, trainerPartyID1, endSpeech1, def pbTripleTrainerBattle(trainerID1, trainerName1, trainerPartyID1, endSpeech1,
trainerID2, trainerName2, trainerPartyID2, endSpeech2, trainerID2, trainerName2, trainerPartyID2, endSpeech2,
trainerID3, trainerName3, trainerPartyID3=0, endSpeech3=nil, trainerID3, trainerName3, trainerPartyID3 = 0, endSpeech3 = nil,
canLose=false, outcomeVar=1) canLose = false, outcomeVar = 1)
# Set some battle rules # Set some battle rules
setBattleRule("outcomeVar",outcomeVar) if outcomeVar!=1 setBattleRule("outcomeVar",outcomeVar) if outcomeVar!=1
setBattleRule("canLose") if canLose setBattleRule("canLose") if canLose

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@@ -39,7 +39,7 @@ def pbSceneStandby
$scene.createSpritesets if $scene && $scene.is_a?(Scene_Map) $scene.createSpritesets if $scene && $scene.is_a?(Scene_Map)
end end
def pbBattleAnimation(bgm=nil,battletype=0,foe=nil) def pbBattleAnimation(bgm = nil,battletype = 0,foe = nil)
$game_temp.in_battle = true $game_temp.in_battle = true
viewport = Viewport.new(0,0,Graphics.width,Graphics.height) viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
viewport.z = 99999 viewport.z = 99999

View File

@@ -387,7 +387,7 @@ end
# Creates and returns a Pokémon based on the given species and level. # Creates and returns a Pokémon based on the given species and level.
# Applies wild Pokémon modifiers (wild held item, shiny chance modifiers, # Applies wild Pokémon modifiers (wild held item, shiny chance modifiers,
# Pokérus, gender/nature forcing because of player's lead Pokémon). # Pokérus, gender/nature forcing because of player's lead Pokémon).
def pbGenerateWildPokemon(species,level,isRoamer=false) def pbGenerateWildPokemon(species,level,isRoamer = false)
genwildpoke = Pokemon.new(species,level) genwildpoke = Pokemon.new(species,level)
# Give the wild Pokémon a held item # Give the wild Pokémon a held item
items = genwildpoke.wildHoldItems items = genwildpoke.wildHoldItems

View File

@@ -39,31 +39,31 @@ module PBDayNight
@oneOverSixty = 1/60.0 @oneOverSixty = 1/60.0
# Returns true if it's day. # Returns true if it's day.
def self.isDay?(time=nil) def self.isDay?(time = nil)
time = pbGetTimeNow if !time time = pbGetTimeNow if !time
return (time.hour>=5 && time.hour<20) return (time.hour>=5 && time.hour<20)
end end
# Returns true if it's night. # Returns true if it's night.
def self.isNight?(time=nil) def self.isNight?(time = nil)
time = pbGetTimeNow if !time time = pbGetTimeNow if !time
return (time.hour>=20 || time.hour<5) return (time.hour>=20 || time.hour<5)
end end
# Returns true if it's morning. # Returns true if it's morning.
def self.isMorning?(time=nil) def self.isMorning?(time = nil)
time = pbGetTimeNow if !time time = pbGetTimeNow if !time
return (time.hour>=5 && time.hour<10) return (time.hour>=5 && time.hour<10)
end end
# Returns true if it's the afternoon. # Returns true if it's the afternoon.
def self.isAfternoon?(time=nil) def self.isAfternoon?(time = nil)
time = pbGetTimeNow if !time time = pbGetTimeNow if !time
return (time.hour>=14 && time.hour<17) return (time.hour>=14 && time.hour<17)
end end
# Returns true if it's the evening. # Returns true if it's the evening.
def self.isEvening?(time=nil) def self.isEvening?(time = nil)
time = pbGetTimeNow if !time time = pbGetTimeNow if !time
return (time.hour>=17 && time.hour<20) return (time.hour>=17 && time.hour<20)
end end
@@ -137,7 +137,7 @@ end
# 5 - Waning Gibbous # 5 - Waning Gibbous
# 6 - Last Quarter # 6 - Last Quarter
# 7 - Waning Crescent # 7 - Waning Crescent
def moonphase(time=nil) # in UTC def moonphase(time = nil) # in UTC
time = pbGetTimeNow if !time time = pbGetTimeNow if !time
transitions = [ transitions = [
1.8456618033125, 1.8456618033125,

