Merge branch 'dev' into ui-redesign

This commit is contained in:
Maruno17
2024-11-22 19:55:58 +00:00
11 changed files with 50 additions and 25 deletions

View File

@@ -162,6 +162,9 @@ class Battle
if b.abilityActive?
pri = Battle::AbilityEffects.triggerPriorityChange(b.ability, b, move, pri)
end
if b.itemActive?
pri = Battle::ItemEffects.triggerPriorityChange(b.item, b, move, pri)
end
entry[5] = pri
@choices[b.index][4] = pri
end
@@ -199,6 +202,9 @@ class Battle
if entry[0].abilityActive?
pri = Battle::AbilityEffects.triggerPriorityChange(entry[0].ability, entry[0], move, pri)
end
if entry[0].itemActive?
pri = Battle::ItemEffects.triggerPriorityChange(entry[0].item, entry[0], move, pri)
end
needRearranging = true if pri != entry[5]
entry[5] = pri
choice[4] = pri

View File

@@ -264,10 +264,12 @@ class Battle::Move
oldHP += b.damageState.hpLost
end
effectiveness = 0
if Effectiveness.resistant?(b.damageState.typeMod)
effectiveness = 1
elsif Effectiveness.super_effective?(b.damageState.typeMod)
effectiveness = 2
if !self.is_a?(Battle::Move::FixedDamageMove)
if Effectiveness.resistant?(b.damageState.typeMod)
effectiveness = 1
elsif Effectiveness.super_effective?(b.damageState.typeMod)
effectiveness = 2
end
end
animArray.push([b, oldHP, effectiveness])
end

View File

@@ -71,6 +71,9 @@ class Battle::AI::AIMove
ret = Battle::AbilityEffects.triggerPriorityChange(user.ability, user.battler, @move, ret)
user.battler.effects[PBEffects::Prankster] = false # Untrigger this
end
if user.item_active?
ret = Battle::ItemEffects.triggerPriorityChange(user.item, user.battler, @move, ret)
end
return ret
end

View File

@@ -12,6 +12,7 @@ module Battle::ItemEffects
# Battler's stat stages
StatLossImmunity = ItemHandlerHash.new
# Priority and turn order
PriorityChange = ItemHandlerHash.new
PriorityBracketChange = ItemHandlerHash.new
PriorityBracketUse = ItemHandlerHash.new
# Move usage failures
@@ -91,6 +92,10 @@ module Battle::ItemEffects
#-----------------------------------------------------------------------------
def self.triggerPriorityChange(item, battler, move, priority)
return trigger(PriorityChange, item, battler, move, priority, ret: priority)
end
def self.triggerPriorityBracketChange(item, battler, battle)
return trigger(PriorityBracketChange, item, battler, battle, ret: 0)
end
@@ -647,6 +652,12 @@ Battle::ItemEffects::StatLossImmunity.add(:CLEARAMULET,
}
)
#===============================================================================
# PriorityChange handlers
#===============================================================================
# There aren't any!
#===============================================================================
# PriorityBracketChange handlers
#===============================================================================