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Added class GameData::Stat
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@@ -174,7 +174,7 @@ class PokeBattle_AI
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(target.semiInvulnerable? || target.effects[PBEffects::SkyDrop]>=0)
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miss = true
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miss = false if user.hasActiveAbility?(:NOGUARD) || target.hasActiveAbility?(:NOGUARD)
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if miss && pbRoughStat(user,PBStats::SPEED,skill)>pbRoughStat(target,PBStats::SPEED,skill)
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if miss && pbRoughStat(user,:SPEED,skill)>pbRoughStat(target,:SPEED,skill)
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# Knows what can get past semi-invulnerability
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if target.effects[PBEffects::SkyDrop]>=0
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miss = false if move.hitsFlyingTargets?
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