View File

@@ -35,7 +35,7 @@ end
def pbCanUseHiddenMove?(pkmn,move,showmsg=true) def pbCanUseHiddenMove?(pkmn,move,showmsg = true)
return HiddenMoveHandlers.triggerCanUseMove(move,pkmn,showmsg) return HiddenMoveHandlers.triggerCanUseMove(move,pkmn,showmsg)
end end
@@ -52,7 +52,7 @@ def pbHiddenMoveEvent
Events.onAction.trigger(nil) Events.onAction.trigger(nil)
end end
def pbCheckHiddenMoveBadge(badge=-1,showmsg=true) def pbCheckHiddenMoveBadge(badge = -1,showmsg = true)
return true if badge<0 # No badge requirement return true if badge<0 # No badge requirement
return true if $DEBUG return true if $DEBUG
if (Settings::FIELD_MOVES_COUNT_BADGES) ? $player.badge_count >= badge : $player.badges[badge] if (Settings::FIELD_MOVES_COUNT_BADGES) ? $player.badge_count >= badge : $player.badges[badge]
@@ -368,7 +368,7 @@ def pbSurfacing
end end
# @deprecated This method is slated to be removed in v21. # @deprecated This method is slated to be removed in v21.
def pbTransferUnderwater(mapid,x,y,direction=$game_player.direction) def pbTransferUnderwater(mapid,x,y,direction = $game_player.direction)
Deprecation.warn_method('pbTransferUnderwater', 'v21', '"Transfer Player" event command') Deprecation.warn_method('pbTransferUnderwater', 'v21', '"Transfer Player" event command')
pbFadeOutIn { pbFadeOutIn {
$game_temp.player_new_map_id = mapid $game_temp.player_new_map_id = mapid
@@ -560,7 +560,7 @@ HiddenMoveHandlers::UseMove.add(:FLY,proc { |move, pkmn|
#=============================================================================== #===============================================================================
# Headbutt # Headbutt
#=============================================================================== #===============================================================================
def pbHeadbuttEffect(event=nil) def pbHeadbuttEffect(event = nil)
event = $game_player.pbFacingEvent(true) if !event event = $game_player.pbFacingEvent(true) if !event
a = (event.x+(event.x/24).floor+1)*(event.y+(event.y/24).floor+1) a = (event.x+(event.x/24).floor+1)*(event.y+(event.y/24).floor+1)
a = (a*2/5)%10 # Even 2x as likely as odd, 0 is 1.5x as likely as odd a = (a*2/5)%10 # Even 2x as likely as odd, 0 is 1.5x as likely as odd
@@ -585,7 +585,7 @@ def pbHeadbuttEffect(event=nil)
end end
end end
def pbHeadbutt(event=nil) def pbHeadbutt(event = nil)
move = :HEADBUTT move = :HEADBUTT
movefinder = $player.get_pokemon_with_move(move) movefinder = $player.get_pokemon_with_move(move)
if !$DEBUG && !movefinder if !$DEBUG && !movefinder
@@ -781,7 +781,7 @@ def pbEndSurf(_xOffset,_yOffset)
end end
# @deprecated This method is slated to be removed in v21. # @deprecated This method is slated to be removed in v21.
def pbTransferSurfing(mapid,xcoord,ycoord,direction=$game_player.direction) def pbTransferSurfing(mapid,xcoord,ycoord,direction = $game_player.direction)
Deprecation.warn_method('pbTransferSurfing', 'v21', '"Transfer Player" event command') Deprecation.warn_method('pbTransferSurfing', 'v21', '"Transfer Player" event command')
pbFadeOutIn { pbFadeOutIn {
$game_temp.player_new_map_id = mapid $game_temp.player_new_map_id = mapid

