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https://github.com/infinitefusion/infinitefusion-e18.git
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Added class GameData::Stat
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@@ -15,12 +15,12 @@ class TriadCard
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@form = form
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species_data = GameData::Species.get_species_form(@species, @form)
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baseStats = species_data.base_stats
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hp = baseStats[PBStats::HP]
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attack = baseStats[PBStats::ATTACK]
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defense = baseStats[PBStats::DEFENSE]
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spAtk = baseStats[PBStats::SPATK]
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spDef = baseStats[PBStats::SPDEF]
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speed = baseStats[PBStats::SPEED]
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hp = baseStats[:HP]
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attack = baseStats[:ATTACK]
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defense = baseStats[:DEFENSE]
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spAtk = baseStats[:SPECIAL_ATTACK]
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spDef = baseStats[:SPECIAL_DEFENSE]
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speed = baseStats[:SPEED]
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@type = species_data.type1
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@type = species_data.type2 if @type == :NORMAL && species_data.type2
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@west = baseStatToValue(attack + speed / 3)
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