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Added class GameData::Stat
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@@ -581,47 +581,50 @@ class PokemonSummary_Scene
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end
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# Write characteristic
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if showNature
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bestiv = 0
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tiebreaker = @pokemon.personalID%6
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for i in 0...6
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if @pokemon.iv[i]==@pokemon.iv[bestiv]
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bestiv = i if i>=tiebreaker && bestiv<tiebreaker
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elsif @pokemon.iv[i]>@pokemon.iv[bestiv]
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bestiv = i
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best_stat = nil
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best_iv = 0
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stats_order = [:HP, :ATTACK, :DEFENSE, :SPEED, :SPECIAL_ATTACK, :SPECIAL_DEFENSE]
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start_point = @pokemon.personalID % stats_order.length # Tiebreaker
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for i in 0...stats_order.length
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stat = stats_order[(i + start_point) % stats_order.length]
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if !best_stat || @pokemon.iv[stat] > @pokemon.iv[best_stat]
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best_stat = stat
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best_iv = @pokemon.iv[best_stat]
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end
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end
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characteristic = [_INTL("Loves to eat."),
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_INTL("Often dozes off."),
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_INTL("Often scatters things."),
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_INTL("Scatters things often."),
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_INTL("Likes to relax."),
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_INTL("Proud of its power."),
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_INTL("Likes to thrash about."),
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_INTL("A little quick tempered."),
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_INTL("Likes to fight."),
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_INTL("Quick tempered."),
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_INTL("Sturdy body."),
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_INTL("Capable of taking hits."),
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_INTL("Highly persistent."),
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_INTL("Good endurance."),
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_INTL("Good perseverance."),
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_INTL("Likes to run."),
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_INTL("Alert to sounds."),
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_INTL("Impetuous and silly."),
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_INTL("Somewhat of a clown."),
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_INTL("Quick to flee."),
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_INTL("Highly curious."),
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_INTL("Mischievous."),
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_INTL("Thoroughly cunning."),
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_INTL("Often lost in thought."),
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_INTL("Very finicky."),
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_INTL("Strong willed."),
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_INTL("Somewhat vain."),
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_INTL("Strongly defiant."),
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_INTL("Hates to lose."),
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_INTL("Somewhat stubborn.")
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][bestiv*5+@pokemon.iv[bestiv]%5]
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memo += sprintf("<c3=404040,B0B0B0>%s\n",characteristic)
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characteristics = {
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:HP => [_INTL("Loves to eat."),
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_INTL("Takes plenty of siestas."),
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_INTL("Nods off a lot."),
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_INTL("Scatters things often."),
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_INTL("Likes to relax.")],
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:ATTACK => [_INTL("Proud of its power."),
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_INTL("Likes to thrash about."),
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_INTL("A little quick tempered."),
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_INTL("Likes to fight."),
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_INTL("Quick tempered.")],
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:DEFENSE => [_INTL("Sturdy body."),
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_INTL("Capable of taking hits."),
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_INTL("Highly persistent."),
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_INTL("Good endurance."),
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_INTL("Good perseverance.")],
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:SPECIAL_ATTACK => [_INTL("Highly curious."),
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_INTL("Mischievous."),
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_INTL("Thoroughly cunning."),
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_INTL("Often lost in thought."),
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_INTL("Very finicky.")],
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:SPECIAL_DEFENSE => [_INTL("Strong willed."),
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_INTL("Somewhat vain."),
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_INTL("Strongly defiant."),
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_INTL("Hates to lose."),
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_INTL("Somewhat stubborn.")],
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:SPEED => [_INTL("Likes to run."),
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_INTL("Alert to sounds."),
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_INTL("Impetuous and silly."),
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_INTL("Somewhat of a clown."),
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_INTL("Quick to flee.")]
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}
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memo += sprintf("<c3=404040,B0B0B0>%s\n", characteristics[best_stat][best_iv % 5])
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end
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# Write all text
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drawFormattedTextEx(overlay,232,78,268,memo)
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@@ -632,8 +635,8 @@ class PokemonSummary_Scene
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base = Color.new(248,248,248)
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shadow = Color.new(104,104,104)
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# Determine which stats are boosted and lowered by the Pokémon's nature
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statshadows = []
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PBStats.eachStat { |s| statshadows[s] = shadow }
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statshadows = {}
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GameData::Stat.each_main { |s| statshadows[s.id] = shadow }
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if !@pokemon.shadowPokemon? || @pokemon.heartStage > 3
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@pokemon.nature_for_stats.stat_changes.each do |change|
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statshadows[change[0]] = Color.new(136,96,72) if change[1] > 0
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@@ -642,17 +645,17 @@ class PokemonSummary_Scene
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end
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# Write various bits of text
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textpos = [
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[_INTL("HP"),292,76,2,base,statshadows[PBStats::HP]],
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[_INTL("HP"),292,76,2,base,statshadows[:HP]],
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[sprintf("%d/%d",@pokemon.hp,@pokemon.totalhp),462,76,1,Color.new(64,64,64),Color.new(176,176,176)],
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[_INTL("Attack"),248,120,0,base,statshadows[PBStats::ATTACK]],
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[_INTL("Attack"),248,120,0,base,statshadows[:ATTACK]],
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[sprintf("%d",@pokemon.attack),456,120,1,Color.new(64,64,64),Color.new(176,176,176)],
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[_INTL("Defense"),248,152,0,base,statshadows[PBStats::DEFENSE]],
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[_INTL("Defense"),248,152,0,base,statshadows[:DEFENSE]],
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[sprintf("%d",@pokemon.defense),456,152,1,Color.new(64,64,64),Color.new(176,176,176)],
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[_INTL("Sp. Atk"),248,184,0,base,statshadows[PBStats::SPATK]],
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[_INTL("Sp. Atk"),248,184,0,base,statshadows[:SPECIAL_ATTACK]],
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[sprintf("%d",@pokemon.spatk),456,184,1,Color.new(64,64,64),Color.new(176,176,176)],
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[_INTL("Sp. Def"),248,216,0,base,statshadows[PBStats::SPDEF]],
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[_INTL("Sp. Def"),248,216,0,base,statshadows[:SPECIAL_DEFENSE]],
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[sprintf("%d",@pokemon.spdef),456,216,1,Color.new(64,64,64),Color.new(176,176,176)],
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[_INTL("Speed"),248,248,0,base,statshadows[PBStats::SPEED]],
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[_INTL("Speed"),248,248,0,base,statshadows[:SPEED]],
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[sprintf("%d",@pokemon.speed),456,248,1,Color.new(64,64,64),Color.new(176,176,176)],
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[_INTL("Ability"),224,284,0,base,shadow]
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]
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