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https://github.com/infinitefusion/infinitefusion-e18.git
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Battlers now make use of Ability objects to be consistent with Pokemon objects
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@@ -209,7 +209,7 @@ class PokeBattle_Battler
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# Form changes upon entering battle and when the weather changes
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pbCheckFormOnWeatherChange if !endOfRound
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# Darmanitan - Zen Mode
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if isSpecies?(:DARMANITAN) && @ability == :ZENMODE
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if isSpecies?(:DARMANITAN) && self.ability == :ZENMODE
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if @hp<=@totalhp/2
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if @form!=1
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@battle.pbShowAbilitySplash(self,true)
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@@ -223,7 +223,7 @@ class PokeBattle_Battler
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end
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end
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# Minior - Shields Down
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if isSpecies?(:MINIOR) && @ability == :SHIELDSDOWN
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if isSpecies?(:MINIOR) && self.ability == :SHIELDSDOWN
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if @hp>@totalhp/2 # Turn into Meteor form
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newForm = (@form>=7) ? @form-7 : @form
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if @form!=newForm
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@@ -240,7 +240,7 @@ class PokeBattle_Battler
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end
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end
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# Wishiwashi - Schooling
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if isSpecies?(:WISHIWASHI) && @ability == :SCHOOLING
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if isSpecies?(:WISHIWASHI) && self.ability == :SCHOOLING
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if @level>=20 && @hp>@totalhp/4
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if @form!=1
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@battle.pbShowAbilitySplash(self,true)
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@@ -254,7 +254,7 @@ class PokeBattle_Battler
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end
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end
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# Zygarde - Power Construct
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if isSpecies?(:ZYGARDE) && @ability == :POWERCONSTRUCT && endOfRound
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if isSpecies?(:ZYGARDE) && self.ability == :POWERCONSTRUCT && endOfRound
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if @hp<=@totalhp/2 && @form<2 # Turn into Complete Forme
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newForm = @form+2
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@battle.pbDisplay(_INTL("You sense the presence of many!"))
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@@ -266,11 +266,11 @@ class PokeBattle_Battler
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end
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def pbTransform(target)
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oldAbil = @ability
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oldAbil = @ability_id
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@effects[PBEffects::Transform] = true
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@effects[PBEffects::TransformSpecies] = target.species
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pbChangeTypes(target)
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@ability = target.ability
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self.ability = target.ability
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@attack = target.attack
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@defense = target.defense
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@spatk = target.spatk
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