Commit Graph

285 Commits

Author SHA1 Message Date
Maruno17
01e98c8f97 Rewrote AI for move function codes for counters, protection removal, Wonder Room, Substitute. Fixed Counters working with damage absorbed by a substitute. 2023-02-08 22:19:45 +00:00
Maruno17
3f5c1f0974 Merge branch 'dev' into ai 2023-02-05 19:10:25 +00:00
Maruno17
d0c39a3e89 Tweaks to item-consuming AI function codes 2023-02-05 19:09:01 +00:00
Maruno17
4749bd5201 Fixed Bug Bite/Pluck and Fling not enabling Belch/triggering Symbiosis when a berry is consumed 2023-02-05 18:59:30 +00:00
Conmh
5086f692df added Belch to consideration for some function codes and fixed a typo (#199)
* added Belch to consideration for some AI function codes and fixed a typo
2023-02-04 21:22:22 +00:00
Maruno17
7678a13e94 AI function code rewrites for protection moves 2023-02-04 21:14:35 +00:00
Maruno17
80bb967aad More AI function code rewrites 2023-01-31 22:12:42 +00:00
Maruno17
4da9a8c4e3 AI function code rewrites for base stat changes, electrifying moves and multi-turn moves 2023-01-29 23:24:07 +00:00
Maruno17
13aab8d911 Lots of rubocop 2023-01-28 15:21:12 +00:00
Maruno17
2d056052ce Fixed crash when trying to change a battle animation's foreground image 2023-01-26 18:37:11 +00:00
Maruno17
b0b6e675c3 Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping 2023-01-23 22:27:04 +00:00
Maruno17
d8f38947f4 AI function code rewrites, added Shadow Sky's missing effects, fixed Shadow End's recoil damage 2023-01-22 21:21:19 +00:00
Maruno17
f7578002ea Rewrites of disabling move AI function codes, fixed various AI errors 2023-01-19 22:30:55 +00:00
Maruno17
0c9df4627e Merge branch 'dev' into ai 2023-01-18 19:12:34 +00:00
Maruno17
3d9c3e2c00 Fixed incorrect variable use for Jaboca/Rowap Berries' effects 2023-01-18 19:11:14 +00:00
Maruno17
2627d68782 Added more debug logging to AI, fixed some bugs in AI 2023-01-16 19:29:28 +00:00
Maruno17
98f16c2afa More AI function code rewrites, ensured all AI procs next an appropriate value 2023-01-14 23:51:39 +00:00
Maruno17
84bdd1f60b AI function code rewrites 2023-01-12 23:08:26 +00:00
Maruno17
a22f75f500 Merge branch 'dev' into ai 2023-01-08 21:56:33 +00:00
Maruno17
2e8329f70b Implemented item portion names, e.g. "bag of Soft Sand" 2023-01-03 21:32:32 +00:00
Maruno17
9dd774a767 Fixed error when gaining happiness while at/above the happiness soft cap 2023-01-01 18:34:54 +00:00
Maruno17
3fa94bacc6 Merge branch 'dev' into ai 2022-12-31 17:45:46 +00:00
Maruno17
37246d8d01 Fixed bug in previous commit 2022-12-31 17:45:26 +00:00
Maruno17
4585533a4a Fixes relating to added support of more Pokémon types 2022-12-31 17:43:42 +00:00
Maruno17
05b954e262 Merge branch 'dev' into ai 2022-12-31 17:28:56 +00:00
Maruno17
3fe324d0da Generalised a species' types to allow any number of types 2022-12-31 17:24:33 +00:00
Maruno17
dd7cd414f0 Yet more AI function code rewrites 2022-12-31 15:26:41 +00:00
Maruno17
1258e4b9c9 More AI function code rewrites themed around stat changes 2022-12-25 00:39:25 +00:00
Maruno17
f33184d413 Generalised AI code for scoring stat changes 2022-12-18 20:51:16 +00:00
Maruno17
7ace4c5289 AI rewrites of ability-changing function codes, OHKO codes and binding codes 2022-12-10 21:59:44 +00:00
Maruno17
539a47671d Some more AI function code rewrites 2022-12-04 19:09:46 +00:00
Maruno17
c53a52564b More AI rewrites of various function codes, made move score threshold multiplier depend on trainer skill 2022-11-26 22:31:28 +00:00
Maruno17
6f2e72eed6 Rewrites of AI for airborne-related moves 2022-11-09 22:21:32 +00:00
Maruno17
8f014135e5 More rewrites of AI for some function codes 2022-11-08 22:54:16 +00:00
Maruno17
b31400b9ae First shot at rewriting AI for moves that lower the target's stat(s) 2022-11-06 16:53:24 +00:00
Maruno17
3e73d1c1f9 Merge branch 'dev' into ai 2022-11-05 20:42:12 +00:00
Maruno17
096957bc20 Fixed Liquid Ooze not applying if the bearer faints, fixed two-turn moves being used in one turn charging up after failing instead of before 2022-11-05 17:48:01 +00:00
Maruno17
3408b038cf Split AI move handlers into general ones and ones per target, rearranged some main move-scoring code 2022-10-30 15:25:46 +00:00
Maruno17
6f7a714d48 Fixed error in battle fight menu when not using graphics for it 2022-10-26 18:39:32 +01:00
Maruno17
e12fd08eb1 Some more rewrites of AI move score calculations (mainly item-related moves) 2022-10-23 18:24:18 +01:00
Maruno17
5a49bbbc94 Renamed function code UseUserBaseDefenseInsteadOfUserBaseAttack, more AI function code changes 2022-10-17 21:13:31 +01:00
Maruno17
9eb90b784e addIf now need an identifier symbol, fixed clas between using Future Sight and being locked into a move, fixed IV inheritance 2022-10-16 22:53:41 +01:00
Maruno17
9ad45d6b07 Fixed bug caused by strikethrough/underline change, fixed fixed damage moves showing effectiveness messages 2022-10-16 15:52:02 +01:00
Maruno17
e8703e8b05 More error fixes in AI 2022-10-16 14:53:49 +01:00
Maruno17
43290c39a2 Errors in the AI no longer cause it to do nothing 2022-10-16 14:52:27 +01:00
Maruno17
58a624060a Rewrote AI calculations for moves that cause confusion, flinching and infatuation 2022-10-09 18:37:19 +01:00
Maruno17
9695094b02 Merge branch 'dev' into ai 2022-10-04 22:56:27 +01:00
Maruno17
fa2758edaa Fixed Pastel Veil not providing poison immunity to allies, and not healing the bearer if it becomes poisoned anyway 2022-10-04 22:10:58 +01:00
Maruno17
2897476d1b Rewrote AI calculations for moves that inflict a status problem 2022-10-04 21:25:58 +01:00
Maruno17
4ddf689887 Improved Debug running options in battle, allowed Debug running from battle by choosing Call, removed support for save files in the old save location 2022-10-02 16:01:35 +01:00