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mirror of https://github.com/infinitefusion/infinitefusion-e18.git synced 2025-12-10 06:34:59 +00:00
Code Issues Packages Projects Releases Wiki Activity
1,009 Commits 15 Branches 17 Tags
5086f692dffce6e68ad92f1dcab8b2c21e5d5264
Commit Graph

12 Commits

Author SHA1 Message Date
Maruno17
05b954e262 Merge branch 'dev' into ai 2022-12-31 17:28:56 +00:00
Maruno17
3fe324d0da Generalised a species' types to allow any number of types 2022-12-31 17:24:33 +00:00
Maruno17
429068f3cb More AI move effect calculation rewrites 2022-08-31 19:02:54 +01:00
Maruno17
ad29dc6dc4 Fixed X items not working, fixed Knock Off being able to remove usable Mega Stones 2022-04-24 21:04:22 +01:00
Maruno17
132a16950d Yet more Rubocopping 2021-12-23 00:27:17 +00:00
Maruno17
13a238cc6a Many more Rubocop-inspired code improvements 2021-12-18 19:06:22 +00:00
Maruno17
d17fc40a47 Added decent spacing to all scripts thanks to Rubocop 2021-12-18 15:25:40 +00:00
Maruno17
f7b76ae62e The Great Enspacening begins! 2021-12-18 12:20:31 +00:00
Maruno17
3650a078e7 Fixed Toxic damage only going up to 15/16 of total HP, minor code fixes 2021-12-05 20:20:30 +00:00
Maruno17
00c2df5772 Merged species Type1/Type2 into Types, did the same for Pokemon and Battler 2021-11-22 23:55:28 +00:00
Maruno17
048a18b415 Refactored ability/item/ball battle handlers, added "UltraBeast" species flag for Beast Ball 2021-11-18 22:52:19 +00:00
Maruno17
1c4819e5f0 Renamed all battle-related classes and modules 2021-11-16 23:05:16 +00:00
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