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Battlers now make use of Ability objects to be consistent with Pokemon objects
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@@ -2419,7 +2419,7 @@ BattleHandlers::AbilityChangeOnBattlerFainting.add(:POWEROFALCHEMY,
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proc { |ability,battler,fainted,battle|
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next if battler.opposes?(fainted)
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next if fainted.ungainableAbility? ||
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[:POWEROFALCHEMY, :RECEIVER, :TRACE, :WONDERGUARD].include?(fainted.ability)
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[:POWEROFALCHEMY, :RECEIVER, :TRACE, :WONDERGUARD].include?(fainted.ability_id)
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battle.pbShowAbilitySplash(battler,true)
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battler.ability = fainted.ability
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battle.pbReplaceAbilitySplash(battler)
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