View File

@@ -37,7 +37,7 @@ def pbFishingEnd
$PokemonGlobal.fishing = false $PokemonGlobal.fishing = false
end end
def pbFishing(hasEncounter,rodType=1) def pbFishing(hasEncounter,rodType = 1)
$stats.fishing_count += 1 $stats.fishing_count += 1
speedup = ($player.first_pokemon && [:STICKYHOLD, :SUCTIONCUPS].include?($player.first_pokemon.ability_id)) speedup = ($player.first_pokemon && [:STICKYHOLD, :SUCTIONCUPS].include?($player.first_pokemon.ability_id))
biteChance = 20+(25*rodType) # 45, 70, 95 biteChance = 20+(25*rodType) # 45, 70, 95

View File

@@ -91,7 +91,7 @@ module ItemHandlers
return [UseOnPokemonMaximum.trigger(item, pkmn), 1].max return [UseOnPokemonMaximum.trigger(item, pkmn), 1].max
end end
def self.triggerCanUseInBattle(item,pkmn,battler,move,firstAction,battle,scene,showMessages=true) def self.triggerCanUseInBattle(item,pkmn,battler,move,firstAction,battle,scene,showMessages = true)
return true if !CanUseInBattle[item] # Can use the item by default return true if !CanUseInBattle[item] # Can use the item by default
return CanUseInBattle.trigger(item,pkmn,battler,move,firstAction,battle,scene,showMessages) return CanUseInBattle.trigger(item,pkmn,battler,move,firstAction,battle,scene,showMessages)
end end
@@ -640,7 +640,7 @@ end
# Use an item from the Bag and/or on a Pokémon # Use an item from the Bag and/or on a Pokémon
#=============================================================================== #===============================================================================
# @return [Integer] 0 = item wasn't used; 1 = item used; 2 = close Bag to use in field # @return [Integer] 0 = item wasn't used; 1 = item used; 2 = close Bag to use in field
def pbUseItem(bag,item,bagscene=nil) def pbUseItem(bag,item,bagscene = nil)
itm = GameData::Item.get(item) itm = GameData::Item.get(item)
useType = itm.field_use useType = itm.field_use
if itm.is_machine? # TM or TR or HM if itm.is_machine? # TM or TR or HM
@@ -794,7 +794,7 @@ end
#=============================================================================== #===============================================================================
# Give an item to a Pokémon to hold, and take a held item from a Pokémon # Give an item to a Pokémon to hold, and take a held item from a Pokémon
#=============================================================================== #===============================================================================
def pbGiveItemToPokemon(item,pkmn,scene,pkmnid=0) def pbGiveItemToPokemon(item,pkmn,scene,pkmnid = 0)
newitemname = GameData::Item.get(item).name newitemname = GameData::Item.get(item).name
if pkmn.egg? if pkmn.egg?
scene.pbDisplay(_INTL("Eggs can't hold items.")) scene.pbDisplay(_INTL("Eggs can't hold items."))

