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hair can be one frame long
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@@ -166,54 +166,5 @@ class Sprite_Wearable < RPG::Sprite
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@disposed
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end
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# def getCurrentSpriteOffset()
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# direction = @character.direction
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# current_frame = @character.pattern
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# case @character_name
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# when "run"
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# if direction == DIRECTION_DOWN
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# return Outfit_Offsets::RUN_OFFSETS_DOWN[current_frame]
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# elsif direction == DIRECTION_LEFT
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# return Outfit_Offsets::RUN_OFFSETS_LEFT[current_frame]
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# elsif direction == DIRECTION_RIGHT
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# return Outfit_Offsets::RUN_OFFSETS_RIGHT[current_frame]
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# elsif direction == DIRECTION_UP
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# return Outfit_Offsets::RUN_OFFSETS_UP[current_frame]
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# end
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# when "surf"
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# #when "dive"
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# if direction == DIRECTION_DOWN
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# return Outfit_Offsets::SURF_OFFSETS_DOWN[current_frame]
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# elsif direction == DIRECTION_LEFT
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# return Outfit_Offsets::SURF_OFFSETS_LEFT[current_frame]
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# elsif direction == DIRECTION_RIGHT
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# return Outfit_Offsets::SURF_OFFSETS_RIGHT[current_frame]
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# elsif direction == DIRECTION_UP
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# return Outfit_Offsets::SURF_OFFSETS_UP[current_frame]
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# end
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# when "dive"
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# if direction == DIRECTION_DOWN
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# return Outfit_Offsets::DIVE_OFFSETS_DOWN[current_frame]
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# elsif direction == DIRECTION_LEFT
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# return Outfit_Offsets::DIVE_OFFSETS_LEFT[current_frame]
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# elsif direction == DIRECTION_RIGHT
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# return Outfit_Offsets::DIVE_OFFSETS_RIGHT[current_frame]
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# elsif direction == DIRECTION_UP
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# return Outfit_Offsets::DIVE_OFFSETS_UP[current_frame]
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# end
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# when "bike"
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# if direction == DIRECTION_DOWN
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# return Outfit_Offsets::BIKE_OFFSETS_DOWN[current_frame]
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# elsif direction == DIRECTION_LEFT
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# return Outfit_Offsets::BIKE_OFFSETS_LEFT[current_frame]
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# elsif direction == DIRECTION_RIGHT
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# return Outfit_Offsets::BIKE_OFFSETS_RIGHT[current_frame]
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# elsif direction == DIRECTION_UP
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# return Outfit_Offsets::BIKE_OFFSETS_UP[current_frame]
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# end
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# end
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# return Outfit_Offsets::BASE_OFFSET[current_frame]
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# end
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end
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