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https://github.com/infinitefusion/infinitefusion-e18.git
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More bugfixes (and one Gen 8 addition) (#155)
* Added comment indicating unused method pbRefreshSceneMap * Removed superfluous ending of Beak Blast's effect * Fixed crash when playing an animation in the animation player * Added SwSh Terrain effects
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@@ -70,7 +70,6 @@ class Battle::Battler
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#=============================================================================
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def pbBeginTurn(_choice)
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# Cancel some lingering effects which only apply until the user next moves
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@effects[PBEffects::BeakBlast] = false
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@effects[PBEffects::DestinyBondPrevious] = @effects[PBEffects::DestinyBond]
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@effects[PBEffects::DestinyBond] = false
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@effects[PBEffects::Grudge] = false
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@@ -730,31 +730,23 @@ class PBAnimationPlayerX
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end
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# Create background colour sprite
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@bgColor = ColoredPlane.new(Color.new(0, 0, 0), @viewport)
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@bgColor.borderX = 64 if @inEditor
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@bgColor.borderY = 64 if @inEditor
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@bgColor.z = 5
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@bgColor.opacity = 0
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@bgColor.refresh
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# Create background graphic sprite
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@bgGraphic = AnimatedPlane.new(@viewport)
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@bgGraphic.setBitmap(nil)
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@bgGraphic.borderX = 64 if @inEditor
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@bgGraphic.borderY = 64 if @inEditor
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@bgGraphic.z = 5
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@bgGraphic.opacity = 0
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@bgGraphic.refresh
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# Create foreground colour sprite
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@foColor = ColoredPlane.new(Color.new(0, 0, 0), @viewport)
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@foColor.borderX = 64 if @inEditor
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@foColor.borderY = 64 if @inEditor
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@foColor.z = 85
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@foColor.opacity = 0
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@foColor.refresh
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# Create foreground graphic sprite
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@foGraphic = AnimatedPlane.new(@viewport)
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@foGraphic.setBitmap(nil)
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@foGraphic.borderX = 64 if @inEditor
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@foGraphic.borderY = 64 if @inEditor
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@foGraphic.z = 85
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@foGraphic.opacity = 0
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@foGraphic.refresh
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