View File

@@ -1,7 +1,7 @@
#=============================================================================== #===============================================================================
# Register contacts # Register contacts
#=============================================================================== #===============================================================================
def pbPhoneRegisterNPC(ident,name,mapid,showmessage=true) def pbPhoneRegisterNPC(ident,name,mapid,showmessage = true)
$PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers $PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers
exists = pbFindPhoneTrainer(ident,name) exists = pbFindPhoneTrainer(ident,name)
if exists if exists

View File

@@ -55,7 +55,7 @@ def pbPokeRadarCancel
$game_temp.poke_radar_data = nil $game_temp.poke_radar_data = nil
end end
def pbPokeRadarHighlightGrass(showmessage=true) def pbPokeRadarHighlightGrass(showmessage = true)
grasses = [] # x, y, ring (0-3 inner to outer), rarity grasses = [] # x, y, ring (0-3 inner to outer), rarity
# Choose 1 random tile from each ring around the player # Choose 1 random tile from each ring around the player
for i in 0...4 for i in 0...4

View File

@@ -23,12 +23,12 @@ def pbMoveToMailbox(pokemon)
return true return true
end end
def pbStoreMail(pkmn,item,message,poke1=nil,poke2=nil,poke3=nil) def pbStoreMail(pkmn,item,message,poke1 = nil,poke2 = nil,poke3 = nil)
raise _INTL("Pokémon already has mail") if pkmn.mail raise _INTL("Pokémon already has mail") if pkmn.mail
pkmn.mail = Mail.new(item, message, $player.name, poke1, poke2, poke3) pkmn.mail = Mail.new(item, message, $player.name, poke1, poke2, poke3)
end end
def pbDisplayMail(mail,_bearer=nil) def pbDisplayMail(mail,_bearer = nil)
sprites = {} sprites = {}
viewport = Viewport.new(0,0,Graphics.width,Graphics.height) viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
viewport.z = 99999 viewport.z = 99999

View File

@@ -7,7 +7,7 @@ class ItemIconSprite < SpriteWrapper
ANIM_ICON_SIZE = 48 ANIM_ICON_SIZE = 48
FRAMES_PER_CYCLE = Graphics.frame_rate FRAMES_PER_CYCLE = Graphics.frame_rate
def initialize(x,y,item,viewport=nil) def initialize(x,y,item,viewport = nil)
super(viewport) super(viewport)
@animbitmap = nil @animbitmap = nil
@animframe = 0 @animframe = 0
@@ -42,7 +42,7 @@ class ItemIconSprite < SpriteWrapper
@forceitemchange = false @forceitemchange = false
end end
def setOffset(offset=PictureOrigin::Center) def setOffset(offset = PictureOrigin::Center)
@offset = offset @offset = offset
changeOrigin changeOrigin
end end
@@ -116,7 +116,7 @@ end
# Item held icon (used in the party screen) # Item held icon (used in the party screen)
#=============================================================================== #===============================================================================
class HeldItemIconSprite < SpriteWrapper class HeldItemIconSprite < SpriteWrapper
def initialize(x,y,pokemon,viewport=nil) def initialize(x,y,pokemon,viewport = nil)
super(viewport) super(viewport)
self.x = x self.x = x
self.y = y self.y = y

View File

@@ -76,7 +76,7 @@ class RelicStoneScene
@viewport.dispose @viewport.dispose
end end
def pbDisplay(msg,brief=false) def pbDisplay(msg,brief = false)
UIHelper.pbDisplay(@sprites["msgwindow"],msg,brief) { pbUpdate } UIHelper.pbDisplay(@sprites["msgwindow"],msg,brief) { pbUpdate }
end end
@@ -170,7 +170,7 @@ end
class Battle class Battle
alias __shadow__pbCanUseItemOnPokemon? pbCanUseItemOnPokemon? alias __shadow__pbCanUseItemOnPokemon? pbCanUseItemOnPokemon?
def pbCanUseItemOnPokemon?(item,pkmn,battler,scene,showMessages=true) def pbCanUseItemOnPokemon?(item,pkmn,battler,scene,showMessages = true)
ret = __shadow__pbCanUseItemOnPokemon?(item,pkmn,battler,scene,showMessages) ret = __shadow__pbCanUseItemOnPokemon?(item,pkmn,battler,scene,showMessages)
if ret && pkmn.hyper_mode && ![:JOYSCENT, :EXCITESCENT, :VIVIDSCENT].include?(item) if ret && pkmn.hyper_mode && ![:JOYSCENT, :EXCITESCENT, :VIVIDSCENT].include?(item)
scene.pbDisplay(_INTL("This item can't be used on that Pokémon.")) scene.pbDisplay(_INTL("This item can't be used on that Pokémon."))

