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DocRock3r/infinitefusion-e18
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mirror of https://github.com/infinitefusion/infinitefusion-e18.git synced 2026-04-23 02:21:24 +00:00
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1,273 Commits 15 Branches 17 Tags
develop-e21
Commit Graph

13 Commits

Author SHA1 Message Date
Maruno17
ff2d8e5f55 More Gen 9 move effects 2024-06-24 21:51:49 +01:00
Maruno17
22b33ca6c2 Coded some Gen 9 ability/item/move effects 2024-06-15 15:58:31 +01:00
Maruno17
a22c5ea89c More work on the AI, refactored stat stage multipliers 2023-04-09 22:26:48 +01:00
Maruno17
2627d68782 Added more debug logging to AI, fixed some bugs in AI 2023-01-16 19:29:28 +00:00
Maruno17
1258e4b9c9 More AI function code rewrites themed around stat changes 2022-12-25 00:39:25 +00:00
Maruno17
3e73d1c1f9 Merge branch 'dev' into ai 2022-11-05 20:42:12 +00:00
Maruno17
096957bc20 Fixed Liquid Ooze not applying if the bearer faints, fixed two-turn moves being used in one turn charging up after failing instead of before 2022-11-05 17:48:01 +00:00
Maruno17
931a47c5fe Rewrote AI calculations for move effects relating to the user fainting 2022-08-30 18:33:31 +01:00
Maruno17
f68e699cc9 More Rubocop changes 2022-02-13 00:57:54 +00:00
Maruno17
33781493f4 More aligning of code 2021-12-19 12:19:08 +00:00
Maruno17
d17fc40a47 Added decent spacing to all scripts thanks to Rubocop 2021-12-18 15:25:40 +00:00
Maruno17
f7b76ae62e The Great Enspacening begins! 2021-12-18 12:20:31 +00:00
Maruno17
1c4819e5f0 Renamed all battle-related classes and modules 2021-11-16 23:05:16 +00:00
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