hair can be one frame long

This commit is contained in:
chardub
2025-02-21 20:38:56 -05:00
parent c6f69edf9c
commit f9095f2d06
26 changed files with 119 additions and 84 deletions

View File

@@ -166,54 +166,5 @@ class Sprite_Wearable < RPG::Sprite
@disposed
end
# def getCurrentSpriteOffset()
# direction = @character.direction
# current_frame = @character.pattern
# case @character_name
# when "run"
# if direction == DIRECTION_DOWN
# return Outfit_Offsets::RUN_OFFSETS_DOWN[current_frame]
# elsif direction == DIRECTION_LEFT
# return Outfit_Offsets::RUN_OFFSETS_LEFT[current_frame]
# elsif direction == DIRECTION_RIGHT
# return Outfit_Offsets::RUN_OFFSETS_RIGHT[current_frame]
# elsif direction == DIRECTION_UP
# return Outfit_Offsets::RUN_OFFSETS_UP[current_frame]
# end
# when "surf"
# #when "dive"
# if direction == DIRECTION_DOWN
# return Outfit_Offsets::SURF_OFFSETS_DOWN[current_frame]
# elsif direction == DIRECTION_LEFT
# return Outfit_Offsets::SURF_OFFSETS_LEFT[current_frame]
# elsif direction == DIRECTION_RIGHT
# return Outfit_Offsets::SURF_OFFSETS_RIGHT[current_frame]
# elsif direction == DIRECTION_UP
# return Outfit_Offsets::SURF_OFFSETS_UP[current_frame]
# end
# when "dive"
# if direction == DIRECTION_DOWN
# return Outfit_Offsets::DIVE_OFFSETS_DOWN[current_frame]
# elsif direction == DIRECTION_LEFT
# return Outfit_Offsets::DIVE_OFFSETS_LEFT[current_frame]
# elsif direction == DIRECTION_RIGHT
# return Outfit_Offsets::DIVE_OFFSETS_RIGHT[current_frame]
# elsif direction == DIRECTION_UP
# return Outfit_Offsets::DIVE_OFFSETS_UP[current_frame]
# end
# when "bike"
# if direction == DIRECTION_DOWN
# return Outfit_Offsets::BIKE_OFFSETS_DOWN[current_frame]
# elsif direction == DIRECTION_LEFT
# return Outfit_Offsets::BIKE_OFFSETS_LEFT[current_frame]
# elsif direction == DIRECTION_RIGHT
# return Outfit_Offsets::BIKE_OFFSETS_RIGHT[current_frame]
# elsif direction == DIRECTION_UP
# return Outfit_Offsets::BIKE_OFFSETS_UP[current_frame]
# end
# end
# return Outfit_Offsets::BASE_OFFSET[current_frame]
# end
end