Maruno17
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b5e37248b9
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Pokémon sent into battle now default to the Fight option, fixed bugs in Instruct, fixed some AI bugs, fixed parameter mixup for def pbMoveCanTarget?, renamed function to function_code everywhere, fixed black party Pokémon icons in storage, added some more AI testing code
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2023-06-18 20:12:36 +01:00 |
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Maruno17
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da182bd98a
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Merge branch 'dev' into ai
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2023-04-20 18:05:58 +01:00 |
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Maruno17
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4bab130785
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Fixed Magic Guard not being checked for damage from Shadow Sky weather/Spiky Shield/Dry Skin/Solar Power, fixed As One not having Unnerve's effect, fixed Gulp Missile paralysing the wrong Pokémon, added message for obtaining multiple machine items at once
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2023-04-20 18:04:15 +01:00 |
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Maruno17
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a22c5ea89c
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More work on the AI, refactored stat stage multipliers
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2023-04-09 22:26:48 +01:00 |
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Maruno17
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05b954e262
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Merge branch 'dev' into ai
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2022-12-31 17:28:56 +00:00 |
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Maruno17
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3fe324d0da
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Generalised a species' types to allow any number of types
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2022-12-31 17:24:33 +00:00 |
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Maruno17
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429068f3cb
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More AI move effect calculation rewrites
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2022-08-31 19:02:54 +01:00 |
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Maruno17
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ad29dc6dc4
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Fixed X items not working, fixed Knock Off being able to remove usable Mega Stones
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2022-04-24 21:04:22 +01:00 |
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Maruno17
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132a16950d
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Yet more Rubocopping
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2021-12-23 00:27:17 +00:00 |
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Maruno17
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13a238cc6a
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Many more Rubocop-inspired code improvements
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2021-12-18 19:06:22 +00:00 |
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Maruno17
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d17fc40a47
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Added decent spacing to all scripts thanks to Rubocop
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2021-12-18 15:25:40 +00:00 |
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Maruno17
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f7b76ae62e
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The Great Enspacening begins!
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2021-12-18 12:20:31 +00:00 |
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Maruno17
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3650a078e7
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Fixed Toxic damage only going up to 15/16 of total HP, minor code fixes
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2021-12-05 20:20:30 +00:00 |
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Maruno17
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00c2df5772
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Merged species Type1/Type2 into Types, did the same for Pokemon and Battler
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2021-11-22 23:55:28 +00:00 |
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Maruno17
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048a18b415
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Refactored ability/item/ball battle handlers, added "UltraBeast" species flag for Beast Ball
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2021-11-18 22:52:19 +00:00 |
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Maruno17
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1c4819e5f0
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Renamed all battle-related classes and modules
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2021-11-16 23:05:16 +00:00 |
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