Maruno17
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5a49bbbc94
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Renamed function code UseUserBaseDefenseInsteadOfUserBaseAttack, more AI function code changes
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2022-10-17 21:13:31 +01:00 |
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Maruno17
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e8703e8b05
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More error fixes in AI
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2022-10-16 14:53:49 +01:00 |
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Maruno17
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58a624060a
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Rewrote AI calculations for moves that cause confusion, flinching and infatuation
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2022-10-09 18:37:19 +01:00 |
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Maruno17
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2897476d1b
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Rewrote AI calculations for moves that inflict a status problem
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2022-10-04 21:25:58 +01:00 |
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Maruno17
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63ec037481
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AI changes for some multi-hit/multi-turn moves, improved AI's damage calculation
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2022-09-18 18:16:08 +01:00 |
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Maruno17
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eecb7a1453
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Added script to make two random AI trainers battle, tweaked battle messages when logged, fixed typos
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2022-09-06 22:57:51 +01:00 |
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Maruno17
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db215a71d6
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Fixed AI accuracy calculation for OHKO moves, reviewed more AI function code score modifiers
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2022-09-02 21:36:31 +01:00 |
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Maruno17
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d870b027db
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More misc AI move effect calculation rewrites
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2022-09-02 00:24:56 +01:00 |
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Maruno17
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8275d40193
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Added Mold Breaker consideration to AI, updated some AI calculations, fixed non-ignorable abilities in damage calculation actually being ignorable
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2022-08-29 22:39:06 +01:00 |
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Maruno17
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265897f9e1
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Made AI function code-specific MoveFailureCheck handlers
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2022-08-27 20:11:01 +01:00 |
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Maruno17
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b6c84fa278
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Added AI handlers that calculate a move's base power, moved AI damage calculation
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2022-08-25 19:16:21 +01:00 |
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Maruno17
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cfb870c944
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Added AI objects for trainers, battlers and the move being assessed, logging battle messages now also echoes them to the console
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2022-08-22 21:37:33 +01:00 |
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