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Teak to animation in previous commit
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@@ -168,6 +168,7 @@ def pbBattleAnimationCore(anim, viewport, location, num_flashes = 2)
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break if timer >= half_flash_time * 2
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end
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end
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viewport.color.alpha = 0
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end
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# Take screenshot of game, for use in some animations
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$game_temp.background_bitmap&.dispose
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