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mirror of https://github.com/infinitefusion/infinitefusion-e18.git synced 2025-12-11 07:04:59 +00:00
Code Issues Packages Projects Releases Wiki Activity
965 Commits 15 Branches 17 Tags
3e73d1c1f9025eb655dd3a05bb168a7b4be7ed0c
Commit Graph

12 Commits

Author SHA1 Message Date
Maruno17
3e73d1c1f9 Merge branch 'dev' into ai 2022-11-05 20:42:12 +00:00
Maruno17
096957bc20 Fixed Liquid Ooze not applying if the bearer faints, fixed two-turn moves being used in one turn charging up after failing instead of before 2022-11-05 17:48:01 +00:00
Maruno17
eecb7a1453 Added script to make two random AI trainers battle, tweaked battle messages when logged, fixed typos 2022-09-06 22:57:51 +01:00
Maruno17
429068f3cb More AI move effect calculation rewrites 2022-08-31 19:02:54 +01:00
Maruno17
0680f8665d Added prompt for what to do with a caught Pokémon if the party is full, and a battle rule that forces a capture into the party 2022-04-05 23:01:07 +01:00
Maruno17
132a16950d Yet more Rubocopping 2021-12-23 00:27:17 +00:00
Maruno17
13a238cc6a Many more Rubocop-inspired code improvements 2021-12-18 19:06:22 +00:00
Maruno17
d17fc40a47 Added decent spacing to all scripts thanks to Rubocop 2021-12-18 15:25:40 +00:00
Maruno17
f7b76ae62e The Great Enspacening begins! 2021-12-18 12:20:31 +00:00
Maruno17
85bf1a334c Fixed evolution-related code causing errors in Battle Frontier battles 2021-12-11 16:05:45 +00:00
Maruno17
00c2df5772 Merged species Type1/Type2 into Types, did the same for Pokemon and Battler 2021-11-22 23:55:28 +00:00
Maruno17
1c4819e5f0 Renamed all battle-related classes and modules 2021-11-16 23:05:16 +00:00
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