hair can be one frame long
@@ -45,7 +45,7 @@ Special thanks to Aegide and Reizod for helping to rip the sprites from the webs
|
|||||||
and to the owners of the respective fusion websites for accepting to share
|
and to the owners of the respective fusion websites for accepting to share
|
||||||
their sprites.
|
their sprites.
|
||||||
|
|
||||||
Intro cinamatic
|
Intro cinematic
|
||||||
#####################
|
#####################
|
||||||
Kiwikelly
|
Kiwikelly
|
||||||
|
|
||||||
@@ -116,7 +116,7 @@ with their respective authors' consent
|
|||||||
SailorVicious (Prof. Elm OW sprite) https://www.deviantart.com/sailorvicious
|
SailorVicious (Prof. Elm OW sprite) https://www.deviantart.com/sailorvicious
|
||||||
OceansLugiaSpirit (Koga OW sprite) http://oceanslugiaspirit.deviantart.com/
|
OceansLugiaSpirit (Koga OW sprite) http://oceanslugiaspirit.deviantart.com/
|
||||||
Wolfang62: https://www.deviantart.com/wolfang62/art/Wimpod-Sprite-Overworld-836704744
|
Wolfang62: https://www.deviantart.com/wolfang62/art/Wimpod-Sprite-Overworld-836704744
|
||||||
|
zender1752 (Sabrina OW sprite)
|
||||||
Battle sprites:
|
Battle sprites:
|
||||||
Custom graphics:
|
Custom graphics:
|
||||||
Kiwikelly, UnworthyPie
|
Kiwikelly, UnworthyPie
|
||||||
@@ -124,7 +124,7 @@ with their respective authors' consent
|
|||||||
Free use graphics:
|
Free use graphics:
|
||||||
luckygirl88 (Misty VS sprite) http://luckygirl88.deviantart.com/art/Pokemon-BW-Misty-Sprite-Sheet-268364830
|
luckygirl88 (Misty VS sprite) http://luckygirl88.deviantart.com/art/Pokemon-BW-Misty-Sprite-Sheet-268364830
|
||||||
Lorelei VS sprite by Nalty http://nalty.deviantart.com/art/Lorelei-VS-Sprite-177184960
|
Lorelei VS sprite by Nalty http://nalty.deviantart.com/art/Lorelei-VS-Sprite-177184960
|
||||||
|
x-5-4-5-2 (Sabrina sprite) https://www.deviantart.com/x-5-4-5-2/art/Game-Sabrina-204548703
|
||||||
### Custom tileset graphics ###
|
### Custom tileset graphics ###
|
||||||
Kiwikelly
|
Kiwikelly
|
||||||
|
|
||||||
|
|||||||
@@ -166,54 +166,5 @@ class Sprite_Wearable < RPG::Sprite
|
|||||||
@disposed
|
@disposed
|
||||||
end
|
end
|
||||||
|
|
||||||
# def getCurrentSpriteOffset()
|
|
||||||
# direction = @character.direction
|
|
||||||
# current_frame = @character.pattern
|
|
||||||
# case @character_name
|
|
||||||
# when "run"
|
|
||||||
# if direction == DIRECTION_DOWN
|
|
||||||
# return Outfit_Offsets::RUN_OFFSETS_DOWN[current_frame]
|
|
||||||
# elsif direction == DIRECTION_LEFT
|
|
||||||
# return Outfit_Offsets::RUN_OFFSETS_LEFT[current_frame]
|
|
||||||
# elsif direction == DIRECTION_RIGHT
|
|
||||||
# return Outfit_Offsets::RUN_OFFSETS_RIGHT[current_frame]
|
|
||||||
# elsif direction == DIRECTION_UP
|
|
||||||
# return Outfit_Offsets::RUN_OFFSETS_UP[current_frame]
|
|
||||||
# end
|
|
||||||
# when "surf"
|
|
||||||
# #when "dive"
|
|
||||||
# if direction == DIRECTION_DOWN
|
|
||||||
# return Outfit_Offsets::SURF_OFFSETS_DOWN[current_frame]
|
|
||||||
# elsif direction == DIRECTION_LEFT
|
|
||||||
# return Outfit_Offsets::SURF_OFFSETS_LEFT[current_frame]
|
|
||||||
# elsif direction == DIRECTION_RIGHT
|
|
||||||
# return Outfit_Offsets::SURF_OFFSETS_RIGHT[current_frame]
|
|
||||||
# elsif direction == DIRECTION_UP
|
|
||||||
# return Outfit_Offsets::SURF_OFFSETS_UP[current_frame]
|
|
||||||
# end
|
|
||||||
# when "dive"
|
|
||||||
# if direction == DIRECTION_DOWN
|
|
||||||
# return Outfit_Offsets::DIVE_OFFSETS_DOWN[current_frame]
|
|
||||||
# elsif direction == DIRECTION_LEFT
|
|
||||||
# return Outfit_Offsets::DIVE_OFFSETS_LEFT[current_frame]
|
|
||||||
# elsif direction == DIRECTION_RIGHT
|
|
||||||
# return Outfit_Offsets::DIVE_OFFSETS_RIGHT[current_frame]
|
|
||||||
# elsif direction == DIRECTION_UP
|
|
||||||
# return Outfit_Offsets::DIVE_OFFSETS_UP[current_frame]
|
|
||||||
# end
|
|
