mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
move fusion menu fixes
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@@ -236,7 +236,12 @@ class Window_PokemonOption < Window_DrawableCommand
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return @options.length + 1
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end
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def dont_draw_item(index)
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return false
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end
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def drawItem(index, _count, rect)
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return if dont_draw_item(index)
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rect = drawCursor(index, rect)
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optionname = (index == @options.length) ? _INTL("Confirm") : @options[index].name
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optionwidth = rect.width * 9 / 20
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@@ -334,29 +339,26 @@ class PokemonOption_Scene
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end
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end
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def pbStartScene(inloadscreen = false)
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@sprites = {}
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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def initUIElements
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Options"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"] = pbCreateMessageWindow
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@sprites["textbox"].text = _INTL("Speech frame {1}.", 1 + $PokemonSystem.textskin)
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@sprites["textbox"].letterbyletter = false
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pbSetSystemFont(@sprites["textbox"].contents)
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end
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def pbStartScene(inloadscreen = false)
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@sprites = {}
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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initUIElements
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# These are the different options in the game. To add an option, define a
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# setter and a getter for that option. To delete an option, comment it out
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# or delete it. The game's options may be placed in any order.
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@PokemonOptions = pbGetOptions(inloadscreen)
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@PokemonOptions = pbAddOnOptions(@PokemonOptions)
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@sprites["option"] = Window_PokemonOption.new(@PokemonOptions, 0,
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@sprites["title"].height, Graphics.width,
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Graphics.height - @sprites["title"].height - @sprites["textbox"].height)
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@sprites["option"].viewport = @viewport
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@sprites["option"].visible = true
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@sprites["option"] = initOptionsWindow
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# Get the values of each option
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for i in 0...@PokemonOptions.length
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@sprites["option"].setValueNoRefresh(i, (@PokemonOptions[i].get || 0))
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@@ -366,6 +368,15 @@ class PokemonOption_Scene
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def initOptionsWindow
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optionsWindow = Window_PokemonOption.new(@PokemonOptions, 0,
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@sprites["title"].height, Graphics.width,
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Graphics.height - @sprites["title"].height - @sprites["textbox"].height)
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optionsWindow.viewport = @viewport
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optionsWindow.visible = true
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return optionsWindow
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end
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def updateDescription(index)
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index=0 if !index
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@@ -532,6 +543,8 @@ class PokemonOption_Scene
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return options
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end
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def pbOptions
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oldSystemSkin = $PokemonSystem.frame # Menu
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oldTextSkin = $PokemonSystem.textskin # Speech
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@@ -559,12 +572,16 @@ class PokemonOption_Scene
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if Input.trigger?(Input::BACK)
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break
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elsif Input.trigger?(Input::USE)
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break if @sprites["option"].index == @PokemonOptions.length
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break if isConfirmedOnKeyPress
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end
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end
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}
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end
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def isConfirmedOnKeyPress
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return @sprites["option"].index == @PokemonOptions.length
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end
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def pbEndScene
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pbPlayCloseMenuSE
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pbFadeOutAndHide(@sprites) { pbUpdate }
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@@ -589,7 +606,7 @@ class PokemonOptionScreen
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def pbStartScreen(inloadscreen = false)
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@scene.pbStartScene(inloadscreen)
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@scene.pbOptions
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@scene.pbOptions
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@scene.pbEndScene
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end
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end
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