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@@ -2,7 +2,7 @@
# Pokémon sprite (used out of battle) # Pokémon sprite (used out of battle)
#=============================================================================== #===============================================================================
class PokemonSprite < SpriteWrapper class PokemonSprite < SpriteWrapper
def initialize(viewport=nil) def initialize(viewport = nil)
super(viewport) super(viewport)
@_iconbitmap = nil @_iconbitmap = nil
end end
@@ -20,7 +20,7 @@ class PokemonSprite < SpriteWrapper
self.bitmap = nil self.bitmap = nil
end end
def setOffset(offset=PictureOrigin::Center) def setOffset(offset = PictureOrigin::Center)
@offset = offset @offset = offset
changeOrigin changeOrigin
end end
@@ -46,7 +46,7 @@ class PokemonSprite < SpriteWrapper
end end
end end
def setPokemonBitmap(pokemon,back=false) def setPokemonBitmap(pokemon,back = false)
@_iconbitmap.dispose if @_iconbitmap @_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back) : nil @_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back) : nil
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
@@ -54,7 +54,7 @@ class PokemonSprite < SpriteWrapper
changeOrigin changeOrigin
end end
def setPokemonBitmapSpecies(pokemon,species,back=false) def setPokemonBitmapSpecies(pokemon,species,back = false)
@_iconbitmap.dispose if @_iconbitmap @_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back, species) : nil @_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back, species) : nil
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
@@ -87,7 +87,7 @@ class PokemonIconSprite < SpriteWrapper
attr_accessor :active attr_accessor :active
attr_reader :pokemon attr_reader :pokemon
def initialize(pokemon,viewport=nil) def initialize(pokemon,viewport = nil)
super(viewport) super(viewport)
@selected = false @selected = false
@active = false @active = false
@@ -138,7 +138,7 @@ class PokemonIconSprite < SpriteWrapper
changeOrigin changeOrigin
end end
def setOffset(offset=PictureOrigin::Center) def setOffset(offset = PictureOrigin::Center)
@offset = offset @offset = offset
changeOrigin changeOrigin
end end
@@ -223,7 +223,7 @@ class PokemonSpeciesIconSprite < SpriteWrapper
attr_reader :form attr_reader :form
attr_reader :shiny attr_reader :shiny
def initialize(species,viewport=nil) def initialize(species,viewport = nil)
super(viewport) super(viewport)
@species = species @species = species
@gender = 0 @gender = 0
@@ -260,7 +260,7 @@ class PokemonSpeciesIconSprite < SpriteWrapper
refresh refresh
end end
def pbSetParams(species,gender,form,shiny=false) def pbSetParams(species,gender,form,shiny = false)
@species = species @species = species
@gender = gender @gender = gender
@form = form @form = form
@@ -268,7 +268,7 @@ class PokemonSpeciesIconSprite < SpriteWrapper
refresh refresh
end end
def setOffset(offset=PictureOrigin::Center) def setOffset(offset = PictureOrigin::Center)
@offset = offset @offset = offset
changeOrigin changeOrigin
end end

View File

@@ -154,7 +154,7 @@ class PokemonStorage
return -1 return -1
end end
def [](x,y=nil) def [](x,y = nil)
if y==nil if y==nil
return (x==-1) ? self.party : @boxes[x] return (x==-1) ? self.party : @boxes[x]
else else
@@ -338,7 +338,7 @@ class RegionalStorage
getCurrentStorage.currentBox = value getCurrentStorage.currentBox = value
end end
def [](x,y=nil) def [](x,y = nil)
getCurrentStorage[x,y] getCurrentStorage[x,y]
end end

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