||||||
# when "bike"
|
|
||||||
# if direction == DIRECTION_DOWN
|
|
||||||
# return Outfit_Offsets::BIKE_OFFSETS_DOWN[current_frame]
|
|
||||||
# elsif direction == DIRECTION_LEFT
|
|
||||||
# return Outfit_Offsets::BIKE_OFFSETS_LEFT[current_frame]
|
|
||||||
# elsif direction == DIRECTION_RIGHT
|
|
||||||
# return Outfit_Offsets::BIKE_OFFSETS_RIGHT[current_frame]
|
|
||||||
# elsif direction == DIRECTION_UP
|
|
||||||
# return Outfit_Offsets::BIKE_OFFSETS_UP[current_frame]
|
|
||||||
# end
|
|
||||||
# end
|
|
||||||
# return Outfit_Offsets::BASE_OFFSET[current_frame]
|
|
||||||
# end
|
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -13,11 +13,12 @@ class Sprite_Hair < Sprite_Wearable
|
|||||||
crop_spritesheet(direction, current_frame, action)
|
crop_spritesheet(direction, current_frame, action)
|
||||||
adjust_layer()
|
adjust_layer()
|
||||||
set_sprite_position(@action, direction, current_frame)
|
set_sprite_position(@action, direction, current_frame)
|
||||||
|
adjust_position_for_nonAnimated_hairstyles(current_frame)
|
||||||
end
|
end
|
||||||
|
|
||||||
def crop_spritesheet(direction, current_frame, action)
|
def crop_spritesheet(direction, current_frame, action)
|
||||||
sprite_x = ((current_frame)) * @frameWidth
|
sprite_x = ((current_frame)) * @frameWidth
|
||||||
|
sprite_x = 0 if @frameWidth == @wearableBitmap.width
|
||||||
# Don't animate surf
|
# Don't animate surf
|
||||||
sprite_x = 0 if action == "surf"
|
sprite_x = 0 if action == "surf"
|
||||||
|
|
||||||
@@ -25,6 +26,10 @@ class Sprite_Hair < Sprite_Wearable
|
|||||||
@sprite.src_rect.set(sprite_x, sprite_y, @frameWidth, @frameHeight)
|
@sprite.src_rect.set(sprite_x, sprite_y, @frameWidth, @frameHeight)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
def adjust_position_for_nonAnimated_hairstyles(current_frame)
|
||||||
|
return if @frameWidth != @wearableBitmap.width
|
||||||
|
@sprite.y -= 2 if current_frame % 2 == 1
|
||||||
|
end
|
||||||
def set_sprite_position(action, direction, current_frame)
|
def set_sprite_position(action, direction, current_frame)
|
||||||
@sprite.x = @player_sprite.x - @player_sprite.ox
|
@sprite.x = @player_sprite.x - @player_sprite.ox
|
||||||
@sprite.y = @player_sprite.y - @player_sprite.oy
|
@sprite.y = @player_sprite.y - @player_sprite.oy
|
||||||
@@ -80,7 +85,7 @@ class Sprite_Hair < Sprite_Wearable
|
|||||||
apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_UP, current_frame)
|
apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_UP, current_frame)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
adjustPositionForScreenScrolling()
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -134,9 +134,10 @@ end
|
|||||||
|
|
||||||
def generate_front_trainer_sprite_bitmap_from_appearance(trainerAppearance)
|
def generate_front_trainer_sprite_bitmap_from_appearance(trainerAppearance)
|
||||||
echoln trainerAppearance.hat
|
echoln trainerAppearance.hat
|
||||||
return generate_front_trainer_sprite_bitmap(false,nil,trainerAppearance.clothes,trainerAppearance.hat,nil,
|
return generate_front_trainer_sprite_bitmap(false,nil,trainerAppearance.clothes,trainerAppearance.hat,trainerAppearance.hat2,
|
||||||
trainerAppearance.hair,trainerAppearance.skin_color,
|
trainerAppearance.hair,trainerAppearance.skin_color,
|
||||||
trainerAppearance.hair_color,trainerAppearance.hat_color,trainerAppearance.clothes_color)
|
trainerAppearance.hair_color,trainerAppearance.hat_color,trainerAppearance.clothes_color,
|
||||||
|
trainerAppearance.hat2_color)
|
||||||
end
|
end
|
||||||
|
|
||||||
def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil,
|
def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil,
|
||||||
|
|||||||
@@ -112,7 +112,7 @@ HAIR_SURGE = "surge" #does not exist yet
|
|||||||
HAIR_ERIKA = "erika"
|
HAIR_ERIKA = "erika"
|
||||||
