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6.6 release fixes
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@@ -245,10 +245,10 @@ class PokemonDataBox < SpriteWrapper
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pbDrawNumber(@battler.level,self.bitmap,@spriteBaseX+162,16) if !$game_switches[SWITCH_NO_LEVELS_MODE]
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pbDrawNumber(@battler.level,self.bitmap,@spriteBaseX+162,16) if !$game_switches[SWITCH_NO_LEVELS_MODE]
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# Draw shiny icon
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# Draw shiny icon
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if @battler.shiny?
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if @battler.shiny?
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shinyX = (@battler.opposes?(0)) ? -6 : -6 # Foe's/player's
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shinyX = (@battler.opposes?(0)) ? -8 : -6 # Foe's/player's
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pokeRadarShiny= !@battler.pokemon.debugShiny? && !@battler.pokemon.naturalShiny?
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pokeRadarShiny= !@battler.pokemon.debugShiny? && !@battler.pokemon.naturalShiny?
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addShinyStarsToGraphicsArray(imagePos,@spriteBaseX+shinyX,35, @battler.pokemon.bodyShiny?,@battler.pokemon.headShiny?,@battler.pokemon.debugShiny?, pokeRadarShiny)
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addShinyStarsToGraphicsArray(imagePos,@spriteBaseX+shinyX,15, @battler.pokemon.bodyShiny?,@battler.pokemon.headShiny?,@battler.pokemon.debugShiny?, pokeRadarShiny)
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end
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end
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# Draw Mega Evolution/Primal Reversion icon
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# Draw Mega Evolution/Primal Reversion icon
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if @battler.mega?
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if @battler.mega?
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@@ -132,7 +132,7 @@ class PokemonGameOption_Scene < PokemonOption_Scene
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},
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},
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[
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[
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"Auto-selected sprites follow standard Pokémon sprites rules.",
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"Auto-selected sprites follow standard Pokémon sprites rules.",
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"Auto-selected sprites can be anything, including references, sprites, memes, and joke sprites."
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"Auto-selected sprites can be anything, including references, memes, jokes, etc."
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]
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]
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) ? 1 : 0
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) ? 1 : 0
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@@ -7,6 +7,7 @@ class AnimatedBitmap
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def shiftAllColors(dex_number, bodyShiny, headShiny)
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def shiftAllColors(dex_number, bodyShiny, headShiny)
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# pratically the same as hue_changecolors but for the animated bitmap
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# pratically the same as hue_changecolors but for the animated bitmap
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if isFusion(dex_number)
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if isFusion(dex_number)
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return if !bodyShiny && !headShiny
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body_id = getBodyID(dex_number)
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body_id = getBodyID(dex_number)
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head_id = getHeadID(dex_number, body_id)
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head_id = getHeadID(dex_number, body_id)
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shiny_directory = "Graphics/Battlers/Shiny/#{head_id}.#{body_id}"
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shiny_directory = "Graphics/Battlers/Shiny/#{head_id}.#{body_id}"
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