Added class GameData::Stat

This commit is contained in:
Maruno17
2021-03-04 22:59:48 +00:00
parent 934e38662a
commit ff0c2f00c8
46 changed files with 1301 additions and 1202 deletions

View File

@@ -37,35 +37,35 @@ GameData::Nature.register({
:id => :LONELY,
:id_number => 1,
:name => _INTL("Lonely"),
:stat_changes => [[PBStats::ATTACK, 10], [PBStats::DEFENSE, -10]]
:stat_changes => [[:ATTACK, 10], [:DEFENSE, -10]]
})
GameData::Nature.register({
:id => :BRAVE,
:id_number => 2,
:name => _INTL("Brave"),
:stat_changes => [[PBStats::ATTACK, 10], [PBStats::SPEED, -10]]
:stat_changes => [[:ATTACK, 10], [:SPEED, -10]]
})
GameData::Nature.register({
:id => :ADAMANT,
:id_number => 3,
:name => _INTL("Adamant"),
:stat_changes => [[PBStats::ATTACK, 10], [PBStats::SPATK, -10]]
:stat_changes => [[:ATTACK, 10], [:SPECIAL_ATTACK, -10]]
})
GameData::Nature.register({
:id => :NAUGHTY,
:id_number => 4,
:name => _INTL("Naughty"),
:stat_changes => [[PBStats::ATTACK, 10], [PBStats::SPDEF, -10]]
:stat_changes => [[:ATTACK, 10], [:SPECIAL_DEFENSE, -10]]
})
GameData::Nature.register({
:id => :BOLD,
:id_number => 5,
:name => _INTL("Bold"),
:stat_changes => [[PBStats::DEFENSE, 10], [PBStats::ATTACK, -10]]
:stat_changes => [[:DEFENSE, 10], [:ATTACK, -10]]
})
GameData::Nature.register({
@@ -78,35 +78,35 @@ GameData::Nature.register({
:id => :RELAXED,
:id_number => 7,
:name => _INTL("Relaxed"),
:stat_changes => [[PBStats::DEFENSE, 10], [PBStats::SPEED, -10]]
:stat_changes => [[:DEFENSE, 10], [:SPEED, -10]]
})
GameData::Nature.register({
:id => :IMPISH,
:id_number => 8,
:name => _INTL("Impish"),
:stat_changes => [[PBStats::DEFENSE, 10], [PBStats::SPATK, -10]]
:stat_changes => [[:DEFENSE, 10], [:SPECIAL_ATTACK, -10]]
})
GameData::Nature.register({
:id => :LAX,
:id_number => 9,
:name => _INTL("Lax"),
:stat_changes => [[PBStats::DEFENSE, 10], [PBStats::SPDEF, -10]]
:stat_changes => [[:DEFENSE, 10], [:SPECIAL_DEFENSE, -10]]
})
GameData::Nature.register({
:id => :TIMID,
:id_number => 10,
:name => _INTL("Timid"),
:stat_changes => [[PBStats::SPEED, 10], [PBStats::ATTACK, -10]]
:stat_changes => [[:SPEED, 10], [:ATTACK, -10]]
})
GameData::Nature.register({
:id => :HASTY,
:id_number => 11,
:name => _INTL("Hasty"),
:stat_changes => [[PBStats::SPEED, 10], [PBStats::DEFENSE, -10]]
:stat_changes => [[:SPEED, 10], [:DEFENSE, -10]]
})
GameData::Nature.register({
@@ -119,35 +119,35 @@ GameData::Nature.register({
:id => :JOLLY,
:id_number => 13,
:name => _INTL("Jolly"),
:stat_changes => [[PBStats::SPEED, 10], [PBStats::SPATK, -10]]
:stat_changes => [[:SPEED, 10], [:SPECIAL_ATTACK, -10]]
})
GameData::Nature.register({
:id => :NAIVE,
:id_number => 14,
:name => _INTL("Naive"),
:stat_changes => [[PBStats::SPEED, 10], [PBStats::SPDEF, -10]]
:stat_changes => [[:SPEED, 10], [:SPECIAL_DEFENSE, -10]]
})
GameData::Nature.register({
:id => :MODEST,
:id_number => 15,
:name => _INTL("Modest"),
:stat_changes => [[PBStats::SPATK, 10], [PBStats::ATTACK, -10]]
:stat_changes => [[:SPECIAL_ATTACK, 10], [:ATTACK, -10]]
})
GameData::Nature.register({
:id => :MILD,
:id_number => 16,
:name => _INTL("Mild"),
:stat_changes => [[PBStats::SPATK, 10], [PBStats::DEFENSE, -10]]
:stat_changes => [[:SPECIAL_ATTACK, 10], [:DEFENSE, -10]]
})
GameData::Nature.register({
:id => :QUIET,
:id_number => 17,
:name => _INTL("Quiet"),
:stat_changes => [[PBStats::SPATK, 10], [PBStats::SPEED, -10]]
:stat_changes => [[:SPECIAL_ATTACK, 10], [:SPEED, -10]]
})
GameData::Nature.register({
@@ -160,35 +160,35 @@ GameData::Nature.register({
:id => :RASH,
:id_number => 19,
:name => _INTL("Rash"),
:stat_changes => [[PBStats::SPATK, 10], [PBStats::SPDEF, -10]]
:stat_changes => [[:SPECIAL_ATTACK, 10], [:SPECIAL_DEFENSE, -10]]
})
GameData::Nature.register({
:id => :CALM,
:id_number => 20,
:name => _INTL("Calm"),
:stat_changes => [[PBStats::SPDEF, 10], [PBStats::ATTACK, -10]]
:stat_changes => [[:SPECIAL_DEFENSE, 10], [:ATTACK, -10]]
})
GameData::Nature.register({
:id => :GENTLE,
:id_number => 21,
:name => _INTL("Gentle"),
:stat_changes => [[PBStats::SPDEF, 10], [PBStats::DEFENSE, -10]]
:stat_changes => [[:SPECIAL_DEFENSE, 10], [:DEFENSE, -10]]
})
GameData::Nature.register({
:id => :SASSY,
:id_number => 22,
:name => _INTL("Sassy"),
:stat_changes => [[PBStats::SPDEF, 10], [PBStats::SPEED, -10]]
:stat_changes => [[:SPECIAL_DEFENSE, 10], [:SPEED, -10]]
})
GameData::Nature.register({
:id => :CAREFUL,
:id_number => 23,
:name => _INTL("Careful"),
:stat_changes => [[PBStats::SPDEF, 10], [PBStats::SPATK, -10]]
:stat_changes => [[:SPECIAL_DEFENSE, 10], [:SPECIAL_ATTACK, -10]]
})
GameData::Nature.register({