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DocRock3r/infinitefusion-e18
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mirror of https://github.com/infinitefusion/infinitefusion-e18.git synced 2025-12-06 06:01:46 +00:00
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1,193 Commits 15 Branches 17 Tags
61b6bb5aebe91419fadb30124b7a07e2aebe2581
Commit Graph

10 Commits

Author SHA1 Message Date
Maruno17
61b6bb5aeb Rewrote party screen debug code, misc code changes 2024-10-01 19:10:34 +01:00
Maruno17
2190f7c251 Rewrote party screen, implemented redesign of it 2024-09-07 21:51:54 +01:00
Maruno17
509a414f37 More or less standardised separator comments in the code 2024-06-27 21:21:26 +01:00
Maruno17
48fb8dae73 Removed redundant "\r" from various messages, removed usages of BitmapWrapper, fixed Lure Ball error in battles started in the Debug menu, improved Terrain Tag editor, fixed some Compiler errors, enabled vsync, fixed event graphics frozen to the screen when using $game_player.moveto directly. 2023-05-04 21:28:00 +01:00
Maruno17
7f8fa16a52 Made Zacian/Zamazenta's rusted items unlosable, made bad poison icon be shown again in battle 2022-03-07 23:16:13 +00:00
Maruno17
4cf13f2942 Created module MenuHandlers for the contents of various menus 2021-12-31 17:45:07 +00:00
Maruno17
022dc7aadb More additions to the battle debug menu 2021-12-21 20:50:08 +00:00
Maruno17
33781493f4 More aligning of code 2021-12-19 12:19:08 +00:00
Maruno17
95916e242e Added battle debug menu (access with F9) 2021-12-05 20:24:20 +00:00
Maruno17
2ca8a42949 Yet more script rearranging 2021-04-17 23:45:42 +01:00
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