Maruno17
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ab58da4877
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Made wild Ultra Beasts smarter too
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2023-02-20 23:41:25 +00:00 |
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Maruno17
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d0c99aa512
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Improved AI code for weather-causing moves, added AI getting flags from trainer types, added Legendary/Mythical flags to pokemon.txt, added Setting to make wild Legendary/Mythical Pokémon smarter
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2023-02-20 23:33:09 +00:00 |
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Maruno17
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0e4053f837
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Tackling of various AI "TODO" comments, a little tidying
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2023-02-17 21:36:08 +00:00 |
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Maruno17
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81d069eef1
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Refactored AI switching code, added "UsePokemonInOrder" skill flag
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2023-02-14 16:40:52 +00:00 |
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Maruno17
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a8e024eb3e
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Some rearranging of AI script files/methods
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2023-02-10 21:47:04 +00:00 |
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Maruno17
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7e4ef4247b
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Merge branch 'dev' into ai
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2023-02-10 21:20:28 +00:00 |
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Maruno17
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becce85550
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Removed deprecated code, renamed "base_damage"/"baseDamage"/"baseDmg" to "power"
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2023-02-10 21:18:10 +00:00 |
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Maruno17
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01e98c8f97
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Rewrote AI for move function codes for counters, protection removal, Wonder Room, Substitute. Fixed Counters working with damage absorbed by a substitute.
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2023-02-08 22:19:45 +00:00 |
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Maruno17
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3f5c1f0974
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Merge branch 'dev' into ai
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2023-02-05 19:10:25 +00:00 |
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Maruno17
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d0c39a3e89
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Tweaks to item-consuming AI function codes
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2023-02-05 19:09:01 +00:00 |
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Maruno17
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4749bd5201
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Fixed Bug Bite/Pluck and Fling not enabling Belch/triggering Symbiosis when a berry is consumed
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2023-02-05 18:59:30 +00:00 |
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Conmh
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5086f692df
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added Belch to consideration for some function codes and fixed a typo (#199)
* added Belch to consideration for some AI function codes and fixed a typo
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2023-02-04 21:22:22 +00:00 |
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Maruno17
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7678a13e94
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AI function code rewrites for protection moves
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2023-02-04 21:14:35 +00:00 |
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Maruno17
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80bb967aad
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More AI function code rewrites
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2023-01-31 22:12:42 +00:00 |
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Maruno17
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4da9a8c4e3
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AI function code rewrites for base stat changes, electrifying moves and multi-turn moves
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2023-01-29 23:24:07 +00:00 |
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Maruno17
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13aab8d911
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Lots of rubocop
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2023-01-28 15:21:12 +00:00 |
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Maruno17
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2d056052ce
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Fixed crash when trying to change a battle animation's foreground image
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2023-01-26 18:37:11 +00:00 |
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Maruno17
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b0b6e675c3
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Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping
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2023-01-23 22:27:04 +00:00 |
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Maruno17
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d8f38947f4
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AI function code rewrites, added Shadow Sky's missing effects, fixed Shadow End's recoil damage
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2023-01-22 21:21:19 +00:00 |
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Maruno17
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f7578002ea
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Rewrites of disabling move AI function codes, fixed various AI errors
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2023-01-19 22:30:55 +00:00 |
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Maruno17
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0c9df4627e
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Merge branch 'dev' into ai
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2023-01-18 19:12:34 +00:00 |
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Maruno17
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3d9c3e2c00
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Fixed incorrect variable use for Jaboca/Rowap Berries' effects
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2023-01-18 19:11:14 +00:00 |
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Maruno17
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2627d68782
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Added more debug logging to AI, fixed some bugs in AI
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2023-01-16 19:29:28 +00:00 |
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Maruno17
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98f16c2afa
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More AI function code rewrites, ensured all AI procs next an appropriate value
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2023-01-14 23:51:39 +00:00 |
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Maruno17
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84bdd1f60b
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AI function code rewrites
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2023-01-12 23:08:26 +00:00 |
