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More Gen 9 move effects
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@@ -208,12 +208,10 @@ class Battle::Move::FailsIfTargetActed < Battle::Move
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end
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#===============================================================================
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# If attack misses, user takes crash damage of 1/2 of max HP.
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# (High Jump Kick, Jump Kick)
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# If attack misses, user takes crash damage of 1/2 of max HP. (Supercell Slam)
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#===============================================================================
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class Battle::Move::CrashDamageIfFailsUnusableInGravity < Battle::Move
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def recoilMove?; return true; end
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def unusableInGravity?; return true; end
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class Battle::Move::CrashDamageIfFails < Battle::Move
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def recoilMove?; return true; end
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def pbCrashDamage(user)
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return if !user.takesIndirectDamage?
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@@ -225,6 +223,14 @@ class Battle::Move::CrashDamageIfFailsUnusableInGravity < Battle::Move
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end
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end
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#===============================================================================
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# If attack misses, user takes crash damage of 1/2 of max HP. Can't be used in
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# gravity. (High Jump Kick, Jump Kick)
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#===============================================================================
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class Battle::Move::CrashDamageIfFailsUnusableInGravity < Battle::Move::CrashDamageIfFails
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def unusableInGravity?; return true; end
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end
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#===============================================================================
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# Starts sunny weather. (Sunny Day)
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#===============================================================================
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@@ -387,6 +393,7 @@ class Battle::Move::AddSpikesToFoeSide < Battle::Move
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def canMagicCoat?; return true; end
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def pbMoveFailed?(user, targets)
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return false if damagingMove?
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if user.pbOpposingSide.effects[PBEffects::Spikes] >= 3
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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@@ -395,6 +402,15 @@ class Battle::Move::AddSpikesToFoeSide < Battle::Move
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end
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def pbEffectGeneral(user)
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return if damagingMove?
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user.pbOpposingSide.effects[PBEffects::Spikes] += 1
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@battle.pbDisplay(_INTL("Spikes were scattered all around {1}'s feet!",
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user.pbOpposingTeam(true)))
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end
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def pbAdditionalEffect(user, target)
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return if user.fainted?
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return if user.pbOpposingSide.effects[PBEffects::Spikes] >= 3
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user.pbOpposingSide.effects[PBEffects::Spikes] += 1
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@battle.pbDisplay(_INTL("Spikes were scattered all around {1}'s feet!",
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user.pbOpposingTeam(true)))
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@@ -409,6 +425,7 @@ class Battle::Move::AddToxicSpikesToFoeSide < Battle::Move
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def canMagicCoat?; return true; end
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def pbMoveFailed?(user, targets)
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return false if damagingMove?
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if user.pbOpposingSide.effects[PBEffects::ToxicSpikes] >= 2
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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@@ -417,6 +434,15 @@ class Battle::Move::AddToxicSpikesToFoeSide < Battle::Move
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end
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def pbEffectGeneral(user)
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return if damagingMove?
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user.pbOpposingSide.effects[PBEffects::ToxicSpikes] += 1
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@battle.pbDisplay(_INTL("Poison spikes were scattered all around {1}'s feet!",
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user.pbOpposingTeam(true)))
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end
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def pbAdditionalEffect(user, target)
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return if user.fainted?
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return if user.pbOpposingSide.effects[PBEffects::ToxicSpikes] >= 2
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user.pbOpposingSide.effects[PBEffects::ToxicSpikes] += 1
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@battle.pbDisplay(_INTL("Poison spikes were scattered all around {1}'s feet!",
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user.pbOpposingTeam(true)))
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@@ -430,6 +456,7 @@ class Battle::Move::AddStealthRocksToFoeSide < Battle::Move
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def canMagicCoat?; return true; end
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def pbMoveFailed?(user, targets)
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return false if damagingMove?
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if user.pbOpposingSide.effects[PBEffects::StealthRock]
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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@@ -438,6 +465,15 @@ class Battle::Move::AddStealthRocksToFoeSide < Battle::Move
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end
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def pbEffectGeneral(user)
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return if damagingMove?
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user.pbOpposingSide.effects[PBEffects::StealthRock] = true
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@battle.pbDisplay(_INTL("Pointed stones float in the air around {1}!",
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user.pbOpposingTeam(true)))
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end
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def pbAdditionalEffect(user, target)
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return if user.fainted?
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return if user.pbOpposingSide.effects[PBEffects::StealthRock]
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user.pbOpposingSide.effects[PBEffects::StealthRock] = true
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@battle.pbDisplay(_INTL("Pointed stones float in the air around {1}!",
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user.pbOpposingTeam(true)))
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@@ -451,6 +487,7 @@ class Battle::Move::AddStickyWebToFoeSide < Battle::Move
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def canMagicCoat?; return true; end
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def pbMoveFailed?(user, targets)
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return false if damagingMove?
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if user.pbOpposingSide.effects[PBEffects::StickyWeb]
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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@@ -459,6 +496,15 @@ class Battle::Move::AddStickyWebToFoeSide < Battle::Move
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end
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def pbEffectGeneral(user)
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return false if damagingMove?
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user.pbOpposingSide.effects[PBEffects::StickyWeb] = true
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@battle.pbDisplay(_INTL("A sticky web has been laid out beneath {1}'s feet!",
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user.pbOpposingTeam(true)))
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end
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def pbAdditionalEffect(user, target)
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return if user.fainted?
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return if user.pbOpposingSide.effects[PBEffects::StickyWeb]
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user.pbOpposingSide.effects[PBEffects::StickyWeb] = true
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@battle.pbDisplay(_INTL("A sticky web has been laid out beneath {1}'s feet!",
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user.pbOpposingTeam(true)))
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