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https://github.com/infinitefusion/infinitefusion-e18.git
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Battlers now make use of Ability objects to be consistent with Pokemon objects
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@@ -11,7 +11,7 @@ class PokeBattle_Battler
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pbContinualAbilityChecks(true)
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# Abilities that trigger upon switching in
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if (!fainted? && unstoppableAbility?) || abilityActive?
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BattleHandlers.triggerAbilityOnSwitchIn(@ability,self,@battle)
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BattleHandlers.triggerAbilityOnSwitchIn(self.ability,self,@battle)
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end
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# Check for end of primordial weather
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@battle.pbEndPrimordialWeather
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@@ -29,7 +29,7 @@ class PokeBattle_Battler
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#=============================================================================
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def pbAbilitiesOnSwitchOut
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if abilityActive?
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BattleHandlers.triggerAbilityOnSwitchOut(@ability,self,false)
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BattleHandlers.triggerAbilityOnSwitchOut(self.ability,self,false)
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end
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# Reset form
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@battle.peer.pbOnLeavingBattle(@battle,@pokemon,@battle.usedInBattle[idxOwnSide][@index/2])
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@@ -57,7 +57,7 @@ class PokeBattle_Battler
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return false if !abilityActive?
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newHP = @hp if newHP<0
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return false if oldHP<@totalhp/2 || newHP>=@totalhp/2 # Didn't drop below half
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ret = BattleHandlers.triggerAbilityOnHPDroppedBelowHalf(@ability,self,@battle)
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ret = BattleHandlers.triggerAbilityOnHPDroppedBelowHalf(self.ability,self,@battle)
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return ret # Whether self has switched out
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end
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@@ -81,11 +81,11 @@ class PokeBattle_Battler
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if choices.length>0
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choice = choices[@battle.pbRandom(choices.length)]
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@battle.pbShowAbilitySplash(self)
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@ability = choice.ability
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self.ability = choice.ability
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@battle.pbDisplay(_INTL("{1} traced {2}'s {3}!",pbThis,choice.pbThis(true),choice.abilityName))
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@battle.pbHideAbilitySplash(self)
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if !onSwitchIn && (unstoppableAbility? || abilityActive?)
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BattleHandlers.triggerAbilityOnSwitchIn(@ability,self,@battle)
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BattleHandlers.triggerAbilityOnSwitchIn(self.ability,self,@battle)
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end
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end
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end
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@@ -97,7 +97,7 @@ class PokeBattle_Battler
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# Cures status conditions, confusion and infatuation.
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def pbAbilityStatusCureCheck
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if abilityActive?
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BattleHandlers.triggerStatusCureAbility(@ability,self)
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BattleHandlers.triggerStatusCureAbility(self.ability,self)
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end
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end
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@@ -109,12 +109,12 @@ class PokeBattle_Battler
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@effects[PBEffects::Illusion] = nil
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if !@effects[PBEffects::Transform]
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@battle.scene.pbChangePokemon(self, @pokemon)
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@battle.pbDisplay(_INTL("{1}'s {2} wore off!", pbThis, Data::Ability.get(oldAbil).name))
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@battle.pbDisplay(_INTL("{1}'s {2} wore off!", pbThis, PokemonData::Ability.get(oldAbil).name))
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@battle.pbSetSeen(self)
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end
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end
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@effects[PBEffects::GastroAcid] = false if unstoppableAbility?
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@effects[PBEffects::SlowStart] = 0 if @ability != :SLOWSTART
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@effects[PBEffects::SlowStart] = 0 if self.ability != :SLOWSTART
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# Revert form if Flower Gift/Forecast was lost
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pbCheckFormOnWeatherChange
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# Check for end of primordial weather
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