HAIR_KOGA = "koga" #does not exist yet
|
HAIR_KOGA = "koga" #does not exist yet
|
||||||
HAIR_JANINE = "janine"
|
HAIR_JANINE = "janine"
|
||||||
HAIR_SABRINA = "sabrina" #does not exist yet
|
HAIR_SABRINA = "sabrinaGSC"
|
||||||
HAIR_BLAINE = "blaine" #does not exist yet
|
HAIR_BLAINE = "blaine" #does not exist yet
|
||||||
HAIR_GIOVANNI = "giovanni" #does not exist yet
|
HAIR_GIOVANNI = "giovanni" #does not exist yet
|
||||||
HAIR_WHITNEY = "whitney"
|
HAIR_WHITNEY = "whitney"
|
||||||
|
|||||||
@@ -313,12 +313,13 @@ def randomizePlayerOutfitUnlocked()
|
|||||||
end
|
end
|
||||||
|
|
||||||
def convert_letter_to_number(letter, max_number = nil)
|
def convert_letter_to_number(letter, max_number = nil)
|
||||||
|
return 0 if !letter
|
||||||
return letter.ord if !max_number
|
return letter.ord if !max_number
|
||||||
return letter.ord % max_number
|
return letter.ord % max_number
|
||||||
end
|
end
|
||||||
|
|
||||||
def generate_appearance_from_name(name)
|
def generate_appearance_from_name(name)
|
||||||
name_seed_length = 15
|
name_seed_length = 11
|
||||||
|
|
||||||
seed = name[0, name_seed_length] # Truncate if longer than 8
|
seed = name[0, name_seed_length] # Truncate if longer than 8
|
||||||
seed += seed[0, name_seed_length - seed.length] while seed.length < name_seed_length # Repeat first characters if shorter
|
seed += seed[0, name_seed_length - seed.length] while seed.length < name_seed_length # Repeat first characters if shorter
|
||||||
@@ -330,29 +331,22 @@ def generate_appearance_from_name(name)
|
|||||||
hairstyles_list = $PokemonGlobal.hairstyles_data.keys
|
hairstyles_list = $PokemonGlobal.hairstyles_data.keys
|
||||||
|
|
||||||
hat = hats_list[convert_letter_to_number(seed[0],hats_list.length)]
|
hat = hats_list[convert_letter_to_number(seed[0],hats_list.length)]
|
||||||
hat2 = hats_list[convert_letter_to_number(seed[1],hats_list.length)]
|
hat_color = convert_letter_to_number(seed[1],255)
|
||||||
hat2 = nil if convert_letter_to_number(seed[2]) % 3 == 0 #1/3 chance of no 2nd hat
|
hat_color = 0 if convert_letter_to_number(seed[2]) % 2 == 0 #1/2 chance of no dyed hat
|
||||||
|
|
||||||
hat_color = convert_letter_to_number(seed[3],255)
|
clothes = clothes_list[convert_letter_to_number(seed[3],clothes_list.length)]
|
||||||
hat_color = 0 if convert_letter_to_number(seed[4]) % 2 == 0 #1/2 chance of no dyed hat
|
clothes_color = convert_letter_to_number(seed[4],255)
|
||||||
hat2_color = convert_letter_to_number(seed[5],255)
|
clothes_color = 0 if convert_letter_to_number(seed[5]) % 2 == 0 #1/2 chance of no dyed clothes
|
||||||
hat2_color = 0 if convert_letter_to_number(seed[6]) % 2 == 0
|
|
||||||
|
|
||||||
clothes = clothes_list[convert_letter_to_number(seed[7],clothes_list.length)]
|
hair_base = hairstyles_list[convert_letter_to_number(seed[6],hairstyles_list.length)]
|
||||||
clothes_color = convert_letter_to_number(seed[8],255)
|
hair_number = [1,2,3,4][convert_letter_to_number(seed[7],3)]
|
||||||
clothes_color = 0 if convert_letter_to_number(seed[9]) % 2 == 0 #1/2 chance of no dyed clothes
|
|
||||||
|
|
||||||
hair_base = hairstyles_list[convert_letter_to_number(seed[10],hairstyles_list.length)]
|
|
||||||
hair_number = [1,2,3,4][convert_letter_to_number(seed[11],3)]
|
|
||||||
hair=getFullHairId(hair_base,hair_number)
|
hair=getFullHairId(hair_base,hair_number)
|
||||||
hair_color = convert_letter_to_number(seed[12],255)
|
hair_color = convert_letter_to_number(seed[8],255)
|
||||||
hair_color = 0 if convert_letter_to_number(seed[13]) % 2 == 0 #1/2 chance of no dyed hair
|
hair_color = 0 if convert_letter_to_number(seed[9]) % 2 == 0 #1/2 chance of no dyed hair
|
||||||
|
|
||||||
skin_tone = [1,2,3,4,5,6][convert_letter_to_number(seed[14],5)]
|
skin_tone = [1,2,3,4,5,6][convert_letter_to_number(seed[10],5)]
|
||||||
|
|
||||||
