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New UI no longer activates as part of initializing
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@@ -1247,14 +1247,14 @@ class PokemonStorageScene
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def pbSummary(selected, heldpoke)
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oldsprites = pbFadeOutAndHide(@sprites)
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if heldpoke
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UI::PokemonSummary.new(heldpoke)
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UI::PokemonSummary.new(heldpoke).main
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elsif selected[0] == -1
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screen = UI::PokemonSummary.new(@storage.party, selected[1])
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screen = UI::PokemonSummary.new(@storage.party, selected[1]).main
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@selection = screen.result
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pbPartySetArrow(@sprites["arrow"], @selection)
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pbUpdateOverlay(@selection, @storage.party)
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else
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screen = UI::PokemonSummary.new(@storage.boxes[selected[0]].pokemon, selected[1])
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screen = UI::PokemonSummary.new(@storage.boxes[selected[0]].pokemon, selected[1]).main
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@selection = screen.result
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pbSetArrow(@sprites["arrow"], @selection)
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pbUpdateOverlay(@selection)
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