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Keep black/white flute when entering new route
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@@ -283,7 +283,13 @@ Events.onMapChange += proc { |_sender, e|
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if new_map_metadata && new_map_metadata.teleport_destination
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if new_map_metadata && new_map_metadata.teleport_destination
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$PokemonGlobal.healingSpot = new_map_metadata.teleport_destination
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$PokemonGlobal.healingSpot = new_map_metadata.teleport_destination
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end
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end
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$PokemonMap.clear if $PokemonMap
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if $PokemonMap
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blackFluteUsed = $PokemonMap.blackFluteUsed
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whiteFluteUsed = $PokemonMap.whiteFluteUsed
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$PokemonMap.clear
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$PokemonMap.blackFluteUsed = blackFluteUsed
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$PokemonMap.whiteFluteUsed = whiteFluteUsed
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end
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$PokemonEncounters.setup($game_map.map_id) if $PokemonEncounters
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$PokemonEncounters.setup($game_map.map_id) if $PokemonEncounters
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$PokemonGlobal.visitedMaps[$game_map.map_id] = true
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$PokemonGlobal.visitedMaps[$game_map.map_id] = true
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next if old_map_ID == 0 || old_map_ID == $game_map.map_id
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next if old_map_ID == 0 || old_map_ID == $game_map.map_id
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