Maruno17
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05b954e262
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Merge branch 'dev' into ai
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2022-12-31 17:28:56 +00:00 |
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Maruno17
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3fe324d0da
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Generalised a species' types to allow any number of types
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2022-12-31 17:24:33 +00:00 |
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Maruno17
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3e73d1c1f9
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Merge branch 'dev' into ai
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2022-11-05 20:42:12 +00:00 |
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Maruno17
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096957bc20
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Fixed Liquid Ooze not applying if the bearer faints, fixed two-turn moves being used in one turn charging up after failing instead of before
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2022-11-05 17:48:01 +00:00 |
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Maruno17
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eecb7a1453
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Added script to make two random AI trainers battle, tweaked battle messages when logged, fixed typos
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2022-09-06 22:57:51 +01:00 |
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Maruno17
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429068f3cb
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More AI move effect calculation rewrites
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2022-08-31 19:02:54 +01:00 |
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Maruno17
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0680f8665d
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Added prompt for what to do with a caught Pokémon if the party is full, and a battle rule that forces a capture into the party
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2022-04-05 23:01:07 +01:00 |
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Maruno17
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132a16950d
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Yet more Rubocopping
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2021-12-23 00:27:17 +00:00 |
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Maruno17
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13a238cc6a
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Many more Rubocop-inspired code improvements
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2021-12-18 19:06:22 +00:00 |
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Maruno17
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d17fc40a47
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Added decent spacing to all scripts thanks to Rubocop
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2021-12-18 15:25:40 +00:00 |
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Maruno17
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f7b76ae62e
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The Great Enspacening begins!
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2021-12-18 12:20:31 +00:00 |
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Maruno17
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85bf1a334c
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Fixed evolution-related code causing errors in Battle Frontier battles
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2021-12-11 16:05:45 +00:00 |
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Maruno17
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00c2df5772
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Merged species Type1/Type2 into Types, did the same for Pokemon and Battler
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2021-11-22 23:55:28 +00:00 |
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Maruno17
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1c4819e5f0
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Renamed all battle-related classes and modules
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2021-11-16 23:05:16 +00:00 |
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