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New UI no longer activates as part of initializing
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@@ -1232,7 +1232,7 @@ class PurifyChamberScene
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def pbSummary(pos, heldpkmn)
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if heldpkmn
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oldsprites = pbFadeOutAndHide(@sprites)
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UI::PokemonSummary.new(heldpkmn)
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UI::PokemonSummary.new(heldpkmn).main
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pbFadeInAndShow(@sprites, oldsprites)
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return
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end
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@@ -1249,7 +1249,7 @@ class PurifyChamberScene
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end
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return if party.length == 0
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oldsprites = pbFadeOutAndHide(@sprites)
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screen = UI::PokemonSummary.new(party, startindex)
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screen = UI::PokemonSummary.new(party, startindex).main
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selection = screen.result
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@sprites["setview"].cursor = indexes[selection]
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pbFadeInAndShow(@sprites, oldsprites)
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