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Now loads language files on startup if Settings::LANGUAGES has exactly 1 defined language, fixed instant text speed after a wait in a message, added battle rule "cannotSwitch"
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@@ -28,8 +28,8 @@ module Game
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# Set resize factor
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pbSetResizeFactor([$PokemonSystem.screensize, 4].min)
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# Set language (and choose language if there is no save file)
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if Settings::LANGUAGES.length >= 2
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$PokemonSystem.language = pbChooseLanguage if save_data.empty?
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if !Settings::LANGUAGES.empty?
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$PokemonSystem.language = pbChooseLanguage if save_data.empty? && Settings::LANGUAGES.length >= 2
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MessageTypes.load_message_files(Settings::LANGUAGES[$PokemonSystem.language][1])
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end
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end
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