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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixes sprite importing
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@@ -111,7 +111,7 @@ class DoublePreviewScreen
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spriteLoader = BattleSpriteLoader.new
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bitmap = spriteLoader.load_fusion_sprite(head_pokemon,body_pokemon)
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bitmap.scale_bitmap(Settings::FRONTSPRITE_SCALE)
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pif_sprite = spriteLoader.obtain_fusion_pif_sprite(head_pokemon,body_pokemon)
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#hasCustom = picturePath.include?("CustomBattlers")
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#hasCustom = customSpriteExistsBase(body_pokemon,head_pokemon)
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hasCustom = customSpriteExists(body_pokemon,head_pokemon)
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@@ -123,10 +123,12 @@ class DoublePreviewScreen
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drawFusionInformation(dexNumber, level, x)
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if !$Trainer.seen?(dexNumber)
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if hasCustom
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previewwindow.picture.pbSetColor(150, 255, 150, 200)
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if pif_sprite.local_path()
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previewwindow.picture.pbSetColor(170, 200, 250, 200) #blue
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elsif hasCustom
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previewwindow.picture.pbSetColor(150, 255, 150, 200) #green
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else
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previewwindow.picture.pbSetColor(255, 255, 255, 200)
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previewwindow.picture.pbSetColor(255, 255, 255, 200) #white
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end
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end
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return previewwindow
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