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Maruno17
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a22f75f500
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Merge branch 'dev' into ai
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2023-01-08 21:56:33 +00:00 |
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Maruno17
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2e8329f70b
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Implemented item portion names, e.g. "bag of Soft Sand"
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2023-01-03 21:32:32 +00:00 |
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Maruno17
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9dd774a767
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Fixed error when gaining happiness while at/above the happiness soft cap
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2023-01-01 18:34:54 +00:00 |
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Maruno17
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3fa94bacc6
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Merge branch 'dev' into ai
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2022-12-31 17:45:46 +00:00 |
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Maruno17
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37246d8d01
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Fixed bug in previous commit
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2022-12-31 17:45:26 +00:00 |
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Maruno17
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4585533a4a
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Fixes relating to added support of more Pokémon types
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2022-12-31 17:43:42 +00:00 |
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Maruno17
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05b954e262
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Merge branch 'dev' into ai
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2022-12-31 17:28:56 +00:00 |
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Maruno17
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3fe324d0da
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Generalised a species' types to allow any number of types
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2022-12-31 17:24:33 +00:00 |
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Maruno17
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dd7cd414f0
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Yet more AI function code rewrites
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2022-12-31 15:26:41 +00:00 |
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Maruno17
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1258e4b9c9
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More AI function code rewrites themed around stat changes
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2022-12-25 00:39:25 +00:00 |
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Maruno17
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f33184d413
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Generalised AI code for scoring stat changes
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2022-12-18 20:51:16 +00:00 |
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Maruno17
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7ace4c5289
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AI rewrites of ability-changing function codes, OHKO codes and binding codes
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2022-12-10 21:59:44 +00:00 |
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Maruno17
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539a47671d
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Some more AI function code rewrites
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2022-12-04 19:09:46 +00:00 |
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Maruno17
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c53a52564b
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More AI rewrites of various function codes, made move score threshold multiplier depend on trainer skill
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2022-11-26 22:31:28 +00:00 |
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Maruno17
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6f2e72eed6
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Rewrites of AI for airborne-related moves
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2022-11-09 22:21:32 +00:00 |
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Maruno17
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8f014135e5
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More rewrites of AI for some function codes
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2022-11-08 22:54:16 +00:00 |
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Maruno17
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b31400b9ae
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First shot at rewriting AI for moves that lower the target's stat(s)
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2022-11-06 16:53:24 +00:00 |
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Maruno17
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3e73d1c1f9
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Merge branch 'dev' into ai
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2022-11-05 20:42:12 +00:00 |
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Maruno17
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096957bc20
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Fixed Liquid Ooze not applying if the bearer faints, fixed two-turn moves being used in one turn charging up after failing instead of before
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2022-11-05 17:48:01 +00:00 |
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Maruno17
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3408b038cf
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Split AI move handlers into general ones and ones per target, rearranged some main move-scoring code
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2022-10-30 15:25:46 +00:00 |
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Maruno17
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6f7a714d48
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Fixed error in battle fight menu when not using graphics for it
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2022-10-26 18:39:32 +01:00 |
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Maruno17
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e12fd08eb1
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Some more rewrites of AI move score calculations (mainly item-related moves)
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2022-10-23 18:24:18 +01:00 |
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Maruno17
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5a49bbbc94
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Renamed function code UseUserBaseDefenseInsteadOfUserBaseAttack, more AI function code changes
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2022-10-17 21:13:31 +01:00 |
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Maruno17
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9eb90b784e
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addIf now need an identifier symbol, fixed clas between using Future Sight and being locked into a move, fixed IV inheritance
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2022-10-16 22:53:41 +01:00 |
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Maruno17
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9ad45d6b07
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Fixed bug caused by strikethrough/underline change, fixed fixed damage moves showing effectiveness messages
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2022-10-16 15:52:02 +01:00 |
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