hair can be one frame long

This commit is contained in:
chardub
2025-02-21 20:38:56 -05:00
parent c6f69edf9c
commit f9095f2d06
26 changed files with 119 additions and 84 deletions

View File

@@ -166,54 +166,5 @@ class Sprite_Wearable < RPG::Sprite
@disposed
end
# def getCurrentSpriteOffset()
# direction = @character.direction
# current_frame = @character.pattern
# case @character_name
# when "run"
# if direction == DIRECTION_DOWN
# return Outfit_Offsets::RUN_OFFSETS_DOWN[current_frame]
# elsif direction == DIRECTION_LEFT
# return Outfit_Offsets::RUN_OFFSETS_LEFT[current_frame]
# elsif direction == DIRECTION_RIGHT
# return Outfit_Offsets::RUN_OFFSETS_RIGHT[current_frame]
# elsif direction == DIRECTION_UP
# return Outfit_Offsets::RUN_OFFSETS_UP[current_frame]
# end
# when "surf"
# #when "dive"
# if direction == DIRECTION_DOWN
# return Outfit_Offsets::SURF_OFFSETS_DOWN[current_frame]
# elsif direction == DIRECTION_LEFT
# return Outfit_Offsets::SURF_OFFSETS_LEFT[current_frame]
# elsif direction == DIRECTION_RIGHT
# return Outfit_Offsets::SURF_OFFSETS_RIGHT[current_frame]
# elsif direction == DIRECTION_UP
# return Outfit_Offsets::SURF_OFFSETS_UP[current_frame]
# end
# when "dive"
# if direction == DIRECTION_DOWN
# return Outfit_Offsets::DIVE_OFFSETS_DOWN[current_frame]
# elsif direction == DIRECTION_LEFT
# return Outfit_Offsets::DIVE_OFFSETS_LEFT[current_frame]
# elsif direction == DIRECTION_RIGHT
# return Outfit_Offsets::DIVE_OFFSETS_RIGHT[current_frame]
# elsif direction == DIRECTION_UP
# return Outfit_Offsets::DIVE_OFFSETS_UP[current_frame]
# end
# when "bike"
# if direction == DIRECTION_DOWN
# return Outfit_Offsets::BIKE_OFFSETS_DOWN[current_frame]
# elsif direction == DIRECTION_LEFT
# return Outfit_Offsets::BIKE_OFFSETS_LEFT[current_frame]
# elsif direction == DIRECTION_RIGHT
# return Outfit_Offsets::BIKE_OFFSETS_RIGHT[current_frame]
# elsif direction == DIRECTION_UP
# return Outfit_Offsets::BIKE_OFFSETS_UP[current_frame]
# end
# end
# return Outfit_Offsets::BASE_OFFSET[current_frame]
# end
end

View File

@@ -13,11 +13,12 @@ class Sprite_Hair < Sprite_Wearable
crop_spritesheet(direction, current_frame, action)
adjust_layer()
set_sprite_position(@action, direction, current_frame)
adjust_position_for_nonAnimated_hairstyles(current_frame)
end
def crop_spritesheet(direction, current_frame, action)
sprite_x = ((current_frame)) * @frameWidth
sprite_x = 0 if @frameWidth == @wearableBitmap.width
# Don't animate surf
sprite_x = 0 if action == "surf"
@@ -25,6 +26,10 @@ class Sprite_Hair < Sprite_Wearable
@sprite.src_rect.set(sprite_x, sprite_y, @frameWidth, @frameHeight)
end
def adjust_position_for_nonAnimated_hairstyles(current_frame)
return if @frameWidth != @wearableBitmap.width
@sprite.y -= 2 if current_frame % 2 == 1
end
def set_sprite_position(action, direction, current_frame)
@sprite.x = @player_sprite.x - @player_sprite.ox
@sprite.y = @player_sprite.y - @player_sprite.oy
@@ -80,7 +85,7 @@ class Sprite_Hair < Sprite_Wearable
apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_UP, current_frame)
end
end
adjustPositionForScreenScrolling()
end
end