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More bugfixes (and one Gen 8 addition) (#155)
* Added comment indicating unused method pbRefreshSceneMap * Removed superfluous ending of Beak Blast's effect * Fixed crash when playing an animation in the animation player * Added SwSh Terrain effects
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@@ -70,7 +70,6 @@ class Battle::Battler
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#=============================================================================
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def pbBeginTurn(_choice)
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# Cancel some lingering effects which only apply until the user next moves
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@effects[PBEffects::BeakBlast] = false
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@effects[PBEffects::DestinyBondPrevious] = @effects[PBEffects::DestinyBond]
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@effects[PBEffects::DestinyBond] = false
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@effects[PBEffects::Grudge] = false
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