echoln clothes
|
|
||||||
return TrainerAppearance.new(skin_tone,hat,clothes, hair,
|
return TrainerAppearance.new(skin_tone,hat,clothes, hair,
|
||||||
hair_color, clothes_color, hat_color,hat2,hat2_color)
|
hair_color, clothes_color, hat_color)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -296,7 +296,7 @@ end
|
|||||||
def getFusedPokemonIdFromSymbols(body_dex, head_dex)
|
def getFusedPokemonIdFromSymbols(body_dex, head_dex)
|
||||||
bodyDexNum = GameData::Species.get(body_dex).id_number
|
bodyDexNum = GameData::Species.get(body_dex).id_number
|
||||||
headDexNum = GameData::Species.get(head_dex).id_number
|
headDexNum = GameData::Species.get(head_dex).id_number
|
||||||
return getFusedPokemonIdFromDexNum(body_dex, head_dex)
|
return getFusedPokemonIdFromDexNum(bodyDexNum, headDexNum)
|
||||||
end
|
end
|
||||||
|
|
||||||
def generateFusionIcon(dexNum, path)
|
def generateFusionIcon(dexNum, path)
|
||||||
|
|||||||
@@ -187,12 +187,19 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "highpony",
|
"id": "highpony",
|
||||||
"name": "High-pony",
|
"name": "Ponytail",
|
||||||
"description": "A high ponytail reminiscent of Lopunny's fur",
|
"description": "A high ponytail reminiscent of Lopunny's fur",
|
||||||
"done": "yes",
|
"done": "yes",
|
||||||
"price": 500,
|
"price": 500,
|
||||||
"tags": "default"
|
"tags": "default"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"id": "hilda",
|
||||||
|
"name": "High-pony",
|
||||||
|
"description": "A voluminous high ponytail that shows you're ready for adventure. It's popular with new trainers in Unova!",
|
||||||
|
"price": 2000,
|
||||||
|
"tags": "unova,"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"id": "hime",
|
"id": "hime",
|
||||||
"name": "Hime",
|
"name": "Hime",
|
||||||
@@ -321,7 +328,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "lyra",
|
"id": "lyra",
|
||||||
"name": "Springy Pigtails"
|
"name": "Peppy Pigtails",
|
||||||
|
"description": "Bouncy pigtails with a playful charm that gives off a carefree vibes.",
|
||||||
|
"price": 1500,
|
||||||
|
"tags": "johto,"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "mawile",
|
"id": "mawile",
|
||||||
@@ -506,6 +516,16 @@
|
|||||||
"tags": "short, untied, spiky, thick, pokemon,celadon,",
|
"tags": "short, untied, spiky, thick, pokemon,celadon,",
|
||||||
"howToGet": "Celadon special"
|
"howToGet": "Celadon special"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"id": "sabrinaGSC",
|
||||||
|
"name": "Clairvoyant Cut",
|
||||||
|
"description": "A medium-length cut with a distinct parted fringe that frames the face.The style was popularized by the Gym Leader Sabrina.",
|
||||||
|
"price": 2000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "sabrinaRBY",
|
||||||
|
"name": "Telekinetic Tresses"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"id": "samurai",
|
"id": "samurai",
|
||||||
"name": "Samurai"
|
"name": "Samurai"
|
||||||
|
|||||||
@@ -1,5 +1,2 @@
|
|||||||
1740158773
|
1740188152
|
||||||
1740158778
|
1740188180
|
||||||
1740158828
|
|
||||||
1740158832
|
|
||||||
1740158832
|
|
||||||
@@ -503,3 +503,70 @@ Graphics/CustomBattlers/spritesheets/spritesheets_custom/148/148.png
|
|||||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/78/78c.png
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/78/78c.png
|
||||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/136/136.png
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/136/136.png
|
||||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/260.png
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/260.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/208.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/208/208.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/151/151.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/305.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/498/498.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/461.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/33/33.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/232.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/78/78.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/155.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/373/373.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/197.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/197/197a.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/86/86.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/478/478.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/459.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/459/459.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/24.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/158.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/14/14.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/327.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/327/327.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/15.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/15/15.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/246.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/412.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/48/48a.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/116.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/223.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/223/223.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/60.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/99/99.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/275/275b.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/95.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/211.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/211/211.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/240.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/253.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/253/253.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/408.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/408/408.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/258.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/206/206.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/3/3a.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/57/57.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/467/467a.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/467/467.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/36.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/36/36.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/495.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/158/158.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/124.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/124/124.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/406/406.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/133.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/46/46a.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/35.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/433.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/433/433.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/43.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/309/309.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/122.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/122/122.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/114.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/114/114.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/499/499.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/69.png
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 5.8 KiB |