6.6 release fixes

This commit is contained in:
chardub
2025-06-07 14:42:44 -04:00
parent a50151c4af
commit fd3429c3b5
4 changed files with 4 additions and 3 deletions

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Data/.DS_Store vendored

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@@ -245,10 +245,10 @@ class PokemonDataBox < SpriteWrapper
pbDrawNumber(@battler.level,self.bitmap,@spriteBaseX+162,16) if !$game_switches[SWITCH_NO_LEVELS_MODE] pbDrawNumber(@battler.level,self.bitmap,@spriteBaseX+162,16) if !$game_switches[SWITCH_NO_LEVELS_MODE]
# Draw shiny icon # Draw shiny icon
if @battler.shiny? if @battler.shiny?
shinyX = (@battler.opposes?(0)) ? -6 : -6 # Foe's/player's shinyX = (@battler.opposes?(0)) ? -8 : -6 # Foe's/player's
pokeRadarShiny= !@battler.pokemon.debugShiny? && !@battler.pokemon.naturalShiny? pokeRadarShiny= !@battler.pokemon.debugShiny? && !@battler.pokemon.naturalShiny?
addShinyStarsToGraphicsArray(imagePos,@spriteBaseX+shinyX,35, @battler.pokemon.bodyShiny?,@battler.pokemon.headShiny?,@battler.pokemon.debugShiny?, pokeRadarShiny) addShinyStarsToGraphicsArray(imagePos,@spriteBaseX+shinyX,15, @battler.pokemon.bodyShiny?,@battler.pokemon.headShiny?,@battler.pokemon.debugShiny?, pokeRadarShiny)
end end
# Draw Mega Evolution/Primal Reversion icon # Draw Mega Evolution/Primal Reversion icon
if @battler.mega? if @battler.mega?

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@@ -132,7 +132,7 @@ class PokemonGameOption_Scene < PokemonOption_Scene
}, },
[ [
"Auto-selected sprites follow standard Pokémon sprites rules.", "Auto-selected sprites follow standard Pokémon sprites rules.",
"Auto-selected sprites can be anything, including references, sprites, memes, and joke sprites." "Auto-selected sprites can be anything, including references, memes, jokes, etc."
] ]
) ? 1 : 0 ) ? 1 : 0

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@@ -7,6 +7,7 @@ class AnimatedBitmap
def shiftAllColors(dex_number, bodyShiny, headShiny) def shiftAllColors(dex_number, bodyShiny, headShiny)
# pratically the same as hue_changecolors but for the animated bitmap # pratically the same as hue_changecolors but for the animated bitmap
if isFusion(dex_number) if isFusion(dex_number)
return if !bodyShiny && !headShiny
body_id = getBodyID(dex_number) body_id = getBodyID(dex_number)
head_id = getHeadID(dex_number, body_id) head_id = getHeadID(dex_number, body_id)
shiny_directory = "Graphics/Battlers/Shiny/#{head_id}.#{body_id}" shiny_directory = "Graphics/Battlers/Shiny/#{head_id}.#{body_id}"