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Added class GameData::Stat
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@@ -239,7 +239,7 @@ class PokeBattle_Battler
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return 1 if fainted?
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stageMul = [2,2,2,2,2,2, 2, 3,4,5,6,7,8]
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stageDiv = [8,7,6,5,4,3, 2, 2,2,2,2,2,2]
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stage = @stages[PBStats::SPEED] + 6
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stage = @stages[:SPEED] + 6
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speed = @speed*stageMul[stage]/stageDiv[stage]
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speedMult = 1.0
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# Ability effects that alter calculated Speed
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@@ -283,12 +283,12 @@ class PokeBattle_Battler
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# Queries about what the battler has
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#=============================================================================
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def plainStats
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ret = []
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ret[PBStats::ATTACK] = self.attack
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ret[PBStats::DEFENSE] = self.defense
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ret[PBStats::SPATK] = self.spatk
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ret[PBStats::SPDEF] = self.spdef
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ret[PBStats::SPEED] = self.speed
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ret = {}
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ret[:ATTACK] = self.attack
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ret[:DEFENSE] = self.defense
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ret[:SPECIAL_ATTACK] = self.spatk
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ret[:SPECIAL_DEFENSE] = self.spdef
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ret[:SPEED] = self.speed
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return ret
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end
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