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Added class GameData::Stat
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@@ -274,7 +274,7 @@ class PokeBattle_Battler
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@spatk = target.spatk
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@spdef = target.spdef
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@speed = target.speed
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PBStats.eachBattleStat { |s| @stages[s] = target.stages[s] }
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GameData::Stat.each_battle { |s| @stages[s.id] = target.stages[s.id] }
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if Settings::NEW_CRITICAL_HIT_RATE_MECHANICS
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@effects[PBEffects::FocusEnergy] = target.effects[PBEffects::FocusEnergy]
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@effects[PBEffects::LaserFocus] = target.effects[PBEffects::LaserFocus]
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